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28 lines
645 B
C#
28 lines
645 B
C#
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using HeavenStudio.Util;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Scripts_TotemClimb
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{
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public class TCDragon : MonoBehaviour
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{
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[NonSerialized] public double beat;
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[SerializeField] private Animator _anim;
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[SerializeField] private Transform _jumperPoint;
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public Transform JumperPoint => _jumperPoint;
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public void Hold()
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{
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_anim.DoScaledAnimationAsync("Hold", 0.25f);
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}
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public void Release()
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{
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_anim.DoScaledAnimationAsync("Release", 0.5f);
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}
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}
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}
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