mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 22:25:07 +00:00
122 lines
3.6 KiB
C#
122 lines
3.6 KiB
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using HeavenStudio.Util;
|
||
|
using HeavenStudio.InputSystem;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace HeavenStudio.Games.Scripts_Airboarder
|
||
|
{
|
||
|
|
||
|
public class Wall : MonoBehaviour
|
||
|
{
|
||
|
public Airboarder game;
|
||
|
|
||
|
public double targetBeat;
|
||
|
public double appearBeat;
|
||
|
|
||
|
public float normalizedWall;
|
||
|
|
||
|
public float cueStart;
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
[Header("Components")]
|
||
|
[SerializeField] Animator wallAnim;
|
||
|
|
||
|
|
||
|
|
||
|
private bool isCrouch;
|
||
|
// Start is called before the first frame update
|
||
|
private void Awake()
|
||
|
{
|
||
|
game = Airboarder.instance;
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
public void CueJump(double jumpBeat)
|
||
|
{
|
||
|
game.ScheduleInput(jumpBeat, 3f, Airboarder.InputAction_FlickRelease, JumpSuccess, JumphMiss, JumpEmpty);
|
||
|
|
||
|
BeatAction.New(game, new List<BeatAction.Action>() {
|
||
|
|
||
|
|
||
|
new BeatAction.Action(jumpBeat+1, delegate
|
||
|
{
|
||
|
game.CPU1.DoScaledAnimationAsync("jump", 1f, 0, 1);
|
||
|
SoundByte.PlayOneShotGame("airboarder/jump");
|
||
|
SoundByte.PlayOneShotGame("airboarder/jumpvox");
|
||
|
}),
|
||
|
new BeatAction.Action(jumpBeat+2, delegate {
|
||
|
game.CPU2.DoScaledAnimationAsync("jump", 1f, 0, 1);
|
||
|
SoundByte.PlayOneShotGame("airboarder/jump");
|
||
|
SoundByte.PlayOneShotGame("airboarder/jumpvox");
|
||
|
}),
|
||
|
new BeatAction.Action(jumpBeat+2.5, delegate {game.cpu1CantBop = false;} ),
|
||
|
new BeatAction.Action(jumpBeat+3.5, delegate {game.cpu2CantBop = false;} ),
|
||
|
});
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
// Update is called once per frame
|
||
|
void Update()
|
||
|
{
|
||
|
var cond = Conductor.instance;
|
||
|
var currentBeat = cond.songPositionInBeatsAsDouble;
|
||
|
float normalizedWall = Conductor.instance.GetPositionFromBeat(appearBeat, 40f);
|
||
|
wallAnim.GetComponent<Animator>().DoNormalizedAnimation("move", normalizedWall, 0);
|
||
|
if (normalizedWall > 1) Destroy(gameObject);
|
||
|
}
|
||
|
|
||
|
public void JumpSuccess(PlayerActionEvent caller, float state)
|
||
|
{
|
||
|
game.Player.DoScaledAnimationAsync("jump", 1f, 0, 1);
|
||
|
if (state is >= 1 or <= -1)
|
||
|
{
|
||
|
wallAnim.DoScaledAnimationAsync("shake", 1f, 0, 1);
|
||
|
SoundByte.PlayOneShotGame("airboarder/barely");
|
||
|
SoundByte.PlayOneShotGame("airboarder/barelyvox");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SoundByte.PlayOneShotGame("airboarder/jump");
|
||
|
SoundByte.PlayOneShotGame("airboarder/jumpvox");
|
||
|
}
|
||
|
|
||
|
double beat = caller.startBeat + caller.timer;
|
||
|
BeatAction.New(this, new() {
|
||
|
new(beat, ()=>game.playerCantBop = true),
|
||
|
new(beat+1.5f, ()=>game.playerCantBop = false)});
|
||
|
game.wantsCrouch = false;
|
||
|
}
|
||
|
|
||
|
public void JumphMiss(PlayerActionEvent caller){
|
||
|
game.playerCantBop = true;
|
||
|
game.wantsCrouch = false;
|
||
|
game.Player.DoScaledAnimationAsync("hit2", 1f, 0, 1);
|
||
|
wallAnim.DoScaledAnimationAsync("break", 1f, 0, 1);
|
||
|
double beat = caller.startBeat + caller.timer;
|
||
|
game.MissSound(beat);
|
||
|
BeatAction.New(this, new() {
|
||
|
new(beat+1.5f, ()=>game.playerCantBop = false)});
|
||
|
|
||
|
}
|
||
|
|
||
|
public void JumpEmpty(PlayerActionEvent caller){
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|