mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 21:55:09 +00:00
43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
|
/// Credit Vicente Russo
|
|||
|
/// Sourced from - https://bitbucket.org/SimonDarksideJ/unity-ui-extensions/issues/23/returnkeytriggersbutton
|
|||
|
|
|||
|
using UnityEngine.Events;
|
|||
|
|
|||
|
namespace UnityEngine.UI.Extensions
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Usage: Add this component to the input and add the function to execute to the EnterSubmit event of this script
|
|||
|
/// </summary>
|
|||
|
[RequireComponent(typeof(InputField))]
|
|||
|
[AddComponentMenu("UI/Extensions/Input Field Submit")]
|
|||
|
public class InputFieldEnterSubmit : MonoBehaviour
|
|||
|
{
|
|||
|
[System.Serializable]
|
|||
|
public class EnterSubmitEvent : UnityEvent<string>
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public EnterSubmitEvent EnterSubmit;
|
|||
|
public bool defocusInput = true;
|
|||
|
private InputField _input;
|
|||
|
|
|||
|
void Awake()
|
|||
|
{
|
|||
|
_input = GetComponent<InputField>();
|
|||
|
_input.onEndEdit.AddListener(OnEndEdit);
|
|||
|
}
|
|||
|
|
|||
|
public void OnEndEdit(string txt)
|
|||
|
{
|
|||
|
if (!UIExtensionsInputManager.GetKeyDown(KeyCode.Return) && !UIExtensionsInputManager.GetKeyDown(KeyCode.KeypadEnter))
|
|||
|
return;
|
|||
|
EnterSubmit.Invoke(txt);
|
|||
|
if (defocusInput)
|
|||
|
{
|
|||
|
UnityEngine.EventSystems.EventSystem.current.SetSelectedGameObject(null);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|