mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 05:35:08 +00:00
184 lines
6.9 KiB
C#
184 lines
6.9 KiB
C#
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
|
||
|
using HeavenStudio.Util;
|
||
|
|
||
|
namespace HeavenStudio.Games.Scripts_ShootEmUp
|
||
|
{
|
||
|
public class Enemy : MonoBehaviour
|
||
|
{
|
||
|
[Header("References")]
|
||
|
public Animator enemyAnim;
|
||
|
public Transform effectHolder;
|
||
|
public GameObject trajectoryEffect;
|
||
|
public GameObject originEffect;
|
||
|
public GameObject impactEffect;
|
||
|
public GameObject missimpactEffect;
|
||
|
public ParticleSystem smokeEffect;
|
||
|
|
||
|
[Header("Parameters")]
|
||
|
[NonSerialized] public double createBeat;
|
||
|
[NonSerialized] public int type;
|
||
|
[NonSerialized] public Vector2 pos;
|
||
|
|
||
|
[NonSerialized] public float scaleSpeed;
|
||
|
Vector3 scaleRate => new Vector3(scaleSpeed, scaleSpeed, scaleSpeed) / (Conductor.instance.pitchedSecPerBeat * 2f);
|
||
|
bool isScale;
|
||
|
|
||
|
private ShootEmUp game;
|
||
|
|
||
|
public void Init()
|
||
|
{
|
||
|
transform.localPosition = new Vector3(5.05f/3*pos.x, 2.5f/3*pos.y + 1.25f, 0);
|
||
|
enemyAnim = GetComponent<Animator>();
|
||
|
enemyAnim.Play(Enum.GetName(typeof(ShootEmUp.EnemyType), type));
|
||
|
isScale = true;
|
||
|
}
|
||
|
|
||
|
public void StartInput(double beat, double length)
|
||
|
{
|
||
|
game = ShootEmUp.instance;
|
||
|
game.ScheduleInput(beat, length, ShootEmUp.InputAction_Press, Just, Miss, Empty);
|
||
|
// (type == (int)ShootEmUp.EnemyType.Endless ? : )
|
||
|
}
|
||
|
private void Just(PlayerActionEvent caller, float state)
|
||
|
{
|
||
|
SoundByte.PlayOneShotGame("shootEmUp/shoot");
|
||
|
game.playerShip.Shoot();
|
||
|
if (state <= -1f || state >= 1f)
|
||
|
{
|
||
|
JudgeAnim("miss");
|
||
|
|
||
|
ParticleSystem.MainModule main = smokeEffect.main;
|
||
|
float startLifetime = main.startLifetimeMultiplier;
|
||
|
main.startLifetimeMultiplier = startLifetime * (Conductor.instance.pitchedSecPerBeat * 2f);
|
||
|
smokeEffect.Play();
|
||
|
return;
|
||
|
}
|
||
|
ParticleSystem spawnedParticle = Instantiate(game.hitEffect, effectHolder);
|
||
|
spawnedParticle.PlayScaledAsyncAllChildren(0.45f);
|
||
|
JudgeAnim("just");
|
||
|
}
|
||
|
|
||
|
private void Miss(PlayerActionEvent caller)
|
||
|
{
|
||
|
SoundByte.PlayOneShotGame("shootEmUp/15");
|
||
|
game.playerShip.Damage();
|
||
|
JudgeAnim("attack");
|
||
|
}
|
||
|
|
||
|
private void Empty(PlayerActionEvent caller) {}
|
||
|
|
||
|
private void Update()
|
||
|
{
|
||
|
var cond = Conductor.instance;
|
||
|
|
||
|
if (cond.isPlaying && !cond.isPaused)
|
||
|
{
|
||
|
if (isScale)
|
||
|
{
|
||
|
var enemyScale = transform.localScale;
|
||
|
transform.localScale = enemyScale + (scaleRate * Time.deltaTime);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void SpawnAnim()
|
||
|
{
|
||
|
enemyAnim.DoScaledAnimationAsync("enemySpawn", 1f);
|
||
|
|
||
|
var trajectory = Instantiate(trajectoryEffect, effectHolder);
|
||
|
trajectory.transform.localPosition = this.transform.localPosition;
|
||
|
|
||
|
Vector3 angle = new Vector3(0, 0, 0);
|
||
|
if (pos.x > 0 && pos.y >= 0) {
|
||
|
