HeavenStudioPlus/Assets/Scripts/CircleCursor.cs

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2021-12-19 04:10:43 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CircleCursor : MonoBehaviour
{
[SerializeField] private bool follow = false;
[SerializeField] private float mouseMoveSpeed;
private void Start()
{
Cursor.visible = false;
}
private void Update()
{
Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
if (follow)
{
Vector2 direction = (pos - transform.position).normalized;
this.GetComponent<Rigidbody2D>().velocity = new Vector2(direction.x * mouseMoveSpeed, direction.y * mouseMoveSpeed);
}
else
{
this.gameObject.transform.position = new Vector3(pos.x, pos.y, 0);
}
}
}