2022-04-10 21:37:37 +00:00
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using DG.Tweening;
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using NaughtyBezierCurves;
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2022-04-04 14:48:37 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2022-04-10 21:37:37 +00:00
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using HeavenStudio.Util;
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2022-04-04 14:48:37 +00:00
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namespace HeavenStudio.Games
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{
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/**
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mob_Trick
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**/
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2022-04-10 21:37:37 +00:00
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using Scripts_TrickClass;
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2022-04-04 14:48:37 +00:00
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public class TrickClass : MonoBehaviour
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{
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2022-04-10 21:37:37 +00:00
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public enum TrickObjType {
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Plane,
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Shock,
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Ball,
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Chair,
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Phone
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}
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[Header("References")]
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public GameObject ballPrefab;
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public GameObject planePrefab;
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public GameObject shockPrefab;
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public Transform objHolder;
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[Header("Curves")]
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public BezierCurve3D ballTossCurve;
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public BezierCurve3D ballMissCurve;
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public BezierCurve3D planeTossCurve;
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public BezierCurve3D planeMissCurve;
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public BezierCurve3D shockTossCurve;
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2022-04-04 14:48:37 +00:00
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public static TrickClass instance;
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private void Awake()
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{
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instance = this;
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}
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2022-04-10 21:37:37 +00:00
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public void TossObject(float beat, int type)
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{
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switch (type)
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{
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case (int) TrickObjType.Plane:
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Jukebox.PlayOneShotGame("trickClass/girl_toss_plane");
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break;
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default:
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Jukebox.PlayOneShotGame("trickClass/girl_toss_ball");
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break;
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}
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SpawnObject(beat, type);
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}
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public void SpawnObject(float beat, int type)
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{
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GameObject objectToSpawn;
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BezierCurve3D curve;
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bool isPlane = false;
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switch (type)
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{
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case (int) TrickObjType.Plane:
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objectToSpawn = planePrefab;
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curve = planeTossCurve;
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isPlane = true;
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break;
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default:
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objectToSpawn = ballPrefab;
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curve = ballTossCurve;
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break;
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}
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var mobj = GameObject.Instantiate(objectToSpawn, objHolder);
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var thinker = mobj.GetComponent<MobTrickObj>();
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thinker.startBeat = beat;
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thinker.flyType = isPlane;
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thinker.curve = curve;
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2022-04-10 22:29:31 +00:00
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mobj.SetActive(true);
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2022-04-10 21:37:37 +00:00
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}
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2022-04-04 14:48:37 +00:00
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}
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}
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