HeavenStudioPlus/Assets/X-PostProcessing/Effects/GlitchRGBSplit/Editor/GlitchRGBSplitEditor.cs

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//----------------------------------------------------------------------------------------------------------
// X-PostProcessing Library
// https://github.com/QianMo/X-PostProcessing-Library
// Copyright (C) 2020 QianMo. All rights reserved.
// Licensed under the MIT License
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
// http://opensource.org/licenses/MIT
//----------------------------------------------------------------------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Rendering.PostProcessing;
using UnityEngine.Rendering.PostProcessing;
namespace XPostProcessing
{
[PostProcessEditor(typeof(GlitchRGBSplit))]
public sealed class GlitchRGBSplitEditor : PostProcessEffectEditor<GlitchRGBSplit>
{
SerializedParameterOverride SplitDirection;
SerializedParameterOverride Fading;
SerializedParameterOverride Amount;
SerializedParameterOverride Speed;
SerializedParameterOverride AmountR;
SerializedParameterOverride AmountB;
SerializedParameterOverride CenterFading;
public override void OnEnable()
{
SplitDirection = FindParameterOverride(x => x.SplitDirection);
Fading = FindParameterOverride(x => x.Fading);
Amount = FindParameterOverride(x => x.Amount);
Speed = FindParameterOverride(x => x.Speed);
AmountR = FindParameterOverride(x => x.AmountR);
AmountB = FindParameterOverride(x => x.AmountB);
CenterFading = FindParameterOverride(x => x.CenterFading);
}
public override string GetDisplayTitle()
{
return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
}
public override void OnInspectorGUI()
{
EditorUtilities.DrawHeaderLabel("Split Direction");
PropertyField(SplitDirection);
EditorUtilities.DrawHeaderLabel("Core Property");
PropertyField(Amount);
PropertyField(Speed);
PropertyField(Fading);
PropertyField(CenterFading);
EditorUtilities.DrawHeaderLabel("RGB Channel Amount");
PropertyField(AmountR);
PropertyField(AmountB);
}
}
}