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30 lines
764 B
C#
30 lines
764 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CircleCursor : MonoBehaviour
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{
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[SerializeField] private bool follow = false;
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[SerializeField] private float mouseMoveSpeed;
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private void Start()
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{
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Cursor.visible = false;
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}
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private void Update()
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{
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Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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if (follow)
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{
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Vector2 direction = (pos - transform.position).normalized;
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this.GetComponent<Rigidbody2D>().velocity = new Vector2(direction.x * mouseMoveSpeed, direction.y * mouseMoveSpeed);
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}
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else
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{
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this.gameObject.transform.position = new Vector3(pos.x, pos.y, 0);
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}
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}
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}
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