2021-12-19 04:10:43 +00:00
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using UnityEngine;
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2021-12-21 01:10:49 +00:00
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// this is a script for testing
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2022-01-22 10:44:19 +00:00
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using RhythmHeavenMania.Editor;
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2021-12-21 01:10:49 +00:00
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namespace RhythmHeavenMania.Tests
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2021-12-19 04:10:43 +00:00
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{
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2021-12-21 01:10:49 +00:00
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public class WTF : MonoBehaviour
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2021-12-19 04:10:43 +00:00
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{
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2022-01-22 10:44:19 +00:00
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public GameObject test;
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2021-12-28 02:36:27 +00:00
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private void Update()
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2021-12-21 01:10:49 +00:00
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{
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2022-01-22 10:44:19 +00:00
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if (Input.GetKeyDown(KeyCode.Z))
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{
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GetComponent<CommandManager>().Execute(new TestCommand(test, new Vector3(Random.Range(-8f, 8f), Random.Range(-6f, 6f))));
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}
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2021-12-21 01:10:49 +00:00
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}
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2021-12-27 04:48:39 +00:00
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}
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2021-12-21 01:10:49 +00:00
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}
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