mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 06:05:10 +00:00
109 lines
3.7 KiB
C#
109 lines
3.7 KiB
C#
|
/// Credit CaptainSchnittchen
|
|||
|
/// Credit TouchPad (OnScroll function) update - GamesRUs
|
|||
|
/// sourced from: http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-2#post-2011648
|
|||
|
|
|||
|
/*USAGE:
|
|||
|
Simply place the script on the ScrollRect that contains the selectable children we'll be scrolling to
|
|||
|
and drag'n'drop the RectTransform of the options "container" that we'll be scrolling.*/
|
|||
|
|
|||
|
using System;
|
|||
|
using UnityEngine.EventSystems;
|
|||
|
|
|||
|
namespace UnityEngine.UI.Extensions
|
|||
|
{
|
|||
|
[AddComponentMenu("UI/Extensions/ScrollRectEx")]
|
|||
|
public class ScrollRectEx : ScrollRect
|
|||
|
{
|
|||
|
private bool routeToParent = false;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Do action for all parents
|
|||
|
/// </summary>
|
|||
|
private void DoForParents<T>(Action<T> action) where T : IEventSystemHandler
|
|||
|
{
|
|||
|
Transform parent = transform.parent;
|
|||
|
while (parent != null)
|
|||
|
{
|
|||
|
foreach (var component in parent.GetComponents<Component>())
|
|||
|
{
|
|||
|
if (component is T)
|
|||
|
action((T)(IEventSystemHandler)component);
|
|||
|
}
|
|||
|
parent = parent.parent;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Always route initialize potential drag event to parents
|
|||
|
/// </summary>
|
|||
|
public override void OnInitializePotentialDrag(PointerEventData eventData)
|
|||
|
{
|
|||
|
DoForParents<IInitializePotentialDragHandler>((parent) => { parent.OnInitializePotentialDrag(eventData); });
|
|||
|
base.OnInitializePotentialDrag(eventData);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Drag event
|
|||
|
/// </summary>
|
|||
|
public override void OnDrag(UnityEngine.EventSystems.PointerEventData eventData)
|
|||
|
{
|
|||
|
if (routeToParent)
|
|||
|
DoForParents<IDragHandler>((parent) => { parent.OnDrag(eventData); });
|
|||
|
else
|
|||
|
base.OnDrag(eventData);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Begin drag event
|
|||
|
/// </summary>
|
|||
|
public override void OnBeginDrag(UnityEngine.EventSystems.PointerEventData eventData)
|
|||
|
{
|
|||
|
if (!horizontal && Math.Abs(eventData.delta.x) > Math.Abs(eventData.delta.y))
|
|||
|
routeToParent = true;
|
|||
|
else if (!vertical && Math.Abs(eventData.delta.x) < Math.Abs(eventData.delta.y))
|
|||
|
routeToParent = true;
|
|||
|
else
|
|||
|
routeToParent = false;
|
|||
|
|
|||
|
if (routeToParent)
|
|||
|
DoForParents<IBeginDragHandler>((parent) => { parent.OnBeginDrag(eventData); });
|
|||
|
else
|
|||
|
base.OnBeginDrag(eventData);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// End drag event
|
|||
|
/// </summary>
|
|||
|
public override void OnEndDrag(UnityEngine.EventSystems.PointerEventData eventData)
|
|||
|
{
|
|||
|
if (routeToParent)
|
|||
|
DoForParents<IEndDragHandler>((parent) => { parent.OnEndDrag(eventData); });
|
|||
|
else
|
|||
|
base.OnEndDrag(eventData);
|
|||
|
routeToParent = false;
|
|||
|
}
|
|||
|
|
|||
|
public override void OnScroll(PointerEventData eventData)
|
|||
|
{
|
|||
|
if (!horizontal && Math.Abs(eventData.scrollDelta.x) > Math.Abs(eventData.scrollDelta.y))
|
|||
|
{
|
|||
|
routeToParent = true;
|
|||
|
}
|
|||
|
else if (!vertical && Math.Abs(eventData.scrollDelta.x) < Math.Abs(eventData.scrollDelta.y))
|
|||
|
{
|
|||
|
routeToParent = true;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
routeToParent = false;
|
|||
|
}
|
|||
|
|
|||
|
if (routeToParent)
|
|||
|
DoForParents<IScrollHandler>((parent) => {
|
|||
|
parent.OnScroll(eventData);
|
|||
|
});
|
|||
|
else
|
|||
|
base.OnScroll(eventData);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|