HeavenStudioPlus/Assets/Scripts/Games/FirstContact/WhiteLines.cs

91 lines
2.4 KiB
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WhiteLines : MonoBehaviour
{
float speed;
float startAt = 4.80f;
float endAt = -3.1f;
[SerializeField] SpriteRenderer line;
public int rngEarlyGone, rngMiddleLine;
[SerializeField] bool isRandomLineMiddle;
bool checkAnother, checkOnce;
void Start()
{
//speed = Random.Range(0.005f, 0.007f);
speed = Random.Range(0.005f, 0.009f);
rngEarlyGone = Random.Range(0, 5);
if (isRandomLineMiddle)
{
rngMiddleLine = Random.Range(0, 101);
}
}
2022-07-26 18:14:28 +00:00
<<<<<<< HEAD
void Update()
2022-07-26 18:14:28 +00:00
=======
void FixedUpdate()
2022-07-26 18:14:28 +00:00
>>>>>>> d65cae24d2db1df6a0e5bb4d3bd4e86fe633985f
{
if(transform.position.y > endAt && !isRandomLineMiddle)
{
transform.position += new Vector3(0, -speed * 1f, 0);
}
else if(transform.position.y <= endAt && !isRandomLineMiddle)
{
speed = Random.Range(0.005f, 0.009f);
transform.position = new Vector3(0, startAt, 0);
rngEarlyGone = Random.Range(0, 5);
}
if(rngEarlyGone > 0 && !isRandomLineMiddle)
{
line.color += new Color(1f, 1f, 1f, -0.01f);
if(line.color.a <= 0)
{
rngEarlyGone = Random.Range(0, 5);
line.color = new Color(1f, 1f, 1f, .10f);
transform.position = new Vector3(0, startAt, 0);
}
}
if (isRandomLineMiddle)
{
if(rngMiddleLine > 1 && !checkAnother)
{
rngMiddleLine = Random.Range(0, 101);
}
if(rngMiddleLine <= 1)
{
line.color += new Color(1f, 1f, 1f, 0.01f);
checkAnother = true;
if(!checkOnce && line.color.a > .5f)
{
checkOnce = true;
}
}
if(checkOnce)
{
line.color -= new Color(1f, 1f, 1f, 0.02f);
if (line.color.a <= 0)
{
line.color = new Color(1f, 1f, 1f, 0f);
rngMiddleLine = Random.Range(0, 101);
transform.position = new Vector3(0, Random.Range(-1, 5));
checkAnother = false;
checkOnce = false;
}
}
}
}
}