e206c8a2c2
Renamed texture files to be more adequate to in-game names. Added the possibility of having different texture for heart of every log.
113 lines
3.9 KiB
Java
113 lines
3.9 KiB
Java
package biomesoplenty.blocks;
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import java.util.Random;
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import biomesoplenty.BiomesOPlenty;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.Icon;
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import net.minecraft.world.World;
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public class BlockSmolderingGrass extends Block
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{
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private Icon[] blockIcon = new Icon[6];
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public BlockSmolderingGrass(int par1)
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{
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super(par1, Material.grass);
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this.setTickRandomly(true);
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this.setCreativeTab(BiomesOPlenty.tabBiomesOPlenty);
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}
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@Override
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public void registerIcons(IconRegister par1IconRegister)
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{
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this.blockIcon[0] = par1IconRegister.registerIcon("BiomesOPlenty:smolderinggrass_bottom");
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this.blockIcon[1] = par1IconRegister.registerIcon("BiomesOPlenty:smolderinggrass_top");
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this.blockIcon[2] = par1IconRegister.registerIcon("BiomesOPlenty:smolderinggrass_side");
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this.blockIcon[3] = par1IconRegister.registerIcon("BiomesOPlenty:smolderinggrass_side");
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this.blockIcon[4] = par1IconRegister.registerIcon("BiomesOPlenty:smolderinggrass_side");
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this.blockIcon[5] = par1IconRegister.registerIcon("BiomesOPlenty:smolderinggrass_side");
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}
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@Override
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public Icon getIcon(int par1, int par2)
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{
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return blockIcon[par1];
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}
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/**
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* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
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*/
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/*public int getBlockTextureFromSideAndMetadata(int par1, int par2)
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{
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return par1 == 1 ? 122 : (par1 == 0 ? 124 : 123);
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}*/
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/**
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* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
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*/
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/*public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
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{
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if (par5 == 1)
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{
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return 122;
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}
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else if (par5 == 0)
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{
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return 124;
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}
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else
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{
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Material var6 = par1IBlockAccess.getBlockMaterial(par2, par3 + 1, par4);
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return var6 != Material.snow && var6 != Material.craftedSnow ? 123 : 123;
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}
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}*/
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/**
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* A randomly called display update to be able to add particles or other items for display
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*/
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public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
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{
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super.randomDisplayTick(par1World, par2, par3, par4, par5Random);
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if (par5Random.nextInt(4) == 0)
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{
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par1World.spawnParticle("smoke", (double)((float)par2 + par5Random.nextFloat()), (double)((float)par3 + 1.1F), (double)((float)par4 + par5Random.nextFloat()), 0.0D, 0.0D, 0.0D);
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}
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if (par5Random.nextInt(6) == 0)
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{
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par1World.spawnParticle("flame", (double)((float)par2 + par5Random.nextFloat()), (double)((float)par3 + 1.1F), (double)((float)par4 + par5Random.nextFloat()), 0.0D, 0.0D, 0.0D);
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}
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}
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/**
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* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
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* cleared to be reused)
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*/
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
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{
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float f = 0.02F;
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return AxisAlignedBB.getAABBPool().getAABB((double)par2, (double)par3, (double)par4, (double)(par2 + 1), (double)((float)(par3 + 1) - f), (double)(par4 + 1));
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}
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/**
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* Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
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*/
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public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
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{
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par5Entity.setFire(2);
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}
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/**
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* Returns the ID of the items to drop on destruction.
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*/
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public int idDropped(int par1, Random par2Random, int par3)
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{
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return Block.dirt.blockID;
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}
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}
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