angle = new Vector3(0, 0, -70);
|
||
|
} else if (pos.x < 0 && pos.y >= 0) {
|
||
|
angle = new Vector3(0, 0, 70);
|
||
|
} else if (pos.x > 0 && pos.y <= 0) {
|
||
|
angle = new Vector3(0, 0, -110);
|
||
|
} else if (pos.x < 0 && pos.y <= 0) {
|
||
|
angle = new Vector3(0, 0, 110);
|
||
|
}
|
||
|
trajectory.transform.eulerAngles = angle;
|
||
|
trajectory.gameObject.SetActive(true);
|
||
|
trajectory.GetComponent<Animator>().DoScaledAnimationAsync("trajectory", 1f);
|
||
|
}
|
||
|
|
||
|
public void JudgeAnim(string type)
|
||
|
{
|
||
|
Vector3 currentPos = this.transform.localPosition;
|
||
|
Vector3 nextPos = new Vector3(0, 0.29f, 0);
|
||
|
|
||
|
GameObject origin = Instantiate(originEffect, effectHolder);
|
||
|
origin.transform.localPosition = currentPos;
|
||
|
origin.gameObject.SetActive(true);
|
||
|
origin.GetComponent<Animator>().DoScaledAnimationAsync("origin", 1f);
|
||
|
|
||
|
isScale = false;
|
||
|
|
||
|
GameObject trajectory = Instantiate(trajectoryEffect, effectHolder);
|
||
|
GameObject impact, missimpact;
|
||
|
|
||
|
switch (type)
|
||
|
{
|
||
|
case "just":
|
||
|
enemyAnim.DoScaledAnimationAsync("enemyAttack", 1f);
|
||
|
transform.localScale = new Vector3(1.25f, 1.25f, 1.25f);
|
||
|
impact = Instantiate(impactEffect, effectHolder);
|
||
|
impact.transform.localPosition = nextPos;
|
||
|
impact.gameObject.SetActive(true);
|
||
|
impact.GetComponent<Animator>().DoScaledAnimationAsync("impact", 1f);
|
||
|
break;
|
||
|
case "attack":
|
||
|
enemyAnim.DoScaledAnimationAsync("enemyAttack", 1f);
|
||
|
transform.localScale = new Vector3(1.25f, 1.25f, 1.25f);
|
||
|
if (pos.x > 0) {
|
||
|
nextPos = new Vector3(-5, -3, 0);
|
||
|
} else if (pos.x < 0) {
|
||
|
nextPos = new Vector3(5, -3, 0);
|
||
|
} else {
|
||
|
nextPos = new Vector3(0, -1.25f, 0);
|
||
|
}
|
||
|
impact = Instantiate(impactEffect, effectHolder);
|
||
|
impact.transform.localPosition = nextPos;
|
||
|
impact.gameObject.SetActive(true);
|
||
|
impact.GetComponent<Animator>().DoScaledAnimationAsync("impact", 1f);
|
||
|
break;
|
||
|
case "miss":
|
||
|
if (pos.x <= 0) {
|
||
|
enemyAnim.DoScaledAnimationAsync("enemyMissRight", 1f);
|
||
|
} else {
|
||
|
enemyAnim.DoScaledAnimationAsync("enemyMissLeft", 1f);
|
||
|
}
|
||
|
|
||
|
missimpact = Instantiate(missimpactEffect, effectHolder);
|
||
|
missimpact.gameObject.SetActive(true);
|
||
|
missimpact.GetComponent<Animator>().DoScaledAnimationAsync("missimpact", 1f);
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
float angleDegrees = 180 - Mathf.Atan2(nextPos.x - currentPos.x, nextPos.y - currentPos.y) * Mathf.Rad2Deg;
|
||
|
Vector3 angle = new Vector3(0, 0, angleDegrees);
|
||
|
Vector3 scale = new Vector3(1, Vector3.Distance(nextPos, currentPos)*0.16f, 1);
|
||
|
|
||
|
this.transform.localPosition = nextPos;
|
||
|
trajectory.transform.localPosition = nextPos;
|
||
|
trajectory.transform.eulerAngles = angle;
|
||
|
trajectory.transform.localScale = scale;
|
||
|
trajectory.gameObject.SetActive(true);
|
||
|
trajectory.GetComponent<Animator>().DoScaledAnimationAsync("trajectory_damage", 1f);
|
||
|
}
|
||
|
|
||
|
void End()
|
||
|
{
|
||
|
Destroy(gameObject);
|
||
|
}
|
||
|
}
|
||
|
}
|