HeavenStudioPlus/Assets/Scripts/Games/TapTroupe/TapTroupeZoomOut.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_TapTroupe
{
public class TapTroupeZoomOut : MonoBehaviour
{
float zoomOffset;
float yOffset;
void Start ()
{
zoomOffset = transform.localPosition.z;
yOffset = transform.localPosition.y;
}
void Update()
{
transform.localPosition = new Vector3(transform.localPosition.x, GameCamera.additionalPosition.y + yOffset, GameCamera.additionalPosition.z + zoomOffset);
}
}
}