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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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33 lines
837 B
C#
33 lines
837 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Common
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{
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public class CircularMotion : MonoBehaviour
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{
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public float timeOffset = 0;
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public float timeCounter = 0;
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[SerializeField] Transform rootPos;
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public float speed;
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public float width;
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public float height;
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private void Start()
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{
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timeCounter = 0;
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}
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private void Update()
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{
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timeCounter += Time.deltaTime * speed;
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float x = Mathf.Cos(timeCounter + timeOffset) * width + rootPos.position.x;
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float y = Mathf.Sin(timeCounter + timeOffset) * height + rootPos.position.y;
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float z = transform.position.z;
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transform.position = new Vector3(x, y, z);
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}
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}
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}
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