HeavenStudioPlus/Assets/X-PostProcessing/Effects/GlitchScreenShake/Editor/GlitchScreenShakeEditor.cs

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//----------------------------------------------------------------------------------------------------------
// X-PostProcessing Library
// https://github.com/QianMo/X-PostProcessing-Library
// Copyright (C) 2020 QianMo. All rights reserved.
// Licensed under the MIT License
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
// http://opensource.org/licenses/MIT
//----------------------------------------------------------------------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Rendering.PostProcessing;
using UnityEngine.Rendering.PostProcessing;
namespace XPostProcessing
{
[PostProcessEditor(typeof(GlitchScreenShake))]
public sealed class GlitchScreenShakeEditor : PostProcessEffectEditor<GlitchScreenShake>
{
SerializedParameterOverride ScreenShakeDirection;
SerializedParameterOverride ScreenShakeIndensity;
public override void OnEnable()
{
ScreenShakeDirection = FindParameterOverride(x => x.ScreenShakeDirection);
ScreenShakeIndensity = FindParameterOverride(x => x.ScreenShakeIndensity);
}
public override string GetDisplayTitle()
{
return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
}
public override void OnInspectorGUI()
{
PropertyField(ScreenShakeDirection);
PropertyField(ScreenShakeIndensity);
}
}
}