BiomesOPlenty/common/biomesoplenty/configuration/BOPBiomes.java

1566 lines
75 KiB
Java

package biomesoplenty.configuration;
import java.util.Collection;
import java.util.HashSet;
import java.util.Set;
import net.minecraft.world.WorldType;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraftforge.common.BiomeDictionary;
import net.minecraftforge.common.BiomeDictionary.Type;
import net.minecraftforge.common.BiomeManager;
import biomesoplenty.api.Biomes;
import biomesoplenty.biomes.BiomeGenAlps;
import biomesoplenty.biomes.BiomeGenAlpsBase;
import biomesoplenty.biomes.BiomeGenAlpsForest;
import biomesoplenty.biomes.BiomeGenArctic;
import biomesoplenty.biomes.BiomeGenAutumnHills;
import biomesoplenty.biomes.BiomeGenBadlands;
import biomesoplenty.biomes.BiomeGenBambooForest;
import biomesoplenty.biomes.BiomeGenBayou;
import biomesoplenty.biomes.BiomeGenBirchForest;
import biomesoplenty.biomes.BiomeGenBog;
import biomesoplenty.biomes.BiomeGenBorealForest;
import biomesoplenty.biomes.BiomeGenBrushland;
import biomesoplenty.biomes.BiomeGenCanyon;
import biomesoplenty.biomes.BiomeGenCanyonRavine;
import biomesoplenty.biomes.BiomeGenChaparral;
import biomesoplenty.biomes.BiomeGenCherryBlossomGrove;
import biomesoplenty.biomes.BiomeGenConiferousForest;
import biomesoplenty.biomes.BiomeGenConiferousForestSnow;
import biomesoplenty.biomes.BiomeGenCrag;
import biomesoplenty.biomes.BiomeGenDeadForest;
import biomesoplenty.biomes.BiomeGenDeadForestSnow;
import biomesoplenty.biomes.BiomeGenDeadSwamp;
import biomesoplenty.biomes.BiomeGenDeadlands;
import biomesoplenty.biomes.BiomeGenDeciduousForest;
import biomesoplenty.biomes.BiomeGenDunes;
import biomesoplenty.biomes.BiomeGenFen;
import biomesoplenty.biomes.BiomeGenField;
import biomesoplenty.biomes.BiomeGenFieldForest;
import biomesoplenty.biomes.BiomeGenFrostForest;
import biomesoplenty.biomes.BiomeGenFungiForest;
import biomesoplenty.biomes.BiomeGenGarden;
import biomesoplenty.biomes.BiomeGenGlacier;
import biomesoplenty.biomes.BiomeGenGrassland;
import biomesoplenty.biomes.BiomeGenGrove;
import biomesoplenty.biomes.BiomeGenHeathland;
import biomesoplenty.biomes.BiomeGenHighland;
import biomesoplenty.biomes.BiomeGenHotSprings;
import biomesoplenty.biomes.BiomeGenIcyHills;
import biomesoplenty.biomes.BiomeGenJadeCliffs;
import biomesoplenty.biomes.BiomeGenLavenderFields;
import biomesoplenty.biomes.BiomeGenLushDesert;
import biomesoplenty.biomes.BiomeGenLushSwamp;
import biomesoplenty.biomes.BiomeGenMangrove;
import biomesoplenty.biomes.BiomeGenMapleWoods;
import biomesoplenty.biomes.BiomeGenMarsh;
import biomesoplenty.biomes.BiomeGenMeadow;
import biomesoplenty.biomes.BiomeGenMeadowForest;
import biomesoplenty.biomes.BiomeGenMesa;
import biomesoplenty.biomes.BiomeGenMoor;
import biomesoplenty.biomes.BiomeGenMountain;
import biomesoplenty.biomes.BiomeGenMysticGrove;
import biomesoplenty.biomes.BiomeGenMysticGroveThin;
import biomesoplenty.biomes.BiomeGenOasis;
import biomesoplenty.biomes.BiomeGenOminousWoods;
import biomesoplenty.biomes.BiomeGenOminousWoodsThick;
import biomesoplenty.biomes.BiomeGenOrchard;
import biomesoplenty.biomes.BiomeGenOriginValley;
import biomesoplenty.biomes.BiomeGenOutback;
import biomesoplenty.biomes.BiomeGenOvergrownGreens;
import biomesoplenty.biomes.BiomeGenPasture;
import biomesoplenty.biomes.BiomeGenPastureMeadow;
import biomesoplenty.biomes.BiomeGenPastureThin;
import biomesoplenty.biomes.BiomeGenPolar;
import biomesoplenty.biomes.BiomeGenPrairie;
import biomesoplenty.biomes.BiomeGenQuagmire;
import biomesoplenty.biomes.BiomeGenRainforest;
import biomesoplenty.biomes.BiomeGenRedwoodForest;
import biomesoplenty.biomes.BiomeGenSacredSprings;
import biomesoplenty.biomes.BiomeGenSavanna;
import biomesoplenty.biomes.BiomeGenSavannaPlateau;
import biomesoplenty.biomes.BiomeGenScrubland;
import biomesoplenty.biomes.BiomeGenSeasonalForest;
import biomesoplenty.biomes.BiomeGenSeasonalSpruceForest;
import biomesoplenty.biomes.BiomeGenShield;
import biomesoplenty.biomes.BiomeGenShore;
import biomesoplenty.biomes.BiomeGenShrubland;
import biomesoplenty.biomes.BiomeGenShrublandForest;
import biomesoplenty.biomes.BiomeGenSilkglades;
import biomesoplenty.biomes.BiomeGenSludgepit;
import biomesoplenty.biomes.BiomeGenSpruceWoods;
import biomesoplenty.biomes.BiomeGenSteppe;
import biomesoplenty.biomes.BiomeGenTemperateRainforest;
import biomesoplenty.biomes.BiomeGenThicket;
import biomesoplenty.biomes.BiomeGenTimber;
import biomesoplenty.biomes.BiomeGenTimberThin;
import biomesoplenty.biomes.BiomeGenTropicalRainforest;
import biomesoplenty.biomes.BiomeGenTropics;
import biomesoplenty.biomes.BiomeGenTundra;
import biomesoplenty.biomes.BiomeGenVolcano;
import biomesoplenty.biomes.BiomeGenWasteland;
import biomesoplenty.biomes.BiomeGenWetland;
import biomesoplenty.biomes.BiomeGenWoodland;
import biomesoplenty.biomes.beach.BiomeGenBeachGravel;
import biomesoplenty.biomes.beach.BiomeGenBeachOvergrown;
import biomesoplenty.biomes.nether.BiomeGenNetherBase;
import biomesoplenty.biomes.nether.BiomeGenNetherBlood;
import biomesoplenty.biomes.nether.BiomeGenNetherBone;
import biomesoplenty.biomes.nether.BiomeGenNetherDesert;
import biomesoplenty.biomes.nether.BiomeGenNetherGarden;
import biomesoplenty.biomes.nether.BiomeGenNetherLava;
import biomesoplenty.biomes.ocean.BiomeGenOceanAbyss;
import biomesoplenty.biomes.ocean.BiomeGenOceanCoral;
import biomesoplenty.biomes.ocean.BiomeGenOceanKelp;
import biomesoplenty.biomes.promisedland.BiomeGenPromisedLandForest;
import biomesoplenty.biomes.promisedland.BiomeGenPromisedLandPlains;
import biomesoplenty.biomes.promisedland.BiomeGenPromisedLandSwamp;
import biomesoplenty.biomes.vanilla.BiomeGenDesertNew;
