HeavenStudioPlus/Assets/Scripts/Common/StickyCanvas.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Common
{
public class StickyCanvas : MonoBehaviour
{
/// <summary>
/// Attach to a GameObject to make the object follow the camera while also moving with the viewport.
/// Can be enabled or disabled.
/// May malfunction when rescaled.
/// </summary>
private Vector3 _OriginalPosition;
private Quaternion _OriginalRotation;
[SerializeField] public bool Sticky = true;
[SerializeField] float CameraOffset = 10;
// Start is called before the first frame update
void Start()
{
_OriginalPosition = transform.position;
_OriginalRotation = transform.rotation;
}
void Update()
{
if (!Sticky)
{
transform.position = _OriginalPosition;
transform.rotation = _OriginalRotation;
return;
}
if (Conductor.instance == null) return;
Transform target = GameCamera.instance.transform;
Vector3 displacement = target.forward * CameraOffset;
transform.position = target.position + displacement;
transform.rotation = target.rotation;
}
}
}