340 lines
7.5 KiB
Java
340 lines
7.5 KiB
Java
package biomesoplenty.blocks;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.Direction;
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import net.minecraft.world.ColorizerFoliage;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import biomesoplenty.BiomesOPlenty;
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import biomesoplenty.api.Blocks;
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import biomesoplenty.asm.BOPBiomeColourBlending;
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public class BlockMoss extends Block
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{
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public BlockMoss(int par1)
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{
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super(par1, Material.vine);
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setBurnProperties(blockID, 15, 100);
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this.setTickRandomly(true);
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this.setCreativeTab(BiomesOPlenty.tabBiomesOPlenty);
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}
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@Override
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public void registerIcons(IconRegister par1IconRegister)
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{
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blockIcon = par1IconRegister.registerIcon("biomesoplenty:moss");
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}
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/**
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* Sets the block's bounds for rendering it as an item
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*/
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@Override
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public void setBlockBoundsForItemRender()
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{
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this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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}
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/**
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* The type of render function that is called for this block
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*/
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@Override
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public int getRenderType()
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{
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return 20;
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}
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/**
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* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
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* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
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*/
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@Override
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public boolean isOpaqueCube()
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{
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return false;
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}
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/**
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* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
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*/
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@Override
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public boolean renderAsNormalBlock()
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{
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return false;
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}
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/**
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* Updates the blocks bounds based on its current state. Args: world, x, y, z
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*/
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@Override
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public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
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{
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int var6 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
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float var7 = 1.0F;
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float var8 = 1.0F;
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float var9 = 1.0F;
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float var10 = 0.0F;
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float var11 = 0.0F;
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float var12 = 0.0F;
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boolean var13 = var6 > 0;
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if ((var6 & 2) != 0)
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{
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var10 = Math.max(var10, 0.0625F);
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var7 = 0.0F;
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var8 = 0.0F;
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var11 = 1.0F;
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var9 = 0.0F;
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var12 = 1.0F;
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var13 = true;
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}
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if ((var6 & 8) != 0)
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{
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var7 = Math.min(var7, 0.9375F);
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var10 = 1.0F;
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var8 = 0.0F;
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var11 = 1.0F;
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var9 = 0.0F;
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var12 = 1.0F;
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var13 = true;
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}
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if ((var6 & 4) != 0)
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{
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var12 = Math.max(var12, 0.0625F);
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var9 = 0.0F;
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var7 = 0.0F;
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var10 = 1.0F;
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var8 = 0.0F;
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var11 = 1.0F;
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var13 = true;
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}
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if ((var6 & 1) != 0)
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{
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var9 = Math.min(var9, 0.9375F);
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var12 = 1.0F;
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var7 = 0.0F;
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var10 = 1.0F;
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var8 = 0.0F;
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var11 = 1.0F;
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var13 = true;
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}
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if (!var13 && this.canBePlacedOn(par1IBlockAccess.getBlockId(par2, par3 + 1, par4)))
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{
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var8 = Math.min(var8, 0.9375F);
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var11 = 1.0F;
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var7 = 0.0F;
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var10 = 1.0F;
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var9 = 0.0F;
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var12 = 1.0F;
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}
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this.setBlockBounds(var7, var8, var9, var10, var11, var12);
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}
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/**
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* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
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* cleared to be reused)
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*/
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@Override
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
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{
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return null;
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}
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/**
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* checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
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*/
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@Override
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public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
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{
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switch (par5)
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{
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case 1:
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return this.canBePlacedOn(par1World.getBlockId(par2, par3 + 1, par4));
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case 2:
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return this.canBePlacedOn(par1World.getBlockId(par2, par3, par4 + 1));
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case 3:
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return this.canBePlacedOn(par1World.getBlockId(par2, par3, par4 - 1));
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case 4:
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return this.canBePlacedOn(par1World.getBlockId(par2 + 1, par3, par4));
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case 5:
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return this.canBePlacedOn(par1World.getBlockId(par2 - 1, par3, par4));
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default:
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return false;
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}
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}
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/**
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* returns true if a vine can be placed on that block (checks for render as normal block and if it is solid)
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*/
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private boolean canBePlacedOn(int par1)
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{
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if (par1 != Block.wood.blockID && par1 != Blocks.logs3.get().blockID && par1 != Block.stone.blockID)
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return false;
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else
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return true;
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}
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/**
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* Returns if the vine can stay in the world. It also changes the metadata according to neighboring blocks.
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*/
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private boolean canVineStay(World par1World, int par2, int par3, int par4)
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{
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int var5 = par1World.getBlockMetadata(par2, par3, par4);
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int var6 = var5;
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if (var5 > 0)
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{
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for (int var7 = 0; var7 <= 3; ++var7)
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{
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int var8 = 1 << var7;
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if ((var5 & var8) != 0 && !this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[var7], par3, par4 + Direction.offsetZ[var7])) && (par1World.getBlockId(par2, par3 + 1, par4) != blockID || (par1World.getBlockMetadata(par2, par3 + 1, par4) & var8) == 0))
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{
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var6 &= ~var8;
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}
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}
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}
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if (var6 == 0 && !this.canBePlacedOn(par1World.getBlockId(par2, par3 + 1, par4)))
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return false;
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else
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{
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if (var6 != var5)
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{
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par1World.setBlockMetadataWithNotify(par2, par3, par4, var6, 2);
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}
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return true;
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}
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}
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@Override
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public int getBlockColor()
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{
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return ColorizerFoliage.getFoliageColorBasic();
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}
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/**
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* Returns the color this block should be rendered. Used by leaves.
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*/
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@Override
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public int getRenderColor(int par1)
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{
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return ColorizerFoliage.getFoliageColorBasic();
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}
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/**
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* Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
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* when first determining what to render.
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*/
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@Override
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public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
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{
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return BOPBiomeColourBlending.getLeavesColourMultiplier(par1IBlockAccess, par2, par3, par4);
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}
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/**
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* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
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* their own) Args: x, y, z, neighbor blockID
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*/
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@Override
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public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
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{
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if (!par1World.isRemote && !this.canVineStay(par1World, par2, par3, par4))
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{
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this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
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par1World.setBlock(par2, par3, par4, 0);
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}
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}
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/**
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* Ticks the block if it's been scheduled
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*/
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@Override
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public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
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{
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}
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/**
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* called before onBlockPlacedBy by ItemBlock and ItemReed
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*/
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public void updateBlockMetadata(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8)
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{
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byte var9 = 0;
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switch (par5)
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{
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case 2:
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var9 = 1;
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break;
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case 3:
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var9 = 4;
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break;
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case 4:
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var9 = 8;
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break;
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case 5:
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var9 = 2;
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}
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if (var9 != 0)
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{
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par1World.setBlockMetadataWithNotify(par2, par3, par4, var9, 2);
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}
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}
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/**
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* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
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*/
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@Override
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public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
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{
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byte b0 = 0;
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switch (par5)
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{
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case 2:
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b0 = 1;
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break;
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case 3:
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b0 = 4;
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break;
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case 4:
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b0 = 8;
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break;
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case 5:
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b0 = 2;
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}
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return b0 != 0 ? b0 : par9;
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}
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@Override
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public int quantityDropped(Random par1Random)
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{
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return 1;
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}
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@Override
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public boolean isBlockReplaceable(World world, int x, int y, int z)
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{
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return true;
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}
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}
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