import biomesoplenty.biomes.vanilla.BiomeGenForestNew;
import biomesoplenty.biomes.vanilla.BiomeGenHillsNew;
import biomesoplenty.biomes.vanilla.BiomeGenJungleNew;
import biomesoplenty.biomes.vanilla.BiomeGenPlainsNew;
import biomesoplenty.biomes.vanilla.BiomeGenSwampNew;
import biomesoplenty.biomes.vanilla.BiomeGenTaigaNew;
import biomesoplenty.configuration.configfile.BOPConfigurationBiomeGen;
import biomesoplenty.configuration.configfile.BOPConfigurationIDs;
import biomesoplenty.configuration.configfile.BOPConfigurationTerrainGen;
import biomesoplenty.world.WorldTypeBOP;
import com.google.common.base.Optional;
import com.google.common.collect.ImmutableSet;
import cpw.mods.fml.common.registry.GameRegistry;
public class BOPBiomes {
public static WorldTypeBOP WTBiomesOP;
private static final Set<WorldType> worldTypes = new HashSet();
public static int getLastBiomeID()
{
int x;
for(x = 255; x >= 0; x--)
{
if (BiomeGenBase.biomeList[x] == null)
{
break;
}
}
return x;
}
public static void init()
{
// Initialize biomes
initializeBiomes();
//Initialize new world type
//WTBiomesOP = new WorldTypeBOP();
// Adding biomes to World Types
addBiomes();
removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.jungleHills);
//Biome Dictionary
addToBiomeDictionary();
//Spawning
addSpawnBiomes();
//Village spawning
addVillageBiomes();
//Stronghold spawning
addStrongholdBiomes();
registerBiomes();
}
private static void initializeBiomes()
{
Biomes.alps = Optional.of((new BiomeGenAlps(BOPConfigurationIDs.alpsID)).setColor(13421772).setBiomeName("Alps").func_76733_a(5159473).setTemperatureRainfall(0.0F, 0.5F).setMinMaxHeight(2.0F, 3.0F));
Biomes.alpsForest = Optional.of((new BiomeGenAlpsForest(BOPConfigurationIDs.alpsForestID)).setColor(8034682).setBiomeName("Alps Mountainside").func_76733_a(5159473).setTemperatureRainfall(0.0F, 0.5F).setMinMaxHeight(1.0F, 2.0F));
Biomes.alpsBase = Optional.of((new BiomeGenAlpsBase(BOPConfigurationIDs.alpsBaseID)).setColor(4888913).setBiomeName("Alps Forest").func_76733_a(5159473).setTemperatureRainfall(0.5F, 0.4F).setMinMaxHeight(0.2F, 0.5F));
Biomes.arctic = Optional.of((new BiomeGenArctic(BOPConfigurationIDs.arcticID)).setColor(14540253).setBiomeName("Arctic").setEnableSnow().setTemperatureRainfall(0.05F, 0.5F).setMinMaxHeight(0.2F, 0.2F));
Biomes.autumnHills = Optional.of((new BiomeGenAutumnHills(BOPConfigurationIDs.autumnHillsID)).setColor(12233056).setBiomeName("Autumn Hills").func_76733_a(9154376).setMinMaxHeight(0.5F, 0.8F).setTemperatureRainfall(0.5F, 0.2F));
Biomes.badlands = Optional.of((new BiomeGenBadlands(BOPConfigurationIDs.badlandsID)).setColor(9788226).setBiomeName("Badlands").setDisableRain().setTemperatureRainfall(2.0F, 0.05F).setMinMaxHeight(0.3F, 0.9F));
Biomes.bambooForest = Optional.of((new BiomeGenBambooForest(BOPConfigurationIDs.bambooForestID)).setColor(10739795).setBiomeName("Bamboo Forest").setMinMaxHeight(0.2F, 0.4F).setTemperatureRainfall(1.2F, 0.9F));
Biomes.bayou = Optional.of((new BiomeGenBayou(BOPConfigurationIDs.bayouID)).setColor(9154411).setBiomeName("Bayou").func_76733_a(9154376).setMinMaxHeight(0.1F, 0.3F).setTemperatureRainfall(0.5F, 0.9F));
Biomes.beachGravel = Optional.of((new BiomeGenBeachGravel(BOPConfigurationIDs.beachGravelID)).setColor(9210248).setBiomeName("Gravel Beach").setTemperatureRainfall(0.2F, 0.8F).setMinMaxHeight(0.0F, 0.1F));
Biomes.beachOvergrown = Optional.of((new BiomeGenBeachOvergrown(BOPConfigurationIDs.beachOvergrownID)).setColor(10200432).setBiomeName("Overgrown Beach").setTemperatureRainfall(0.8F, 0.5F).setMinMaxHeight(0.0F, 0.1F));
Biomes.birchForest = Optional.of((new BiomeGenBirchForest(BOPConfigurationIDs.birchForestID)).setColor(8431445).setBiomeName("Birch Forest").func_76733_a(5159473).setTemperatureRainfall(0.4F, 0.3F));
Biomes.bog = Optional.of((new BiomeGenBog(BOPConfigurationIDs.bogID)).setColor(14193503).setBiomeName("Bog").func_76733_a(9154376).setMinMaxHeight(0.3F, 0.3F).setTemperatureRainfall(0.8F, 0.9F));
Biomes.borealForest = Optional.of((new BiomeGenBorealForest(BOPConfigurationIDs.borealForestID)).setColor(10467185).setBiomeName("Boreal Forest").func_76733_a(5159473).setMinMaxHeight(0.2F, 1.0F).setTemperatureRainfall(0.6F, 0.7F));
Biomes.brushland = Optional.of((new BiomeGenBrushland(BOPConfigurationIDs.brushlandID)).setColor(13222271).setBiomeName("Brushland").setTemperatureRainfall(2.0F, 0.05F).setMinMaxHeight(0.3F, 0.3F));
Biomes.canyon = Optional.of((new BiomeGenCanyon(BOPConfigurationIDs.canyonID)).setColor(11836528).setBiomeName("Canyon").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(1.5F, 2.0F));
Biomes.canyonRavine = Optional.of((new BiomeGenCanyonRavine(BOPConfigurationIDs.canyonRavineID)).setColor(9337689).setBiomeName("Canyon Ravine").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.4F));
Biomes.chaparral = Optional.of((new BiomeGenChaparral(BOPConfigurationIDs.chaparralID)).setColor(12638301).setBiomeName("Chaparral").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.6F));
Biomes.cherryBlossomGrove = Optional.of((new BiomeGenCherryBlossomGrove(BOPConfigurationIDs.cherryBlossomGroveID)).setColor(16289679).setBiomeName("Cherry Blossom Grove").setMinMaxHeight(0.3F, 0.4F).setTemperatureRainfall(0.7F, 0.8F));
Biomes.coniferousForest = Optional.of((new BiomeGenConiferousForest(BOPConfigurationIDs.coniferousForestID)).setColor(5410656).setBiomeName("Coniferous Forest").func_76733_a(5159473).setTemperatureRainfall(0.5F, 0.4F).setMinMaxHeight(0.2F, 0.8F));
Biomes.coniferousForestSnow = Optional.of((new BiomeGenConiferousForestSnow(BOPConfigurationIDs.coniferousForestSnowID)).setColor(16777215).setBiomeName("Snowy Coniferous Forest").setTemperatureRainfall(0.0F, 0.5F).setMinMaxHeight(0.2F, 0.7F));
