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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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35 lines
936 B
C#
35 lines
936 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Scripts_Fillbots
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{
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public class FullBody : MonoBehaviour
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{
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[SerializeField] private SpriteMask mask;
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[SerializeField] private Sprite[] sprites;
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[SerializeField] private SpriteRenderer fullBody;
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[System.NonSerialized] public Color lampColorOff = new Color(0.635f, 0.635f, 0.185f);
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[System.NonSerialized] public Color lampColorOn = new Color(1f, 1f, 0.42f);
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public enum LampState
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{
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Off,
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On,
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}
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public void SetMask(int i)
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{
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mask.sprite = sprites[i];
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}
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public void SetLamp(LampState state)
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{
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if (state == LampState.On) fullBody.material.SetColor("_ColorAlpha", lampColorOn);
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else fullBody.material.SetColor("_ColorAlpha", lampColorOff);
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}
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}
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}
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