HeavenStudioPlus/Assets/Scripts/Settings.cs

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using UnityEngine;
using UnityEngine.Audio;
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namespace HeavenStudio
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{
public class Settings : MonoBehaviour
{
public static AudioMixerGroup GetMusicMixer()
{
AudioMixerGroup audioMixerGroup = Resources.Load<AudioMixer>("MainMixer").FindMatchingGroups("Music")[0];
AudioMixer audioMixer = GetMainMixer();
// float vol = Mathf.Log10(GetMusicVolume()) * 20;
// audioMixer.SetFloat("MusicVolume", vol);
return audioMixerGroup;
}
public static AudioMixerGroup GetSFXMixer()
{
AudioMixerGroup audioMixerGroup = Resources.Load<AudioMixer>("MainMixer").FindMatchingGroups("SFX")[0];
AudioMixer audioMixer = GetMainMixer();
// float vol = Mathf.Log10(GetSFXVolume()) * 20;
// audioMixer.SetFloat("SFXVolume", vol);
return audioMixerGroup;
}
public static AudioMixer GetMainMixer()
{
return Resources.Load<AudioMixer>("MainMixer");
}
}
}