Biomes.crag = Optional.of((new BiomeGenCrag(BOPConfigurationIDs.cragID)).setColor(5209457).setBiomeName("Crag").setMinMaxHeight(2.0F, 3.0F).setTemperatureRainfall(0.4F, 0.2F));
Biomes.deadForest = Optional.of((new BiomeGenDeadForest(BOPConfigurationIDs.deadForestID)).setColor(12362085).setBiomeName("Dead Forest").func_76733_a(9154376).setMinMaxHeight(0.2F, 0.7F).setTemperatureRainfall(1.2F, 0.1F));
Biomes.deadForestSnow = Optional.of((new BiomeGenDeadForestSnow(BOPConfigurationIDs.deadForestSnowID)).setColor(16777215).setBiomeName("Snowy Dead Forest").func_76733_a(9154376).setEnableSnow().setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.2F, 0.7F));
Biomes.deadSwamp = Optional.of((new BiomeGenDeadSwamp(BOPConfigurationIDs.deadSwampID)).setColor(6713420).setBiomeName("Dead Swamp").func_76733_a(9154376).setMinMaxHeight(0.1F, 0.2F).setTemperatureRainfall(0.8F, 0.9F));
Biomes.deadlands = Optional.of((new BiomeGenDeadlands(BOPConfigurationIDs.deadlandsID)).setColor(9849675).setBiomeName("Deadlands").setDisableRain().func_76733_a(9154376).setMinMaxHeight(0.1F, 0.5F).setTemperatureRainfall(2.0F, 0.05F));
Biomes.deciduousForest = Optional.of((new BiomeGenDeciduousForest(BOPConfigurationIDs.deciduousForestID)).setColor(12695369).setBiomeName("Deciduous Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F));
Biomes.dunes = Optional.of((new BiomeGenDunes(BOPConfigurationIDs.dunesID)).setColor(15064744).setBiomeName("Dunes").setDisableRain().setTemperatureRainfall(2.0F, 0.05F).setMinMaxHeight(0.5F, 1.3F));
Biomes.fen = Optional.of((new BiomeGenFen(BOPConfigurationIDs.fenID)).setColor(12240001).setBiomeName("Fen").setTemperatureRainfall(0.4F, 0.4F).setMinMaxHeight(0.2F, 0.4F));
Biomes.field = Optional.of((new BiomeGenField(BOPConfigurationIDs.fieldID)).setColor(4044093).setBiomeName("Field").setTemperatureRainfall(0.6F, 0.7F).setMinMaxHeight(0.3F, 0.3F));
Biomes.fieldForest = Optional.of((new BiomeGenFieldForest(BOPConfigurationIDs.fieldForestID)).setColor(3380787).setBiomeName("Forested Field").setTemperatureRainfall(0.6F, 0.7F).setMinMaxHeight(0.3F, 0.3F));
Biomes.frostForest = Optional.of((new BiomeGenFrostForest(BOPConfigurationIDs.frostForestID)).setColor(11261628).setBiomeName("Frost Forest").setEnableSnow().setTemperatureRainfall(0.0F, 0.5F).setMinMaxHeight(0.3F, 0.4F));
Biomes.fungiForest = Optional.of((new BiomeGenFungiForest(BOPConfigurationIDs.fungiForestID)).setColor(15792496).setBiomeName("Fungi Forest").func_76733_a(5159473).setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(0.2F, 0.5F));
Biomes.garden = Optional.of((new BiomeGenGarden(BOPConfigurationIDs.gardenID)).setColor(7656308).setBiomeName("Garden").setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.3F, 0.4F));
Biomes.glacier = Optional.of((new BiomeGenGlacier(BOPConfigurationIDs.glacierID)).setColor(11582425).setBiomeName("Glacier").setEnableSnow().setMinMaxHeight(0.4F, 0.8F).setTemperatureRainfall(0.0F, 0.5F));
Biomes.grassland = Optional.of((new BiomeGenGrassland(BOPConfigurationIDs.grasslandID)).setColor(8379261).setBiomeName("Grassland").setTemperatureRainfall(0.7F, 0.7F).setMinMaxHeight(0.2F, 0.5F));
Biomes.grove = Optional.of((new BiomeGenGrove(BOPConfigurationIDs.groveID)).setColor(5341009).setBiomeName("Grove").setTemperatureRainfall(0.4F, 0.8F).setMinMaxHeight(0.3F, 0.4F));
Biomes.heathland = Optional.of((new BiomeGenHeathland(BOPConfigurationIDs.heathlandID)).setColor(13550967).setBiomeName("Heathland").func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.1F).setMinMaxHeight(0.3F, 0.4F));
Biomes.highland = Optional.of((new BiomeGenHighland(BOPConfigurationIDs.highlandID)).setColor(8170854).setBiomeName("Highland").setMinMaxHeight(0.9F, 1.9F).setTemperatureRainfall(0.5F, 0.5F));
Biomes.hotSprings = Optional.of((new BiomeGenHotSprings(BOPConfigurationIDs.hotSpringsID)).setColor(9371647).setBiomeName("Hot Springs").setMinMaxHeight(0.2F, 0.5F).setTemperatureRainfall(0.5F, 0.7F));
Biomes.icyHills = Optional.of((new BiomeGenIcyHills(BOPConfigurationIDs.icyHillsID)).setColor(9355263).setBiomeName("Icy Hills").setEnableSnow().setTemperatureRainfall(0.0F, 0.5F).setMinMaxHeight(0.3F, 0.8F));
Biomes.jadeCliffs = Optional.of((new BiomeGenJadeCliffs(BOPConfigurationIDs.jadeCliffsID)).setColor(9096298).setBiomeName("Jade Cliffs").setTemperatureRainfall(0.5F, 0.1F).setMinMaxHeight(0.5F, 1.5F));
Biomes.lavenderFields = Optional.of((new BiomeGenLavenderFields(BOPConfigurationIDs.lavenderFieldsID)).setColor(11035852).setBiomeName("Lavender Fields").setTemperatureRainfall(0.6F, 0.7F).setMinMaxHeight(0.3F, 0.3F));
Biomes.lushDesert = Optional.of((new BiomeGenLushDesert(BOPConfigurationIDs.lushDesertID)).setColor(9087277).setBiomeName("Lush Desert").setTemperatureRainfall(0.8F, 0.2F).setMinMaxHeight(0.2F, 0.9F));
Biomes.lushSwamp = Optional.of((new BiomeGenLushSwamp(BOPConfigurationIDs.lushSwampID)).setColor(5746228).setBiomeName("Lush Swamp").func_76733_a(9154376).setMinMaxHeight(0.2F, 0.3F).setTemperatureRainfall(0.7F, 1.0F));
Biomes.mangrove = Optional.of((new BiomeGenMangrove(BOPConfigurationIDs.mangroveID)).setColor(7251289).setBiomeName("Mangrove").setMinMaxHeight(0.1F, 0.3F).setTemperatureRainfall(0.8F, 0.9F));
Biomes.mapleWoods = Optional.of((new BiomeGenMapleWoods(BOPConfigurationIDs.mapleWoodsID)).setColor(6988649).setBiomeName("Maple Woods").func_76733_a(5159473).setTemperatureRainfall(0.2F, 0.8F).setMinMaxHeight(0.3F, 0.6F));
Biomes.marsh = Optional.of((new BiomeGenMarsh(BOPConfigurationIDs.marshID)).setColor(6725742).setBiomeName("Marsh").setMinMaxHeight(0.2F, 0.2F).setTemperatureRainfall(0.5F, 0.9F));
Biomes.meadow = Optional.of((new BiomeGenMeadow(BOPConfigurationIDs.meadowID)).setColor(6533741).setBiomeName("Meadow").setTemperatureRainfall(0.7F, 0.7F));
