mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 06:05:10 +00:00
141 lines
4.1 KiB
C#
141 lines
4.1 KiB
C#
|
/// Credit Martin Sharkbomb
|
||
|
/// Sourced from - http://www.sharkbombs.com/2015/08/26/unity-ui-scrollrect-tools/
|
||
|
|
||
|
using System.Collections;
|
||
|
using UnityEngine.EventSystems;
|
||
|
|
||
|
namespace UnityEngine.UI.Extensions
|
||
|
{
|
||
|
[RequireComponent(typeof(ScrollRect))]
|
||
|
[AddComponentMenu("UI/Extensions/ScrollRectTweener")]
|
||
|
public class ScrollRectTweener : MonoBehaviour, IDragHandler
|
||
|
{
|
||
|
|
||
|
ScrollRect scrollRect;
|
||
|
Vector2 startPos;
|
||
|
Vector2 targetPos;
|
||
|
|
||
|
bool wasHorizontal;
|
||
|
bool wasVertical;
|
||
|
|
||
|
public float moveSpeed = 5000f;
|
||
|
public bool disableDragWhileTweening = false;
|
||
|
|
||
|
void Awake()
|
||
|
{
|
||
|
scrollRect = GetComponent<ScrollRect>();
|
||
|
wasHorizontal = scrollRect.horizontal;
|
||
|
wasVertical = scrollRect.vertical;
|
||
|
}
|
||
|
|
||
|
public void ScrollHorizontal(float normalizedX)
|
||
|
{
|
||
|
Scroll(new Vector2(normalizedX, scrollRect.verticalNormalizedPosition));
|
||
|
}
|
||
|
|
||
|
public void ScrollHorizontal(float normalizedX, float duration)
|
||
|
{
|
||
|
Scroll(new Vector2(normalizedX, scrollRect.verticalNormalizedPosition), duration);
|
||
|
}
|
||
|
|
||
|
public void ScrollVertical(float normalizedY)
|
||
|
{
|
||
|
Scroll(new Vector2(scrollRect.horizontalNormalizedPosition, normalizedY));
|
||
|
}
|
||
|
|
||
|
public void ScrollVertical(float normalizedY, float duration)
|
||
|
{
|
||
|
Scroll(new Vector2(scrollRect.horizontalNormalizedPosition, normalizedY), duration);
|
||
|
}
|
||
|
|
||
|
public void Scroll(Vector2 normalizedPos)
|
||
|
{
|
||
|
Scroll(normalizedPos, GetScrollDuration(normalizedPos));
|
||
|
}
|
||
|
|
||
|
float GetScrollDuration(Vector2 normalizedPos)
|
||
|
{
|
||
|
Vector2 currentPos = GetCurrentPos();
|
||
|
return Vector2.Distance(DeNormalize(currentPos), DeNormalize(normalizedPos)) / moveSpeed;
|
||
|
}
|
||
|
|
||
|
Vector2 DeNormalize(Vector2 normalizedPos)
|
||
|
{
|
||
|
return new Vector2(normalizedPos.x * scrollRect.content.rect.width, normalizedPos.y * scrollRect.content.rect.height);
|
||
|
}
|
||
|
|
||
|
Vector2 GetCurrentPos()
|
||
|
{
|
||
|
return new Vector2(scrollRect.horizontalNormalizedPosition, scrollRect.verticalNormalizedPosition);
|
||
|
}
|
||
|
|
||
|
public void Scroll(Vector2 normalizedPos, float duration)
|
||
|
{
|
||
|
startPos = GetCurrentPos();
|
||
|
targetPos = normalizedPos;
|
||
|
|
||
|
if (disableDragWhileTweening)
|
||
|
LockScrollability();
|
||
|
|
||
|
StopAllCoroutines();
|
||
|
StartCoroutine(DoMove(duration));
|
||
|
}
|
||
|
|
||
|
IEnumerator DoMove(float duration)
|
||
|
{
|
||
|
|
||
|
// Abort if movement would be too short
|
||
|
if (duration < 0.05f)
|
||
|
yield break;
|
||
|
|
||
|
Vector2 posOffset = targetPos - startPos;
|
||
|
|
||
|
float currentTime = 0f;
|
||
|
while (currentTime < duration)
|
||
|
{
|
||
|
currentTime += Time.deltaTime;
|
||
|
scrollRect.normalizedPosition = EaseVector(currentTime, startPos, posOffset, duration);
|
||
|
yield return null;
|
||
|
}
|
||
|
|
||
|
scrollRect.normalizedPosition = targetPos;
|
||
|
|
||
|
if (disableDragWhileTweening)
|
||
|
RestoreScrollability();
|
||
|
}
|
||
|
|
||
|
public Vector2 EaseVector(float currentTime, Vector2 startValue, Vector2 changeInValue, float duration)
|
||
|
{
|
||
|
return new Vector2(
|
||
|
changeInValue.x * Mathf.Sin(currentTime / duration * (Mathf.PI / 2)) + startValue.x,
|
||
|
changeInValue.y * Mathf.Sin(currentTime / duration * (Mathf.PI / 2)) + startValue.y
|
||
|
);
|
||
|
}
|
||
|
|
||
|
public void OnDrag(PointerEventData eventData)
|
||
|
{
|
||
|
if (!disableDragWhileTweening)
|
||
|
StopScroll();
|
||
|
}
|
||
|
|
||
|
void StopScroll()
|
||
|
{
|
||
|
StopAllCoroutines();
|
||
|
if (disableDragWhileTweening)
|
||
|
RestoreScrollability();
|
||
|
}
|
||
|
|
||
|
void LockScrollability()
|
||
|
{
|
||
|
scrollRect.horizontal = false;
|
||
|
scrollRect.vertical = false;
|
||
|
}
|
||
|
|
||
|
void RestoreScrollability()
|
||
|
{
|
||
|
scrollRect.horizontal = wasHorizontal;
|
||
|
scrollRect.vertical = wasVertical;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|