BiomesOPlenty/apis/thermalexpansion/api/item/ItemRegistry.java
2013-09-13 16:44:22 +10:00

123 lines
4.8 KiB
Java

package thermalexpansion.api.item;
import java.util.Map;
import java.util.TreeMap;
import net.minecraft.item.ItemStack;
public final class ItemRegistry {
private static final Map<String, ItemStack> registry = new TreeMap<String, ItemStack>();
/**
* Returns an ItemStack containing the item that corresponds to the provided name.
*
* @param name
* Name of the item.
* @param qty
* Requested quantity of the item.
*/
public static ItemStack getItem(String name, int qty) {
ItemStack result = registry.get(name);
if (result != null) {
result = result.copy();
result.stackSize = qty;
}
return result;
}
/**
* Registers a new item with the ItemRegistry.
*
* @param name
* Name of the item.
* @param item
* ItemStack representing the item.
*/
public static void registerItem(String name, ItemStack item) {
registry.put(name, item);
}
/**
* Print a list of all currently registered items to the console.
*/
public static void printItemNames() {
System.out.println("Printing all registered Thermal Expansion items:");
for (String itemName : registry.keySet()) {
System.out.println(itemName);
}
}
// String identifiers for obtaining Thermal Expansion Items:
// dustIron - Dust obtained by pulverizing Iron Ore.
// dustGold - Dust obtained by pulverizing Gold Ore.
// dustObsidian - Dust obtained by pulverizing Obsidian.
// dustCopper - Dust obtained by pulverizing Copper Ore.
// dustTin - Dust obtained by pulverizing Tin Ore.
// dustSilver - Dust obtained by pulverizing Silver Ore.
// dustLead - Dust obtained by pulverizing Lead Ore.
// dustNickel - Dust obtained by pulverizing Ferrous Ore.
// dustPlatinum - Dust obtained as a secondary output from pulverizing Ferrous Ore (Shiny
// Ingots).
// dustElectrum - Dust obtained by crafting Gold and Silver Dusts together.
// dustInvar - Dust obtained by crafting 2 Iron Dusts and Ferrous Dust.
// dustBronze - Uncraftable
// dustBrass - Uncraftable
// ingotCopper - Ingot obtained by smelting Copper Dust.
// ingotTin - Ingot obtained by smelting Tin Dust.
// ingotSilver - Ingot obtained by smelting Silver Dust.
// ingotLead - Ingot obtained by smelting Lead Dust.
// ingotNickel - Ingot obtained by smelting Ferrous Dust.
// ingotPlatinum - Ingot obtained by smelting Shiny Dust.
// ingotElectrum - Ingot obtained by smelting Electrum Dust.
// ingotInvar - Ingot obtained by smelting Invar Dust.
// nuggetCopper - Nugget obtained from Copper Ingots.
// nuggetTin - Nugget obtained from Tin Ingots.
// nuggetSilver - Nugget obtained from Silver Ingots.
// nuggetLead - Nugget obtained from Lead Ingots.
// nuggetNickel - Nugget obtained from Ferrous Ingots.
// nuggetPlatinum - Nugget obtained from Shiny Ingots.
// nuggetElectrum - Nugget obtained from Electrum Ingots.
// nuggetInvar - Nugget obtained from Invar Ingots.
// crystalSulfur - Sulfur
// crystalNiter - Niter
// woodchips - Woodchips obtained by putting logs in a Pulverizer.
// sawdust - Sawdust obtained
// through the Sawmill.
// sawdustCompressed - Sawdust compressed into one item.
// slag - Slag obtained in Smelter which can be used to create rockwool.
// slagRich - Rich Slag obtained in Smelter which can be used to boost ore output.
// pneumaticServo - Used in Thermal Expansion recipes for machines that do not use power.
// powerCoilGold - Used in Thermal Expansion recipes for machines that receive power.
// powerCoilSilver - Used in Thermal Expansion recipes for machines that send power.
// powerCoilElectrum - Used in Thermal Expansion recipes for machines that both send/receive
// power.
// gearCopper - Copper Gear.
// gearTin - Tin Gear.
// gearInvar - Invar Gear.
// wrench - Cresent Hammer, rotates and dismantles things.
// multimeter - Multimeter, used to read
// Redstone Energy Conduits and Liquiducts.
// machineFrame - Used as a crafting recipe in many Thermal Expansion machines.
// energyCellFrameEmpty - Redstone Energy Cell before it has been filled with Liquid Redstone.
// energyCellFrameFull - Redstone Energy Cell after it has been filled with Liquid Redstone, but
// before it can be placed in the world.
// energyConduitEmpty - Redstone Energy Conduit before it is filled with Liquid Redstone.
// tesseractFrameEmpty - Tesseract before it has been filled with Liquid Ender.
// tesseractFrameFull - Tesseract after it has been filled with Liquid Ender, but before it can
// be placed in the world.
}