Biomes.meadowForest = Optional.of((new BiomeGenMeadowForest(BOPConfigurationIDs.meadowForestID)).setColor(5543515).setBiomeName("Meadow Forest").setTemperatureRainfall(0.7F, 0.7F));
Biomes.mesa = Optional.of((new BiomeGenMesa(BOPConfigurationIDs.mesaID)).setColor(13067319).setBiomeName("Mesa").setDisableRain().setTemperatureRainfall(2.0F, 0.05F).setMinMaxHeight(0.4F, 2.0F));
Biomes.moor = Optional.of((new BiomeGenMoor(BOPConfigurationIDs.moorID)).setColor(6394725).setBiomeName("Moor").setTemperatureRainfall(0.5F, 1.0F).setMinMaxHeight(0.7F, 0.8F));
Biomes.mountain = Optional.of((new BiomeGenMountain(BOPConfigurationIDs.mountainID)).setColor(8430421).setBiomeName("Mountain").setTemperatureRainfall(0.5F, 0.1F).setMinMaxHeight(1.0F, 1.5F));
Biomes.mysticGrove = Optional.of((new BiomeGenMysticGrove(BOPConfigurationIDs.mysticGroveID)).setColor(6934491).setBiomeName("Mystic Grove").func_76733_a(5159473).setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(0.3F, 0.8F));
Biomes.mysticGroveThin = Optional.of((new BiomeGenMysticGroveThin(BOPConfigurationIDs.mysticGroveThinID)).setColor(5481645).setBiomeName("Thinned Mystic Grove").func_76733_a(5159473).setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(0.1F, 0.3F));
Biomes.netherBase = Optional.of((new BiomeGenNetherBase(BOPConfigurationIDs.netherBaseID)).setColor(16711680).setBiomeName("Nether").setDisableRain().setTemperatureRainfall(2.0F, 0.0F));
Biomes.netherGarden = Optional.of((new BiomeGenNetherGarden(BOPConfigurationIDs.netherGardenID)).setColor(10331695).setBiomeName("Undergarden").setDisableRain().setTemperatureRainfall(2.0F, 0.0F));
Biomes.netherDesert = Optional.of((new BiomeGenNetherDesert(BOPConfigurationIDs.netherDesertID)).setColor(7691854).setBiomeName("Corrupted Sands").setDisableRain().setTemperatureRainfall(2.0F, 0.0F));
Biomes.netherLava = Optional.of((new BiomeGenNetherLava(BOPConfigurationIDs.netherLavaID)).setColor(14247446).setBiomeName("Phantasmagoric Inferno").setDisableRain().setTemperatureRainfall(2.0F, 0.0F));
Biomes.netherBone = Optional.of((new BiomeGenNetherBone(BOPConfigurationIDs.netherBoneID)).setColor(15657658).setBiomeName("Boneyard").setDisableRain().setTemperatureRainfall(2.0F, 0.0F));
Biomes.netherBlood = Optional.of((new BiomeGenNetherBlood(BOPConfigurationIDs.netherBloodID)).setColor(11091006).setBiomeName("Bloody Heap").setDisableRain().setTemperatureRainfall(2.0F, 0.0F));
Biomes.oasis = Optional.of((new BiomeGenOasis(BOPConfigurationIDs.oasisID)).setColor(7712283).setBiomeName("Oasis").setTemperatureRainfall(0.9F, 0.7F).setMinMaxHeight(0.3F, 0.4F));
Biomes.oceanAbyss = Optional.of((new BiomeGenOceanAbyss(BOPConfigurationIDs.oceanAbyssID)).setColor(53).setBiomeName("Oceanic Abyss").setMinMaxHeight(-1.65F, 0.0F).setTemperatureRainfall(0.5F, 0.9F));
Biomes.oceanCoral = Optional.of((new BiomeGenOceanCoral(BOPConfigurationIDs.oceanCoralID)).setColor(18285).setBiomeName("Coral Reef").setMinMaxHeight(-0.1F, 0.0F).setTemperatureRainfall(0.5F, 0.9F));
Biomes.oceanKelp = Optional.of((new BiomeGenOceanKelp(BOPConfigurationIDs.oceanKelpID)).setColor(27468).setBiomeName("Kelp Forest").setMinMaxHeight(-0.4F, -0.1F).setTemperatureRainfall(0.5F, 0.9F));
Biomes.ominousWoods = Optional.of((new BiomeGenOminousWoods(BOPConfigurationIDs.ominousWoodsID)).setColor(4145489).setBiomeName("Ominous Woods").func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.9F).setMinMaxHeight(0.1F, 0.3F));
Biomes.ominousWoodsThick = Optional.of((new BiomeGenOminousWoodsThick(BOPConfigurationIDs.ominousWoodsThickID)).setColor(2698037).setBiomeName("Thick Ominous Woods").func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.9F).setMinMaxHeight(0.4F, 0.8F));
Biomes.orchard = Optional.of((new BiomeGenOrchard(BOPConfigurationIDs.orchardID)).setColor(14024557).setBiomeName("Orchard").setTemperatureRainfall(0.8F, 0.4F));
Biomes.originValley = Optional.of((new BiomeGenOriginValley(BOPConfigurationIDs.originValleyID)).setColor(10341485).setBiomeName("Origin Valley").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.2F, 0.6F));
Biomes.outback = Optional.of((new BiomeGenOutback(BOPConfigurationIDs.outbackID)).setColor(10843716).setBiomeName("Outback").setTemperatureRainfall(0.8F, 0.05F).setMinMaxHeight(0.3F, 0.4F));
Biomes.overgrownGreens = Optional.of((new BiomeGenOvergrownGreens(BOPConfigurationIDs.overgrownGreensID)).setColor(11992926).setBiomeName("Overgrown Greens").func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.8F).setMinMaxHeight(0.3F, 0.4F));
Biomes.pasture = Optional.of((new BiomeGenPasture(BOPConfigurationIDs.pastureID)).setColor(16176475).setBiomeName("Pasture").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.4F));
Biomes.pastureMeadow = Optional.of((new BiomeGenPastureMeadow(BOPConfigurationIDs.pastureMeadowID)).setColor(13166666).setBiomeName("Pasture Meadow").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.4F));
Biomes.pastureThin = Optional.of((new BiomeGenPastureThin(BOPConfigurationIDs.pastureThinID)).setColor(16249445).setBiomeName("Thinned Pasture").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.4F));
Biomes.polar = Optional.of((new BiomeGenPolar(BOPConfigurationIDs.polarID)).setColor(7842303).setBiomeName("Polar").setMinMaxHeight(-0.5F, 0.0F).setTemperatureRainfall(0.0F, 0.5F));
Biomes.prairie = Optional.of((new BiomeGenPrairie(BOPConfigurationIDs.prairieID)).setColor(13165952).setBiomeName("Prairie").func_76733_a(5159473).setTemperatureRainfall(0.9F, 0.6F).setMinMaxHeight(0.3F, 0.4F));
Biomes.promisedLandForest = Optional.of((new BiomeGenPromisedLandForest(BOPConfigurationIDs.promisedLandForestID)).setColor(7925125).setBiomeName("Wonderous Woods").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 2.0F));
