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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Rendering.PostProcessing;
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using UnityEngine.Rendering.PostProcessing;
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namespace XPostProcessing
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{
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[PostProcessEditor(typeof(RapidVignetteV2))]
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public sealed class RapidVignetteV2Editor : PostProcessEffectEditor<RapidVignetteV2>
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{
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SerializedParameterOverride vignetteType;
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SerializedParameterOverride vignetteIndensity;
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SerializedParameterOverride vignetteSharpness;
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SerializedParameterOverride vignetteCenter;
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SerializedParameterOverride vignetteColor;
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public override void OnEnable()
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{
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vignetteType = FindParameterOverride(x => x.vignetteType);
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vignetteIndensity = FindParameterOverride(x => x.vignetteIndensity);
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vignetteSharpness = FindParameterOverride(x => x.vignetteSharpness);
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vignetteCenter = FindParameterOverride(x => x.vignetteCenter);
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vignetteColor = FindParameterOverride(x => x.vignetteColor);
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}
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public override string GetDisplayTitle()
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{
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return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
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}
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public override void OnInspectorGUI()
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{
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PropertyField(vignetteType);
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PropertyField(vignetteIndensity);
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PropertyField(vignetteSharpness);
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PropertyField(vignetteCenter);
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if (vignetteType.value.enumValueIndex == 1)
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{
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PropertyField(vignetteColor);
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}
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}
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}
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}
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