HeavenStudioPlus/Assets/Scripts/Util/AnimationHelpers.cs

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378 B
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using UnityEngine;
namespace RhythmHeavenMania.Util
{
public static class AnimationHelpers
{
public static bool IsAnimationNotPlaying(this Animator anim)
{
float compare = anim.GetCurrentAnimatorStateInfo(0).speed;
return anim.GetCurrentAnimatorStateInfo(0).normalizedTime >= compare && !anim.IsInTransition(0);
}
}
}