Biomes.promisedLandPlains = Optional.of((new BiomeGenPromisedLandPlains(BOPConfigurationIDs.promisedLandPlainsID)).setColor(13433204).setBiomeName("Majestic Meadow").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 2.0F));
Biomes.promisedLandSwamp = Optional.of((new BiomeGenPromisedLandSwamp(BOPConfigurationIDs.promisedLandSwampID)).setColor(3447145).setBiomeName("Blessed Bog").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 2.0F));
Biomes.quagmire = Optional.of((new BiomeGenQuagmire(BOPConfigurationIDs.quagmireID)).setColor(5257771).setBiomeName("Quagmire").func_76733_a(9154376).setMinMaxHeight(0.2F, 0.3F).setTemperatureRainfall(0.8F, 0.9F));
Biomes.rainforest = Optional.of((new BiomeGenRainforest(BOPConfigurationIDs.rainforestID)).setColor(1368687).setBiomeName("Rainforest").func_76733_a(5470985).setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.4F, 1.8F));
Biomes.redwoodForest = Optional.of((new BiomeGenRedwoodForest(BOPConfigurationIDs.redwoodForestID)).setColor(7187004).setBiomeName("Redwood Forest").func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.4F));
Biomes.sacredSprings = Optional.of((new BiomeGenSacredSprings(BOPConfigurationIDs.sacredSpringsID)).setColor(39259).setBiomeName("Sacred Springs").func_76733_a(9154376).setMinMaxHeight(0.4F, 1.2F).setTemperatureRainfall(1.2F, 0.9F));
Biomes.savanna = Optional.of((new BiomeGenSavanna(BOPConfigurationIDs.savannaID)).setColor(10528298).setBiomeName("Savanna").setTemperatureRainfall(1.5F, 0.1F).setMinMaxHeight(0.3F, 0.4F));
Biomes.savannaPlateau = Optional.of((new BiomeGenSavannaPlateau(BOPConfigurationIDs.savannaPlateauID)).setColor(12106801).setBiomeName("Savanna Plateau").setTemperatureRainfall(1.5F, 0.1F).setMinMaxHeight(0.9F, 0.9F));
Biomes.scrubland = Optional.of((new BiomeGenScrubland(BOPConfigurationIDs.scrublandID)).setColor(11445290).setBiomeName("Scrubland").setTemperatureRainfall(1.2F, 0.05F).setMinMaxHeight(0.3F, 0.5F));
Biomes.seasonalForest = Optional.of((new BiomeGenSeasonalForest(BOPConfigurationIDs.seasonalForestID)).setColor(12502092).setBiomeName("Seasonal Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.3F, 0.7F));
Biomes.seasonalSpruceForest = Optional.of((new BiomeGenSeasonalSpruceForest(BOPConfigurationIDs.seasonalSpruceForestID)).setColor(10067517).setBiomeName("Seasonal Spruce Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.6F, 0.9F));
Biomes.shield = Optional.of((new BiomeGenShield(BOPConfigurationIDs.shieldID)).setColor(6586168).setBiomeName("Shield").func_76733_a(9154376).setMinMaxHeight(0.1F, 0.3F).setTemperatureRainfall(0.5F, 0.8F));
Biomes.shore = Optional.of((new BiomeGenShore(BOPConfigurationIDs.shoreID)).setColor(9286496).setBiomeName("Shore").setMinMaxHeight(-1.0F, 0.4F).setTemperatureRainfall(0.8F, 0.4F));
Biomes.shrubland = Optional.of((new BiomeGenShrubland(BOPConfigurationIDs.shrublandID)).setColor(8168286).setBiomeName("Shrubland").setMinMaxHeight(0.2F, 0.2F).setTemperatureRainfall(0.6F, 0.05F));
Biomes.shrublandForest = Optional.of((new BiomeGenShrublandForest(BOPConfigurationIDs.shrublandForestID)).setColor(6916431).setBiomeName("Thick Shrubland").setMinMaxHeight(0.2F, 0.2F).setTemperatureRainfall(0.6F, 0.05F));
Biomes.silkglades = Optional.of((new BiomeGenSilkglades(BOPConfigurationIDs.silkgladesID)).setColor(13420973).setBiomeName("Silkglades").func_76733_a(9154376).setMinMaxHeight(0.3F, 0.3F).setTemperatureRainfall(0.5F, 0.9F));
Biomes.sludgepit = Optional.of((new BiomeGenSludgepit(BOPConfigurationIDs.sludgepitID)).setColor(7627817).setBiomeName("Sludgepit").func_76733_a(9154376).setMinMaxHeight(0.1F, 0.3F).setTemperatureRainfall(0.8F, 0.9F));
Biomes.spruceWoods = Optional.of((new BiomeGenSpruceWoods(BOPConfigurationIDs.spruceWoodsID)).setColor(6396257).setBiomeName("Spruce Woods").func_76733_a(5159473).setTemperatureRainfall(0.6F, 0.7F));
Biomes.steppe = Optional.of((new BiomeGenSteppe(BOPConfigurationIDs.steppeID)).setColor(13413215).setBiomeName("Steppe").setTemperatureRainfall(2.0F, 0.05F).setMinMaxHeight(0.3F, 0.4F));
Biomes.temperateRainforest = Optional.of((new BiomeGenTemperateRainforest(BOPConfigurationIDs.temperateRainforestID)).setColor(12311907).setBiomeName("Temperate Rainforest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.2F, 1.2F));
Biomes.thicket = Optional.of((new BiomeGenThicket(BOPConfigurationIDs.thicketID)).setColor(7248193).setBiomeName("Thicket").func_76733_a(5159473).setTemperatureRainfall(0.6F, 0.2F).setMinMaxHeight(0.2F, 0.2F));
Biomes.timber = Optional.of((new BiomeGenTimber(BOPConfigurationIDs.timberID)).setColor(10923366).setBiomeName("Timber").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.3F, 0.4F));
Biomes.timberThin = Optional.of((new BiomeGenTimberThin(BOPConfigurationIDs.timberThinID)).setColor(12304754).setBiomeName("Thinned Timber").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.3F, 0.4F));
Biomes.tropicalRainforest = Optional.of((new BiomeGenTropicalRainforest(BOPConfigurationIDs.tropicalRainforestID)).setColor(8970560).setBiomeName("Tropical Rainforest").setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.3F, 0.7F));
Biomes.tropics = Optional.of((new BiomeGenTropics(BOPConfigurationIDs.tropicsID)).setColor(2211330).setBiomeName("Tropics").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.0F, 0.4F));
Biomes.tropicsMountain = Optional.of((new BiomeGenTropics(BOPConfigurationIDs.tropicsMountainID)).setColor(2544388).setBiomeName("Tropics Mountain").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.7F, 1.2F));
Biomes.tundra = Optional.of((new BiomeGenTundra(BOPConfigurationIDs.tundraID)).setColor(11371606).setBiomeName("Tundra").setTemperatureRainfall(0.2F, 0.8F).setMinMaxHeight(0.1F, 0.3F));
