137 lines
6.7 KiB
Java
137 lines
6.7 KiB
Java
package biomesoplenty.configuration.configfile;
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import java.io.File;
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import java.util.logging.Level;
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import net.minecraftforge.common.Configuration;
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import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.common.FMLLog;
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public class BOPConfigurationTerrainGen
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{
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public static Configuration config;
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public static int biomeSize;
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public static boolean addToDefault;
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public static boolean vanillaEnhanced;
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public static boolean netherOverride;
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public static boolean pumpkinGen;
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public static boolean poisonIvyGen;
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public static boolean thornGen;
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public static boolean springWaterGen;
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public static boolean poisonWaterGen;
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public static boolean quicksandGen;
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public static boolean exposedStone;
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public static int villageDistance;
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// Village biomes
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public static boolean arcticVillage;
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public static boolean birchForestVillage;
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public static boolean brushlandVillage;
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public static boolean chaparralVillage;
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public static boolean coniferousForestVillage;
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public static boolean coniferousForestSnowVillage;
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public static boolean deciduousForestVillage;
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public static boolean frostForestVillage;
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public static boolean fieldVillage;
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public static boolean grasslandVillage;
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public static boolean groveVillage;
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public static boolean heathlandVillage;
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public static boolean lushDesertVillage;
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public static boolean lushSwampVillage;
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public static boolean mapleWoodsVillage;
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public static boolean meadowVillage;
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public static boolean outbackVillage;
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public static boolean overgrownGreensVillage;
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public static boolean prairieVillage;
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public static boolean savannaVillage;
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public static boolean scrublandVillage;
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public static boolean shrublandVillage;
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public static boolean spruceWoodsVillage;
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public static boolean steppeVillage;
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public static boolean timberVillage;
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public static boolean tropicalRainforestVillage;
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public static boolean tundraVillage;
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public static boolean wetlandVillage;
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public static boolean woodlandVillage;
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public static boolean plainsVillage;
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public static boolean desertVillage;
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public static boolean forestVillage;
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public static void init(File configFile)
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{
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config = new Configuration(configFile);
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try
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{
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config.load();
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biomeSize = config.get("Biomes O\' Plenty World Type Settings", "Biome Size", 4, "Default World Type has 4. Large Biomes World Type has 6.").getInt(4);
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addToDefault = config.get("Biome Settings", "Add Biomes To Default World", false).getBoolean(true);
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vanillaEnhanced = config.get("Biome Settings", "Enhanced Vanilla Biomes", true).getBoolean(false);
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netherOverride = config.get("Dimension Settings", "Enable Nether Override", true).getBoolean(true);
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pumpkinGen = config.get("Decoration Settings", "Generate Pumpkins Without Faces", true).getBoolean(true);
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poisonIvyGen = config.get("Decoration Settings", "Generate Poison Ivy", true).getBoolean(true);
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thornGen = config.get("Decoration Settings", "Generate Thorns", true).getBoolean(true);
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springWaterGen = config.get("Decoration Settings", "Generate Hot Springs", true).getBoolean(true);
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poisonWaterGen = config.get("Decoration Settings", "Generate Poison Pools", true).getBoolean(true);
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quicksandGen = config.get("Decoration Settings", "Generate Quicksand", true).getBoolean(true);
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exposedStone = config.get("Decoration Settings", "Generate Sections Of Exposed Stone", true).getBoolean(true);
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villageDistance = config.get("Biomes O\' Plenty World Type Settings", "Distance between villages", 32, "In Vanilla it is set to 32").getInt();
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if (villageDistance < 8)
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{
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villageDistance = 8;
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}
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// Biomes with villages
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arcticVillage = config.get("Allow Villages", "Arctic", true).getBoolean(false);
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birchForestVillage = config.get("Allow Villages", "BirchForest", true).getBoolean(false);
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brushlandVillage = config.get("Allow Villages", "Brushland", true).getBoolean(false);
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chaparralVillage = config.get("Allow Villages", "Chaparral", true).getBoolean(false);
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coniferousForestVillage = config.get("Allow Villages", "ConiferousForest", true).getBoolean(false);
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coniferousForestSnowVillage = config.get("Allow Villages", "SnowyConiferousForest", true).getBoolean(false);
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deciduousForestVillage = config.get("Allow Villages", "DeciduousForest", true).getBoolean(false);
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frostForestVillage = config.get("Allow Villages", "FrostForest", true).getBoolean(false);
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fieldVillage = config.get("Allow Villages", "Field", true).getBoolean(false);
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grasslandVillage = config.get("Allow Villages", "Grassland", true).getBoolean(false);
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groveVillage = config.get("Allow Villages", "Grove", true).getBoolean(false);
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heathlandVillage = config.get("Allow Villages", "Heathland", true).getBoolean(false);
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lushDesertVillage = config.get("Allow Villages", "LushDesert", true).getBoolean(false);
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lushSwampVillage = config.get("Allow Villages", "LushSwamp", true).getBoolean(false);
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mapleWoodsVillage = config.get("Allow Villages", "MapleWoods", true).getBoolean(false);
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meadowVillage = config.get("Allow Villages", "Meadow", true).getBoolean(false);
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outbackVillage = config.get("Allow Villages", "Outback", true).getBoolean(false);
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overgrownGreensVillage = config.get("Allow Villages", "OvergrownGreens", true).getBoolean(false);
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prairieVillage = config.get("Allow Villages", "Prairie", true).getBoolean(false);
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savannaVillage = config.get("Allow Villages", "Savanna", true).getBoolean(false);
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scrublandVillage = config.get("Allow Villages", "Scrubland", true).getBoolean(false);
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shrublandVillage = config.get("Allow Villages", "Shrubland", true).getBoolean(false);
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spruceWoodsVillage = config.get("Allow Villages", "SpruceWoods", true).getBoolean(false);
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steppeVillage = config.get("Allow Villages", "Steppe", true).getBoolean(false);
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timberVillage = config.get("Allow Villages", "Timber", true).getBoolean(false);
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tropicalRainforestVillage = config.get("Allow Villages", "TropicalRainforest", true).getBoolean(false);
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tundraVillage = config.get("Allow Villages", "Tundra", true).getBoolean(false);
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wetlandVillage = config.get("Allow Villages", "Wetland", true).getBoolean(false);
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woodlandVillage = config.get("Allow Villages", "Woodland", true).getBoolean(false);
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// Vanilla biomes
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desertVillage = config.get("Allow Villages", "Desert", true).getBoolean(true);
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forestVillage = config.get("Allow Villages", "Forest", true).getBoolean(true);
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plainsVillage = config.get("Allow Villages", "Plains", true).getBoolean(true);
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FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Terrain Gen Config!");
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}
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catch (Exception e)
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{
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FMLLog.log(Level.SEVERE, e, "Biomes O Plenty has had a problem loading its configuration");
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}
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finally
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{
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if (config.hasChanged()) {
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config.save();
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}
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}
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}
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}
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