mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-11 20:25:11 +00:00
92 lines
2.7 KiB
C#
92 lines
2.7 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using DG.Tweening;
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namespace HeavenStudio.Editor.Track
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{
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public class SectionTimelineObj : SpecialTimelineObj
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{
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[Header("Components")]
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[SerializeField] private TMP_Text sectionLabel;
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[SerializeField] private GameObject chartLine;
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[SerializeField] private SectionDialog sectionDialog;
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public DynamicBeatmap.ChartSection chartSection;
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new private void Update()
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{
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base.Update();
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if (hovering)
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{
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SpecialTimeline.hoveringTypes |= SpecialTimeline.HoveringTypes.SectionChange;
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}
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UpdateLabel();
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}
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public void UpdateLabel()
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{
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sectionLabel.text = chartSection.sectionName;
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}
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public override void Init()
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{
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UpdateLabel();
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}
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public override void OnLeftClick()
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{
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if (Timeline.instance.timelineState.currentState == Timeline.CurrentTimelineState.State.ChartSection)
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StartMove();
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}
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public override void OnRightClick()
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{
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if (Timeline.instance.timelineState.currentState == Timeline.CurrentTimelineState.State.ChartSection)
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{
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sectionDialog.SetSectionObj(this);
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sectionDialog.SwitchSectionDialog();
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}
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}
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public override bool OnMove(float beat)
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{
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foreach (var sectionChange in GameManager.instance.Beatmap.beatmapSections)
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{
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if (this.chartSection == sectionChange)
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continue;
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if (beat > sectionChange.beat - Timeline.instance.snapInterval && beat < sectionChange.beat + Timeline.instance.snapInterval)
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return false;
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}
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this.chartSection.beat = beat;
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return true;
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}
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public override void SetVisibility(Timeline.CurrentTimelineState.State state)
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{
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if (state == Timeline.CurrentTimelineState.State.ChartSection || state == Timeline.CurrentTimelineState.State.Selection)
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{
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gameObject.SetActive(true);
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if (state == Timeline.CurrentTimelineState.State.ChartSection)
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{
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chartLine.SetActive(true);
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sectionLabel.gameObject.SetActive(true);
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}
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else
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{
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chartLine.SetActive(false);
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sectionLabel.gameObject.SetActive(false);
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}
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}
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else
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{
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gameObject.SetActive(false);
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}
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}
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}
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}
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