mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-30 21:43:09 +00:00
38 lines
803 B
C#
38 lines
803 B
C#
|
using HeavenStudio.Util;
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace HeavenStudio.Games.Loaders
|
||
|
{
|
||
|
using static Minigames;
|
||
|
public static class RvlRocketLoader
|
||
|
{
|
||
|
public static Minigame AddGame(EventCaller eventCaller) {
|
||
|
return new Minigame("launch party", "Launch Party \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
|
||
|
{
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
namespace HeavenStudio.Games
|
||
|
{
|
||
|
// using Scripts_LaunchParty;
|
||
|
public class LaunchParty : Minigame
|
||
|
{
|
||
|
// Start is called before the first frame update
|
||
|
void Awake()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
// Update is called once per frame
|
||
|
void Update()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|