HeavenStudioPlus/Assets/Scripts/GameProperties.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania
{
public class GameProperties
{
public class Latency
{
public static float early = 0.71f;
public static float perfect = 0.74f;
public static float late = 0.84f;
}
}
}