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49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// https://github.com/QianMo/X-PostProcessing-Library
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// You may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Rendering.PostProcessing;
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using UnityEngine.Rendering.PostProcessing;
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namespace XPostProcessing
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{
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[PostProcessEditor(typeof(GlitchScreenShake))]
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public sealed class GlitchScreenShakeEditor : PostProcessEffectEditor<GlitchScreenShake>
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{
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SerializedParameterOverride ScreenShakeDirection;
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SerializedParameterOverride ScreenShakeIndensity;
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public override void OnEnable()
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{
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ScreenShakeDirection = FindParameterOverride(x => x.ScreenShakeDirection);
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ScreenShakeIndensity = FindParameterOverride(x => x.ScreenShakeIndensity);
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}
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public override string GetDisplayTitle()
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{
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return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
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}
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public override void OnInspectorGUI()
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{
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PropertyField(ScreenShakeDirection);
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PropertyField(ScreenShakeIndensity);
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}
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}
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}
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