HeavenStudioPlus/Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Utilities/ScrollRectEx.cs

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2022-01-06 00:11:33 +00:00
/// Credit CaptainSchnittchen
/// Credit TouchPad (OnScroll function) update - GamesRUs
/// sourced from: http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-2#post-2011648
/*USAGE:
Simply place the script on the ScrollRect that contains the selectable children we'll be scrolling to
and drag'n'drop the RectTransform of the options "container" that we'll be scrolling.*/
using System;
using UnityEngine.EventSystems;
namespace UnityEngine.UI.Extensions
{
[AddComponentMenu("UI/Extensions/ScrollRectEx")]
public class ScrollRectEx : ScrollRect
{
private bool routeToParent = false;
/// <summary>
/// Do action for all parents
/// </summary>
private void DoForParents<T>(Action<T> action) where T : IEventSystemHandler
{
Transform parent = transform.parent;
while (parent != null)
{
foreach (var component in parent.GetComponents<Component>())
{
if (component is T)
action((T)(IEventSystemHandler)component);
}
parent = parent.parent;
}
}
/// <summary>
/// Always route initialize potential drag event to parents
/// </summary>
public override void OnInitializePotentialDrag(PointerEventData eventData)
{
DoForParents<IInitializePotentialDragHandler>((parent) => { parent.OnInitializePotentialDrag(eventData); });
base.OnInitializePotentialDrag(eventData);
}
/// <summary>
/// Drag event
/// </summary>
public override void OnDrag(UnityEngine.EventSystems.PointerEventData eventData)
{
if (routeToParent)
DoForParents<IDragHandler>((parent) => { parent.OnDrag(eventData); });
else
base.OnDrag(eventData);
}
/// <summary>
/// Begin drag event
/// </summary>
public override void OnBeginDrag(UnityEngine.EventSystems.PointerEventData eventData)
{
if (!horizontal && Math.Abs(eventData.delta.x) > Math.Abs(eventData.delta.y))
routeToParent = true;
else if (!vertical && Math.Abs(eventData.delta.x) < Math.Abs(eventData.delta.y))
routeToParent = true;
else
routeToParent = false;
if (routeToParent)
DoForParents<IBeginDragHandler>((parent) => { parent.OnBeginDrag(eventData); });
else
base.OnBeginDrag(eventData);
}
/// <summary>
/// End drag event
/// </summary>
public override void OnEndDrag(UnityEngine.EventSystems.PointerEventData eventData)
{
if (routeToParent)
DoForParents<IEndDragHandler>((parent) => { parent.OnEndDrag(eventData); });
else
base.OnEndDrag(eventData);
routeToParent = false;
}
public override void OnScroll(PointerEventData eventData)
{
if (!horizontal && Math.Abs(eventData.scrollDelta.x) > Math.Abs(eventData.scrollDelta.y))
{
routeToParent = true;
}
else if (!vertical && Math.Abs(eventData.scrollDelta.x) < Math.Abs(eventData.scrollDelta.y))
{
routeToParent = true;
}
else
{
routeToParent = false;
}
if (routeToParent)
DoForParents<IScrollHandler>((parent) => {
parent.OnScroll(eventData);
});
else
base.OnScroll(eventData);
}
}
}