HeavenStudioPlus/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs

85 lines
2.7 KiB
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.Spaceball
{
public class SpaceballPlayer : MonoBehaviour
{
private Animator anim;
public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>();
[SerializeField] private int currentHitInList = 0;
public static SpaceballPlayer instance { get; set; }
private void Awake()
{
instance = this;
}
private void Start()
{
anim = GetComponent<Animator>();
}
private void Update()
{
if (EligibleHits.Count == 0)
currentHitInList = 0;
if (PlayerInput.Pressed())
{
Swing();
}
}
public void Swing()
{
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
if (canHit)
{
if (EligibleHits[currentHitInList].perfect)
{
Jukebox.PlayOneShotGame("spaceball/hit");
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.DOMove(new Vector3(Random.Range(5, 25), 0, -600), 5f);
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().enabled = false;
EligibleHits[currentHitInList].gameObject.GetComponent<Animator>().enabled = false;
}
else
{
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().enabled = false;
EligibleHits[currentHitInList].gameObject.GetComponent<Animator>().enabled = false;
Rigidbody2D rb = EligibleHits[currentHitInList].gameObject.AddComponent<Rigidbody2D>();
rb.bodyType = RigidbodyType2D.Dynamic;
rb.AddForce(transform.up * 1100);
rb.AddForce(transform.right * 400);
rb.gravityScale = 9;
Jukebox.PlayOneShot("miss");
}
RemoveBall();
}
else
Jukebox.PlayOneShotGame("spaceball/swing");
anim.Play("Swing", 0, 0);
}
private void RemoveBall()
{
if (currentHitInList < EligibleHits.Count)
{
EligibleHits.Remove(EligibleHits[currentHitInList]);
currentHitInList++;
}
}
}
}