Biomes.volcano = Optional.of((new BiomeGenVolcano(BOPConfigurationIDs.volcanoID)).setColor(6645093).setBiomeName("Volcano").setDisableRain().setMinMaxHeight(0.6F, 1.2F).setTemperatureRainfall(2.0F, 0.05F));
Biomes.wasteland = Optional.of((new BiomeGenWasteland(BOPConfigurationIDs.wastelandID)).setColor(5919808).setBiomeName("Wasteland").setDisableRain().setTemperatureRainfall(2.0F, 0.05F).setMinMaxHeight(0.3F, 0.4F));
Biomes.wetland = Optional.of((new BiomeGenWetland(BOPConfigurationIDs.wetlandID)).setColor(5215831).setBiomeName("Wetland").func_76733_a(9154376).setMinMaxHeight(0.3F, 0.5F).setTemperatureRainfall(0.8F, 0.9F));
Biomes.woodland = Optional.of((new BiomeGenWoodland(BOPConfigurationIDs.woodlandID)).setColor(8694061).setBiomeName("Woodland").func_76733_a(5159473).setTemperatureRainfall(1.7F, 0.2F).setMinMaxHeight(0.3F, 0.7F));
Biomes.plainsNew = Optional.of((new BiomeGenPlainsNew(BOPConfigurationIDs.plainsNewID)).setColor(9286496).setBiomeName("Plains").setTemperatureRainfall(0.8F, 0.4F));
Biomes.desertNew = Optional.of((new BiomeGenDesertNew(BOPConfigurationIDs.desertNewID)).setColor(16421912).setBiomeName("Desert").setDisableRain().setTemperatureRainfall(2.0F, 0.05F).setMinMaxHeight(0.2F, 0.3F));
Biomes.extremeHillsNew = Optional.of((new BiomeGenHillsNew(BOPConfigurationIDs.extremeHillsNewID)).setColor(6316128).setBiomeName("Extreme Hills").setMinMaxHeight(1.0F, 2.0F).setTemperatureRainfall(0.2F, 0.3F));
Biomes.forestNew = Optional.of((new BiomeGenForestNew(BOPConfigurationIDs.forestNewID)).setColor(353825).setBiomeName("Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F));
Biomes.forestHillsNew = Optional.of((new BiomeGenForestNew(BOPConfigurationIDs.forestHillsNewID)).setColor(353825).setBiomeName("ForestHills").func_76733_a(5159473).setMinMaxHeight(0.8F, 1.0F).setTemperatureRainfall(0.7F, 0.8F));
Biomes.taigaNew = Optional.of((new BiomeGenTaigaNew(BOPConfigurationIDs.taigaNewID)).setColor(747097).setBiomeName("Taiga").func_76733_a(5159473).setEnableSnow().setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.3F, 0.5F));
Biomes.taigaHillsNew = Optional.of((new BiomeGenTaigaNew(BOPConfigurationIDs.taigaHillsNewID)).setColor(747097).setBiomeName("TaigaHills").func_76733_a(5159473).setEnableSnow().setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.8F, 1.0F));
Biomes.swamplandNew = Optional.of((new BiomeGenSwampNew(BOPConfigurationIDs.swamplandNewID)).setColor(522674).setBiomeName("Swampland").func_76733_a(9154376).setMinMaxHeight(0.1F, 0.3F).setTemperatureRainfall(0.8F, 0.9F));
Biomes.jungleNew = Optional.of((new BiomeGenJungleNew(BOPConfigurationIDs.jungleNewID)).setColor(5470985).setBiomeName("Jungle").func_76733_a(5470985).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.4F, 0.5F));
Biomes.jungleHillsNew = Optional.of((new BiomeGenJungleNew(BOPConfigurationIDs.jungleHillsNewID)).setColor(5470985).setBiomeName("JungleHills").func_76733_a(5470985).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.9F, 1.2F));
}
private static void addToBiomeDictionary()
{
BiomeDictionary.registerBiomeType(Biomes.alps.get(), Type.FROZEN, Type.MOUNTAIN);
BiomeDictionary.registerBiomeType(Biomes.alpsBase.get(), Type.FROZEN, Type.MOUNTAIN, Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.alpsForest.get(), Type.FROZEN, Type.MOUNTAIN);
BiomeDictionary.registerBiomeType(Biomes.arctic.get(), Type.FROZEN, Type.WASTELAND);
BiomeDictionary.registerBiomeType(Biomes.autumnHills.get(), Type.FOREST, Type.HILLS);
BiomeDictionary.registerBiomeType(Biomes.badlands.get(), Type.DESERT, Type.WASTELAND);
BiomeDictionary.registerBiomeType(Biomes.bambooForest.get(), Type.JUNGLE, Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.bayou.get(), Type.SWAMP, Type.WATER);
BiomeDictionary.registerBiomeType(Biomes.beachGravel.get(), Type.BEACH);
BiomeDictionary.registerBiomeType(Biomes.beachOvergrown.get(), Type.BEACH, Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.birchForest.get(), Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.bog.get(), Type.SWAMP, Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.borealForest.get(), Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.brushland.get(), Type.DESERT, Type.FOREST, Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.canyon.get(), Type.DESERT, Type.MOUNTAIN, Type.HILLS);
BiomeDictionary.registerBiomeType(Biomes.canyonRavine.get(), Type.DESERT, Type.HILLS);
BiomeDictionary.registerBiomeType(Biomes.chaparral.get(), Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.cherryBlossomGrove.get(), Type.MAGICAL, Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.coniferousForest.get(), Type.FOREST, Type.HILLS);
BiomeDictionary.registerBiomeType(Biomes.coniferousForestSnow.get(), Type.FROZEN, Type.FOREST, Type.HILLS);
BiomeDictionary.registerBiomeType(Biomes.crag.get(), Type.WASTELAND, Type.MOUNTAIN);
BiomeDictionary.registerBiomeType(Biomes.deadForest.get(), Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.deadForestSnow.get(), Type.FOREST, Type.FROZEN);
BiomeDictionary.registerBiomeType(Biomes.deadlands.get(), Type.WASTELAND);
BiomeDictionary.registerBiomeType(Biomes.deadSwamp.get(), Type.SWAMP);
BiomeDictionary.registerBiomeType(Biomes.deciduousForest.get(), Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.dunes.get(), Type.BEACH, Type.DESERT, Type.HILLS);
BiomeDictionary.registerBiomeType(Biomes.fen.get(), Type.FOREST, Type.SWAMP);
BiomeDictionary.registerBiomeType(Biomes.field.get(), Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.fieldForest.get(), Type.PLAINS, Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.frostForest.get(), Type.FROZEN, Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.fungiForest.get(), Type.MAGICAL, Type.MUSHROOM, Type.FOREST, Type.SWAMP);
