mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
59 lines
859 B
Text
59 lines
859 B
Text
|
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||
|
|
||
|
Shader "ddShaders/dd_Invert" {
|
||
|
Properties
|
||
|
{
|
||
|
_Color ("Tint Color", Color) = (1,1,1,1)
|
||
|
}
|
||
|
|
||
|
SubShader
|
||
|
{
|
||
|
Tags { "Queue"="Transparent" }
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
ZWrite On
|
||
|
ColorMask 0
|
||
|
}
|
||
|
Blend OneMinusDstColor OneMinusSrcAlpha //invert blending, so long as FG color is 1,1,1,1
|
||
|
BlendOp Add
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
uniform float4 _Color;
|
||
|
|
||
|
struct vertexInput
|
||
|
{
|
||
|
float4 vertex: POSITION;
|
||
|
float4 color : COLOR;
|
||
|
};
|
||
|
|
||
|
struct fragmentInput
|
||
|
{
|
||
|
float4 pos : SV_POSITION;
|
||
|
float4 color : COLOR0;
|
||
|
};
|
||
|
|
||
|
fragmentInput vert( vertexInput i )
|
||
|
{
|
||
|
fragmentInput o;
|
||
|
o.pos = UnityObjectToClipPos(i.vertex);
|
||
|
o.color = _Color;
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
half4 frag( fragmentInput i ) : COLOR
|
||
|
{
|
||
|
return i.color;
|
||
|
}
|
||
|
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|