mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 10:05:14 +00:00
159 lines
8 KiB
C#
159 lines
8 KiB
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Runtime.Serialization;
|
||
|
using HeavenStudio.Common;
|
||
|
using HeavenStudio.Games.Scripts_WizardsWaltz;
|
||
|
using UnityEngine;
|
||
|
|
||
|
using HeavenStudio.Util;
|
||
|
|
||
|
namespace HeavenStudio.Games.Scripts_FreezeFrame
|
||
|
{
|
||
|
public class Photograph : MonoBehaviour
|
||
|
{
|
||
|
//[SerializeField] GameObject Cameos;
|
||
|
[SerializeField] Animator _Animator;
|
||
|
|
||
|
// Start is called before the first frame update
|
||
|
void Start()
|
||
|
{
|
||
|
HideAll();
|
||
|
//gameObject.SetActive(false);
|
||
|
}
|
||
|
public void ShowPhoto(FreezeFrame.PhotoArgs args)
|
||
|
{
|
||
|
SetPhoto(args);
|
||
|
_Animator.DoScaledAnimationAsync("Show", timeScale: 0.5f, animLayer: 2);
|
||
|
}
|
||
|
public void HideAll()
|
||
|
{
|
||
|
_Animator.DoScaledAnimationAsync("NoCar", timeScale: 0.5f, animLayer: 0);
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1);
|
||
|
_Animator.DoScaledAnimationAsync("Hide", timeScale: 0.5f, animLayer: 2);
|
||
|
}
|
||
|
public void SetPhoto(FreezeFrame.PhotoArgs args)
|
||
|
{
|
||
|
HideAll();
|
||
|
|
||
|
// complete miss, empty pic
|
||
|
if (args.State <= -2)
|
||
|
{
|
||
|
_Animator.DoScaledAnimationAsync("NoCar", timeScale: 0.5f, animLayer: 0);
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
switch (args.Car)
|
||
|
{
|
||
|
case FreezeFrame.CarType.SlowCar:
|
||
|
if (args.State > 0)
|
||
|
_Animator.DoScaledAnimationAsync("SlowCar_Late", timeScale: 0.5f, animLayer: 0);
|
||
|
else if (args.State < 0)
|
||
|
_Animator.DoScaledAnimationAsync("SlowCar_Early", timeScale: 0.5f, animLayer: 0);
|
||
|
else
|
||
|
_Animator.DoScaledAnimationAsync("SlowCar_Perfect", timeScale: 0.5f, animLayer: 0);
|
||
|
break;
|
||
|
case FreezeFrame.CarType.FastCar:
|
||
|
if (args.State > 0)
|
||
|
_Animator.DoScaledAnimationAsync("FastCar_Late", timeScale: 0.5f, animLayer: 0);
|
||
|
else if (args.State < 0)
|
||
|
_Animator.DoScaledAnimationAsync("FastCar_Early", timeScale: 0.5f, animLayer: 0);
|
||
|
else
|
||
|
_Animator.DoScaledAnimationAsync("FastCar_Perfect", timeScale: 0.5f, animLayer: 0);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
switch(args.PhotoType)
|
||
|
{
|
||
|
case FreezeFrame.PhotoType.Default:
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1);
|
||
|
return;
|
||
|
|
||
|
case FreezeFrame.PhotoType.Ninja:
|
||
|
if (args.State == 0)
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Ninja", timeScale: 0.5f, animLayer: 1);
|
||
|
else
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1);
|
||
|
return;
|
||
|
case FreezeFrame.PhotoType.Ghost:
|
||
|
if (args.State == 0)
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Ghost", timeScale: 0.5f, animLayer: 1);
|
||
|
else
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1);
|
||
|
return;
|
||
|
case FreezeFrame.PhotoType.Rats:
|
||
|
if (args.State == 0)
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Rats", timeScale: 0.5f, animLayer: 1);
|
||
|
else
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1);
|
||
|
return;
|
||
|
|
||
|
case FreezeFrame.PhotoType.PeaceSign:
|
||
|
if (args.State == 0)
|
||
|
{
|
||
|
if (args.Car == FreezeFrame.CarType.SlowCar)
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_PeaceSlow", timeScale: 0.5f, animLayer: 1);
|
||
|
else
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_PeaceFast", timeScale: 0.5f, animLayer: 1);
|
||
|
}
|
||
|
else
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1);
|
||
|
return;
|
||
|
|
||
|
// i don't like using so many dang cases here with basically the same thing in each but it breaks with the other thing i tried
|
||
|
case FreezeFrame.PhotoType.GirlfriendRight:
|
||
|
if (args.State > 0)
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Girlfriend_Right_Late", timeScale: 0.5f, animLayer: 1);
|
||
|
else if (args.State < 0)
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Girlfriend_Right_Early", timeScale: 0.5f, animLayer: 1);
|
||
|
else
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Girlfriend_Right_Perfect", timeScale: 0.5f, animLayer: 1);
|
||
|
return;
|
||
|
case FreezeFrame.PhotoType.GirlfriendLeft:
|
||
|
if (args.State > 0)
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Girlfriend_Left_Late", timeScale: 0.5f, animLayer: 1);
|
||
|
else if (args.State < 0)
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Girlfriend_Left_Early", timeScale: 0.5f, animLayer: 1);
|
||
|
else
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Girlfriend_Left_Perfect", timeScale: 0.5f, animLayer: 1);
|
||
|
return;
|
||
|
case FreezeFrame.PhotoType.Dude1Right:
|
||
|
if (args.State > 0)
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Dude1_Right_Late", timeScale: 0.5f, animLayer: 1);
|
||
|
else if (args.State < 0)
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Dude1_Right_Early", timeScale: 0.5f, animLayer: 1);
|
||
|
else
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Dude1_Right_Perfect", timeScale: 0.5f, animLayer: 1);
|
||
|
return;
|
||
|
case FreezeFrame.PhotoType.Dude1Left:
|
||
|
if (args.State > 0)
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Dude1_Left_Late", timeScale: 0.5f, animLayer: 1);
|
||
|
else if (args.State < 0)
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Dude1_Left_Early", timeScale: 0.5f, animLayer: 1);
|
||
|
else
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Dude1_Left_Perfect", timeScale: 0.5f, animLayer: 1);
|
||
|
return;
|
||
|
case FreezeFrame.PhotoType.Dude2Right:
|
||
|
if (args.State > 0)
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Dude2_Right_Late", timeScale: 0.5f, animLayer: 1);
|
||
|
else if (args.State < 0)
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Dude2_Right_Early", timeScale: 0.5f, animLayer: 1);
|
||
|
else
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Dude2_Right_Perfect", timeScale: 0.5f, animLayer: 1);
|
||
|
break;
|
||
|
case FreezeFrame.PhotoType.Dude2Left:
|
||
|
if (args.State > 0)
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Dude2_Left_Late", timeScale: 0.5f, animLayer: 1);
|
||
|
else if (args.State < 0)
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Dude2_Left_Early", timeScale: 0.5f, animLayer: 1);
|
||
|
else
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_Dude2_Left_Perfect", timeScale: 0.5f, animLayer: 1);
|
||
|
return;
|
||
|
|
||
|
default: // should not ever happen but it could
|
||
|
_Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|