BiomeDictionary.registerBiomeType(Biomes.garden.get(), Type.MAGICAL, Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.glacier.get(), Type.FROZEN, Type.HILLS);
BiomeDictionary.registerBiomeType(Biomes.grassland.get(), Type.PLAINS, Type.SWAMP, Type.HILLS);
BiomeDictionary.registerBiomeType(Biomes.grove.get(), Type.FOREST, Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.heathland.get(), Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.highland.get(), Type.HILLS, Type.MOUNTAIN);
BiomeDictionary.registerBiomeType(Biomes.hotSprings.get(), Type.HILLS, Type.FOREST, Type.WATER);
BiomeDictionary.registerBiomeType(Biomes.icyHills.get(), Type.FROZEN, Type.HILLS);
BiomeDictionary.registerBiomeType(Biomes.jadeCliffs.get(), Type.FOREST, Type.MOUNTAIN);
BiomeDictionary.registerBiomeType(Biomes.lavenderFields.get(), Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.lushDesert.get(), Type.DESERT, Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.lushSwamp.get(), Type.SWAMP, Type.WATER);
BiomeDictionary.registerBiomeType(Biomes.mangrove.get(), Type.WATER, Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.mapleWoods.get(), Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.marsh.get(), Type.SWAMP, Type.WATER);
BiomeDictionary.registerBiomeType(Biomes.meadow.get(), Type.FOREST, Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.meadowForest.get(), Type.FOREST, Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.mesa.get(), Type.DESERT, Type.WASTELAND, Type.MOUNTAIN);
BiomeDictionary.registerBiomeType(Biomes.moor.get(), Type.HILLS, Type.SWAMP);
BiomeDictionary.registerBiomeType(Biomes.mountain.get(), Type.MOUNTAIN);
BiomeDictionary.registerBiomeType(Biomes.mysticGrove.get(), Type.MAGICAL, Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.mysticGroveThin.get(), Type.MAGICAL, Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.netherBase.get(), Type.NETHER);
BiomeDictionary.registerBiomeType(Biomes.netherGarden.get(), Type.NETHER, Type.JUNGLE);
BiomeDictionary.registerBiomeType(Biomes.netherDesert.get(), Type.NETHER, Type.DESERT);
BiomeDictionary.registerBiomeType(Biomes.netherLava.get(), Type.NETHER);
BiomeDictionary.registerBiomeType(Biomes.netherBone.get(), Type.NETHER, Type.WASTELAND);
BiomeDictionary.registerBiomeType(Biomes.netherBlood.get(), Type.NETHER);
BiomeDictionary.registerBiomeType(Biomes.oasis.get(), Type.DESERT, Type.JUNGLE);
BiomeDictionary.registerBiomeType(Biomes.oceanAbyss.get(), Type.WATER);
BiomeDictionary.registerBiomeType(Biomes.oceanCoral.get(), Type.WATER);
BiomeDictionary.registerBiomeType(Biomes.oceanKelp.get(), Type.WATER, Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.ominousWoods.get(), Type.MAGICAL);
BiomeDictionary.registerBiomeType(Biomes.ominousWoodsThick.get(), Type.MAGICAL);
BiomeDictionary.registerBiomeType(Biomes.orchard.get(), Type.FOREST, Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.outback.get(), Type.DESERT, Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.overgrownGreens.get(), Type.JUNGLE, Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.pasture.get(), Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.pastureThin.get(), Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.pastureMeadow.get(), Type.PLAINS, Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.polar.get(), Type.FROZEN, Type.WATER);
BiomeDictionary.registerBiomeType(Biomes.prairie.get(), Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.promisedLandForest.get(), Type.FOREST, Type.MAGICAL);
BiomeDictionary.registerBiomeType(Biomes.promisedLandPlains.get(), Type.PLAINS, Type.MAGICAL);
BiomeDictionary.registerBiomeType(Biomes.promisedLandSwamp.get(), Type.SWAMP, Type.MAGICAL);
BiomeDictionary.registerBiomeType(Biomes.quagmire.get(), Type.WASTELAND, Type.SWAMP);
BiomeDictionary.registerBiomeType(Biomes.rainforest.get(), Type.JUNGLE, Type.HILLS, Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.redwoodForest.get(), Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.sacredSprings.get(), Type.MOUNTAIN, Type.FOREST, Type.MAGICAL);
BiomeDictionary.registerBiomeType(Biomes.savanna.get(), Type.DESERT, Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.savannaPlateau.get(), Type.DESERT, Type.PLAINS, Type.HILLS);
BiomeDictionary.registerBiomeType(Biomes.scrubland.get(), Type.DESERT, Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.seasonalForest.get(), Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.seasonalSpruceForest.get(), Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.shield.get(), Type.FOREST, Type.WATER);
BiomeDictionary.registerBiomeType(Biomes.shrubland.get(), Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.shrublandForest.get(), Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.silkglades.get(), Type.SWAMP, Type.WASTELAND);
BiomeDictionary.registerBiomeType(Biomes.sludgepit.get(), Type.SWAMP, Type.FOREST, Type.WASTELAND);
BiomeDictionary.registerBiomeType(Biomes.spruceWoods.get(), Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.steppe.get(), Type.PLAINS, Type.DESERT);
BiomeDictionary.registerBiomeType(Biomes.temperateRainforest.get(), Type.FOREST, Type.HILLS);
BiomeDictionary.registerBiomeType(Biomes.thicket.get(), Type.PLAINS, Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.timber.get(), Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.timberThin.get(), Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.tropicalRainforest.get(), Type.JUNGLE);
BiomeDictionary.registerBiomeType(Biomes.tropics.get(), Type.JUNGLE, Type.WATER);
BiomeDictionary.registerBiomeType(Biomes.tropicsMountain.get(), Type.JUNGLE, Type.WATER);
