HeavenStudioPlus/Assets/X-PostProcessing/Effects/GlitchTileJitter/Editor/GlitchTileJitterEditor.cs

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//----------------------------------------------------------------------------------------------------------
// X-PostProcessing Library
// https://github.com/QianMo/X-PostProcessing-Library
// Copyright (C) 2020 QianMo. All rights reserved.
// Licensed under the MIT License
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
// http://opensource.org/licenses/MIT
//----------------------------------------------------------------------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Rendering.PostProcessing;
using UnityEngine.Rendering.PostProcessing;
namespace XPostProcessing
{
[PostProcessEditor(typeof(GlitchTileJitter))]
public sealed class GlitchTileJitterEditor : PostProcessEffectEditor<GlitchTileJitter>
{
SerializedParameterOverride jitterDirection;
SerializedParameterOverride intervalType;
SerializedParameterOverride frequency;
SerializedParameterOverride splittingDirection;
SerializedParameterOverride splittingNumber;
SerializedParameterOverride amount;
SerializedParameterOverride speed;
public override void OnEnable()
{
jitterDirection = FindParameterOverride(x => x.jitterDirection);
intervalType = FindParameterOverride(x => x.intervalType);
frequency = FindParameterOverride(x => x.frequency);
splittingNumber = FindParameterOverride(x => x.splittingNumber);
splittingDirection = FindParameterOverride(x => x.splittingDirection);
amount = FindParameterOverride(x => x.amount);
speed = FindParameterOverride(x => x.speed);
}
public override string GetDisplayTitle()
{
return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
}
public override void OnInspectorGUI()
{
EditorUtilities.DrawHeaderLabel("Splitting Property");
PropertyField(splittingDirection);
PropertyField(splittingNumber);
EditorUtilities.DrawHeaderLabel("Interval Frequency");
PropertyField(intervalType);
if (intervalType.value.enumValueIndex != (int)IntervalType.Infinite)
{
PropertyField(frequency);
}
EditorUtilities.DrawHeaderLabel("Jitter Property");
PropertyField(jitterDirection);
PropertyField(amount);
PropertyField(speed);
}
}
}