BiomesOPlenty/common/biomesoplenty/biomes/BiomeGenConiferousForest.java

83 lines
2.7 KiB
Java

package biomesoplenty.biomes;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.entity.passive.EntityWolf;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.SpawnListEntry;
import net.minecraft.world.gen.feature.WorldGenTallGrass;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.Blocks;
import biomesoplenty.configuration.BOPConfiguration;
import biomesoplenty.worldgen.WorldGenFir1;
import biomesoplenty.worldgen.WorldGenFir2;
import biomesoplenty.worldgen.WorldGenFir3;
import biomesoplenty.worldgen.WorldGenTaiga3;
import biomesoplenty.worldgen.WorldGenTaiga4;
import biomesoplenty.worldgen.WorldGenTaiga9;
public class BiomeGenConiferousForest extends BiomeGenBase
{
private BiomeDecoratorBOP customBiomeDecorator;
@SuppressWarnings("unchecked")
public BiomeGenConiferousForest(int par1)
{
super(par1);
spawnableCreatureList.add(new SpawnListEntry(EntityWolf.class, 8, 4, 4));
theBiomeDecorator = new BiomeDecoratorBOP(this);
customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
customBiomeDecorator.treesPerChunk = 6;
customBiomeDecorator.grassPerChunk = 10;
customBiomeDecorator.toadstoolsPerChunk = 3;
customBiomeDecorator.blueMilksPerChunk = 1;
customBiomeDecorator.poisonIvyPerChunk = 1;
customBiomeDecorator.berryBushesPerChunk = 1;
}
/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
if (BOPConfiguration.Main.realisticTrees)
{
return par1Random.nextInt(5) == 0 ? new WorldGenFir1() : (par1Random.nextInt(3) == 0 ? new WorldGenFir2() : new WorldGenFir3());
}
return par1Random.nextInt(5) == 0 ? new WorldGenTaiga3(false) : (par1Random.nextInt(3) == 0 ? new WorldGenTaiga4(false) : new WorldGenTaiga9(false));
}
/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
{
return par1Random.nextInt(2) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 1) : new WorldGenTallGrass(Blocks.foliage.get().blockID, 2);
}
@Override
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
int var5 = 3 + par2Random.nextInt(6);
for (int var6 = 0; var6 < var5; ++var6)
{
int var7 = par3 + par2Random.nextInt(16);
int var8 = par2Random.nextInt(28) + 4;
int var9 = par4 + par2Random.nextInt(16);
int var10 = par1World.getBlockId(var7, var8, var9);
if (var10 == Block.stone.blockID)
{
par1World.setBlock(var7, var8, var9, Block.oreEmerald.blockID, 0, 2);
}
}
}
}