HeavenStudioPlus/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SpecialTimelineObj.cs

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3.3 KiB
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using DG.Tweening;
namespace HeavenStudio.Editor.Track
{
public class SpecialTimelineObj : MonoBehaviour
{
[Header("Components")]
[SerializeField] private RectTransform rectTransform;
[SerializeField] private RectTransform raycastRect;
private float startPosX;
private float lastPosX;
public bool moving = false;
public bool hovering;
private void Start()
{
rectTransform = GetComponent<RectTransform>();
}
protected void Update()
{
if (!Conductor.instance.NotStopped())
{
if (RectTransformUtility.RectangleContainsScreenPoint(raycastRect, Input.mousePosition, Editor.instance.EditorCamera))
{
if (Input.GetMouseButtonDown(0))
{
OnLeftClick();
}
else if (Input.GetMouseButtonDown(1))
{
OnRightClick();
}
hovering = true;
}
else
{
hovering = false;
}
if (moving)
{
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
transform.position = new Vector3(mousePos.x - startPosX, transform.position.y, 0);
transform.localPosition = new Vector3(Mathf.Clamp(Starpelly.Mathp.Round2Nearest(transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), transform.localPosition.y);
if (Input.GetMouseButtonUp(0))
{
if (!OnMove(transform.localPosition.x))
transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);
moving = false;
lastPosX = transform.localPosition.x;
}
}
}
else
{
if (moving)
{
if (!OnMove(transform.localPosition.x))
transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);
moving = false;
lastPosX = transform.localPosition.x;
}
hovering = false;
}
}
public void StartMove()
{
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
startPosX = mousePos.x - transform.position.x;
moving = true;
lastPosX = transform.localPosition.x;
}
public void DeleteObj()
{
transform.parent.GetComponent<SpecialTimeline>().specialTimelineObjs.Remove(this);
Destroy(this.gameObject);
}
//events
public virtual void Init() {}
public virtual void OnLeftClick() {}
public virtual void OnRightClick() {}
public virtual bool OnMove(float beat)
{
return true;
}
public virtual void SetVisibility(Timeline.CurrentTimelineState.State state) {}
}
}