HeavenStudioPlus/Assets/X-PostProcessing/Effects/GlitchScreenJump/Editor/GlitchScreenJumpEditor.cs

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//----------------------------------------------------------------------------------------------------------
// X-PostProcessing Library
// https://github.com/QianMo/X-PostProcessing-Library
// Copyright (C) 2020 QianMo. All rights reserved.
// Licensed under the MIT License
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
// http://opensource.org/licenses/MIT
//----------------------------------------------------------------------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Rendering.PostProcessing;
using UnityEngine.Rendering.PostProcessing;
namespace XPostProcessing
{
[PostProcessEditor(typeof(GlitchScreenJump))]
public sealed class GlitchScreenJumpEditor : PostProcessEffectEditor<GlitchScreenJump>
{
SerializedParameterOverride ScreenJumpDirection;
SerializedParameterOverride ScreenJumpIndensity;
public override void OnEnable()
{
ScreenJumpDirection = FindParameterOverride(x => x.ScreenJumpDirection);
ScreenJumpIndensity = FindParameterOverride(x => x.ScreenJumpIndensity);
}
public override string GetDisplayTitle()
{
return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
}
public override void OnInspectorGUI()
{
PropertyField(ScreenJumpDirection);
PropertyField(ScreenJumpIndensity);
}
}
}