2022-08-24 02:22:20 +00:00
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using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class AbgMarcherLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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2022-08-24 12:47:41 +00:00
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return new Minigame("marchingOrders", "Marching Orders \n<color=#eb5454>[WIP]</color>", "00A43B", false, false, new List<GameAction>()
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2022-08-24 02:22:20 +00:00
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{
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//from krispy:
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//i'm not that good at coding but i'll try my best to make a minigame
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//please don't take over... i'll get back into it once i know coding
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//thank you and have a nice day!
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//the cues do nothing at the moment, so i temporarily disabled them
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//new GameAction("marching", delegate {}, 4f, true),
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//new GameAction("attention", delegate {}, 2f, false),
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//new GameAction("march", delegate {}, 2f, false),
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//new GameAction("halt", delegate {}, 2f, false),
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2022-08-24 12:47:41 +00:00
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//new GameAction("face turn", delegate {}, 4f, false, parameters: new List<Param>()
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//{
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// new Param("type", MarchingOrders.DirectionFaceTurn.Right, "Direction", "The direction sarge wants the cadets to face"),
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// new Param("type2", MarchingOrders.FaceTurnLength.Normal, "Length", "How fast or slow the event lasts"),
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//}),
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2022-08-24 02:22:20 +00:00
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});
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}
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}
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}
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namespace HeavenStudio.Games
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{
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2022-08-24 12:47:41 +00:00
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//using Scripts_MarchingOrders;
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2022-08-24 02:22:20 +00:00
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public class MarchingOrders : Minigame
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{
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2022-08-24 12:47:41 +00:00
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public enum DirectionFaceTurn {
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Right,
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Left,
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}
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public enum FaceTurnLength {
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Normal,
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Fast,
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}
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2022-08-24 02:22:20 +00:00
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// Start is called before the first frame update
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void Awake()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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