BiomesOPlenty/unused code/biomesoplenty/worldgen/WorldGenDarkTreeOld1.java

94 lines
3.4 KiB
Java

package biomesoplenty.worldgen;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
public class WorldGenDarkTreeOld1 extends WorldGenerator
{
public boolean generate(World var1, Random var2, int var3, int var4, int var5)
{
while (var1.isAirBlock(var3, var4, var5) && var4 > 2)
{
--var4;
}
int var6 = var1.getBlockId(var3, var4, var5);
int var96 = var1.getBlockId(var3 - 1, var4, var5);
int var97 = var1.getBlockId(var3 + 1, var4, var5);
int var98 = var1.getBlockId(var3, var4, var5 - 1);
int var99 = var1.getBlockId(var3, var4, var5 + 1);
if (var6 != Block.grass.blockID)
{
return false;
}
if (var96 != Block.grass.blockID)
{
return false;
}
if (var97 != Block.grass.blockID)
{
return false;
}
if (var98 != Block.grass.blockID)
{
return false;
}
if (var99 != Block.grass.blockID)
{
return false;
}
else
{
for (int var7 = -2; var7 <= 2; ++var7)
{
for (int var8 = -2; var8 <= 2; ++var8)
{
if (var1.isAirBlock(var3 + var7, var4 - 1, var5 + var8) && var1.isAirBlock(var3 + var7, var4 - 2, var5 + var8))
{
return false;
}
}
}
var1.setBlock(var3, var4, var5, Block.dirt.blockID);
var1.setBlock(var3, var4 + 1, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 2, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 3, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 4, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 5, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 6, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 7, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 8, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 9, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 10, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 11, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 12, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 13, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 14, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 15, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3 - 1, var4 + 1, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3 - 1, var4 + 2, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3 - 1, var4 + 3, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3 + 1, var4 + 1, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3 + 1, var4 + 2, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3 + 1, var4 + 3, var5, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 1, var5 - 1, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 2, var5 - 1, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 3, var5 - 1, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 1, var5 + 1, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 2, var5 + 1, Block.wood.blockID, 1, 2);
var1.setBlock(var3, var4 + 3, var5 + 1, Block.wood.blockID, 1, 2);
return true;
}
}
}