mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-02 22:37:28 +00:00
26 lines
461 B
C#
26 lines
461 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
using HeavenStudio.Util;
|
||
|
|
||
|
namespace HeavenStudio.Games.Scripts_MarchingOrders
|
||
|
{
|
||
|
public class Cadet : PlayerActionObject
|
||
|
{
|
||
|
public bool isSparkler;
|
||
|
|
||
|
// Start is called before the first frame update
|
||
|
void Awake()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
// Update is called once per frame
|
||
|
void Update()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|