mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 13:45:10 +00:00
64 lines
1.3 KiB
Text
64 lines
1.3 KiB
Text
|
Shader "Toon/Basic" {
|
||
|
Properties {
|
||
|
_Color ("Main Color", Color) = (.5,.5,.5,1)
|
||
|
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||
|
_ToonShade ("ToonShader Cubemap(RGB)", CUBE) = "" { }
|
||
|
}
|
||
|
|
||
|
|
||
|
SubShader {
|
||
|
Tags { "RenderType"="Opaque" }
|
||
|
Pass {
|
||
|
Name "BASE"
|
||
|
Cull Off
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
#pragma multi_compile_fog
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
samplerCUBE _ToonShade;
|
||
|
float4 _MainTex_ST;
|
||
|
float4 _Color;
|
||
|
|
||
|
struct appdata {
|
||
|
float4 vertex : POSITION;
|
||
|
float2 texcoord : TEXCOORD0;
|
||
|
float3 normal : NORMAL;
|
||
|
};
|
||
|
|
||
|
struct v2f {
|
||
|
float4 pos : SV_POSITION;
|
||
|
float2 texcoord : TEXCOORD0;
|
||
|
float3 cubenormal : TEXCOORD1;
|
||
|
UNITY_FOG_COORDS(2)
|
||
|
};
|
||
|
|
||
|
v2f vert (appdata v)
|
||
|
{
|
||
|
v2f o;
|
||
|
o.pos = UnityObjectToClipPos(v.vertex);
|
||
|
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||
|
o.cubenormal = mul (UNITY_MATRIX_MV, float4(v.normal,0));
|
||
|
UNITY_TRANSFER_FOG(o,o.pos);
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
fixed4 frag (v2f i) : SV_Target
|
||
|
{
|
||
|
fixed4 col = _Color * tex2D(_MainTex, i.texcoord);
|
||
|
fixed4 cube = texCUBE(_ToonShade, i.cubenormal);
|
||
|
fixed4 c = fixed4(2.0f * cube.rgb * col.rgb, col.a);
|
||
|
UNITY_APPLY_FOG(i.fogCoord, c);
|
||
|
return c;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Fallback "VertexLit"
|
||
|
}
|