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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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79 lines
2.9 KiB
C#
79 lines
2.9 KiB
C#
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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// https://github.com/QianMo/X-PostProcessing-Library
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// You may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Rendering.PostProcessing;
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using UnityEngine.Rendering.PostProcessing;
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namespace XPostProcessing
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{
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[PostProcessEditor(typeof(GlitchDigitalStripe))]
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public sealed class GlitchDigitalStripeEditor : PostProcessEffectEditor<GlitchDigitalStripe>
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{
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SerializedParameterOverride intensity;
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SerializedParameterOverride frequncy;
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SerializedParameterOverride stripeLength;
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SerializedParameterOverride noiseTextureWidth;
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SerializedParameterOverride noiseTextureHeight;
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SerializedParameterOverride needStripColorAdjust;
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SerializedParameterOverride StripColorAdjustIndensity;
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SerializedParameterOverride StripColorAdjustColor;
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public override void OnEnable()
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{
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intensity = FindParameterOverride(x => x.intensity);
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frequncy = FindParameterOverride(x => x.frequncy);
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stripeLength = FindParameterOverride(x => x.stripeLength);
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noiseTextureHeight = FindParameterOverride(x => x.noiseTextureHeight);
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noiseTextureWidth = FindParameterOverride(x => x.noiseTextureWidth);
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needStripColorAdjust = FindParameterOverride(x => x.needStripColorAdjust);
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StripColorAdjustIndensity = FindParameterOverride(x => x.StripColorAdjustIndensity);
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StripColorAdjustColor = FindParameterOverride(x => x.StripColorAdjustColor);
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}
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public override string GetDisplayTitle()
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{
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return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
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}
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public override void OnInspectorGUI()
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{
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EditorUtilities.DrawHeaderLabel("Core Property");
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PropertyField(intensity);
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PropertyField(frequncy);
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EditorUtilities.DrawHeaderLabel("Stripe Generate");
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PropertyField(stripeLength);
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EditorUtilities.DrawHeaderLabel("Noise Texture Size");
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PropertyField(noiseTextureWidth);
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PropertyField(noiseTextureHeight);
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EditorUtilities.DrawHeaderLabel("Strip Color Adjust");
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PropertyField(needStripColorAdjust);
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PropertyField(StripColorAdjustIndensity);
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PropertyField(StripColorAdjustColor);
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}
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}
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}
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