BiomeDictionary.registerBiomeType(Biomes.tundra.get(), Type.FROZEN, Type.WASTELAND);
BiomeDictionary.registerBiomeType(Biomes.volcano.get(), Type.WASTELAND, Type.MOUNTAIN);
BiomeDictionary.registerBiomeType(Biomes.wasteland.get(), Type.WASTELAND);
BiomeDictionary.registerBiomeType(Biomes.wetland.get(), Type.SWAMP, Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.woodland.get(), Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.plainsNew.get(), Type.PLAINS);
BiomeDictionary.registerBiomeType(Biomes.desertNew.get(), Type.DESERT);
BiomeDictionary.registerBiomeType(Biomes.forestNew.get(), Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.forestHillsNew.get(), Type.FOREST, Type.HILLS);
BiomeDictionary.registerBiomeType(Biomes.extremeHillsNew.get(), Type.HILLS, Type.MOUNTAIN);
BiomeDictionary.registerBiomeType(Biomes.taigaNew.get(), Type.FROZEN, Type.FOREST);
BiomeDictionary.registerBiomeType(Biomes.taigaHillsNew.get(), Type.FROZEN, Type.FOREST, Type.HILLS);
BiomeDictionary.registerBiomeType(Biomes.swamplandNew.get(), Type.SWAMP, Type.WATER);
BiomeDictionary.registerBiomeType(Biomes.jungleNew.get(), Type.JUNGLE);
BiomeDictionary.registerBiomeType(Biomes.jungleHillsNew.get(), Type.JUNGLE, Type.HILLS);
}
private static void addSpawnBiomes()
{
addSpawnBiome(Biomes.alps);
addSpawnBiome(Biomes.arctic);
addSpawnBiome(Biomes.autumnHills);
addSpawnBiome(Biomes.badlands);
addSpawnBiome(Biomes.bambooForest);
addSpawnBiome(Biomes.bayou);
addSpawnBiome(Biomes.birchForest);
addSpawnBiome(Biomes.bog);
addSpawnBiome(Biomes.borealForest);
addSpawnBiome(Biomes.brushland);
addSpawnBiome(Biomes.canyon);
addSpawnBiome(Biomes.chaparral);
addSpawnBiome(Biomes.cherryBlossomGrove);
addSpawnBiome(Biomes.coniferousForest);
addSpawnBiome(Biomes.coniferousForestSnow);
addSpawnBiome(Biomes.deadForest);
addSpawnBiome(Biomes.deadForestSnow);
addSpawnBiome(Biomes.deadSwamp);
addSpawnBiome(Biomes.deciduousForest);
addSpawnBiome(Biomes.dunes);
addSpawnBiome(Biomes.fen);
addSpawnBiome(Biomes.field);
addSpawnBiome(Biomes.frostForest);
addSpawnBiome(Biomes.glacier);
addSpawnBiome(Biomes.grassland);
addSpawnBiome(Biomes.grove);
addSpawnBiome(Biomes.heathland);
addSpawnBiome(Biomes.highland);
addSpawnBiome(Biomes.jadeCliffs);
addSpawnBiome(Biomes.lavenderFields);
addSpawnBiome(Biomes.lushDesert);
addSpawnBiome(Biomes.lushSwamp);
addSpawnBiome(Biomes.mangrove);
addSpawnBiome(Biomes.mapleWoods);
addSpawnBiome(Biomes.marsh);
addSpawnBiome(Biomes.meadow);
addSpawnBiome(Biomes.mesa);
addSpawnBiome(Biomes.moor);
addSpawnBiome(Biomes.mountain);
addSpawnBiome(Biomes.oasis);
addSpawnBiome(Biomes.outback);
addSpawnBiome(Biomes.pasture);
addSpawnBiome(Biomes.polar);
addSpawnBiome(Biomes.prairie);
addSpawnBiome(Biomes.quagmire);
addSpawnBiome(Biomes.rainforest);
addSpawnBiome(Biomes.redwoodForest);
addSpawnBiome(Biomes.savanna);
addSpawnBiome(Biomes.scrubland);
addSpawnBiome(Biomes.seasonalForest);
addSpawnBiome(Biomes.shield);
addSpawnBiome(Biomes.shrubland);
addSpawnBiome(Biomes.sludgepit);
addSpawnBiome(Biomes.spruceWoods);
addSpawnBiome(Biomes.temperateRainforest);
addSpawnBiome(Biomes.thicket);
addSpawnBiome(Biomes.timber);
addSpawnBiome(Biomes.tropicalRainforest);
addSpawnBiome(Biomes.tropics);
addSpawnBiome(Biomes.tundra);
addSpawnBiome(Biomes.volcano);
addSpawnBiome(Biomes.wetland);
addSpawnBiome(Biomes.woodland);
addSpawnBiome(Biomes.plainsNew);
addSpawnBiome(Biomes.desertNew);
addSpawnBiome(Biomes.forestNew);
addSpawnBiome(Biomes.extremeHillsNew);
addSpawnBiome(Biomes.taigaNew);
addSpawnBiome(Biomes.swamplandNew);
addSpawnBiome(Biomes.jungleNew);
}
private static void addVillageBiomes()
{
addVillageBiome(Biomes.alps, BOPConfigurationTerrainGen.alpsVillage);
addVillageBiome(Biomes.arctic, BOPConfigurationTerrainGen.arcticVillage);
addVillageBiome(Biomes.autumnHills, BOPConfigurationTerrainGen.autumnHillsVillage);
addVillageBiome(Biomes.badlands, BOPConfigurationTerrainGen.badlandsVillage);
addVillageBiome(Biomes.bambooForest, BOPConfigurationTerrainGen.bambooForestVillage);
addVillageBiome(Biomes.bayou, BOPConfigurationTerrainGen.bayouVillage);
addVillageBiome(Biomes.birchForest, BOPConfigurationTerrainGen.birchForestVillage);
addVillageBiome(Biomes.bog, BOPConfigurationTerrainGen.bogVillage);
addVillageBiome(Biomes.borealForest, BOPConfigurationTerrainGen.borealForestVillage);
addVillageBiome(Biomes.brushland, BOPConfigurationTerrainGen.brushlandVillage);
addVillageBiome(Biomes.canyon, BOPConfigurationTerrainGen.canyonVillage);
addVillageBiome(Biomes.chaparral, BOPConfigurationTerrainGen.chaparralVillage);
addVillageBiome(Biomes.cherryBlossomGrove, BOPConfigurationTerrainGen.cherryBlossomGroveVillage);
addVillageBiome(Biomes.coniferousForest, BOPConfigurationTerrainGen.coniferousForestVillage);
addVillageBiome(Biomes.coniferousForestSnow, BOPConfigurationTerrainGen.coniferousForestSnowVillage);
//addVillageBiome(Biomes.crag, BOPConfigurationTerrainGen.cragVillage);
addVillageBiome(Biomes.deadForest, BOPConfigurationTerrainGen.deadForestVillage);
addVillageBiome(Biomes.deadForestSnow, BOPConfigurationTerrainGen.deadForestSnowVillage);
addVillageBiome(Biomes.deadSwamp, BOPConfigurationTerrainGen.deadSwampVillage);
//addVillageBiome(Biomes.deadlands, BOPConfigurationTerrainGen.deadlandsVillage);
addVillageBiome(Biomes.deciduousForest, BOPConfigurationTerrainGen.deciduousForestVillage);
addVillageBiome(Biomes.dunes, BOPConfigurationTerrainGen.dunesVillage);
addVillageBiome(Biomes.fen, BOPConfigurationTerrainGen.fenVillage);
addVillageBiome(Biomes.field, BOPConfigurationTerrainGen.fieldVillage);
addVillageBiome(Biomes.frostForest, BOPConfigurationTerrainGen.frostForestVillage);
//addVillageBiome(Biomes.fungiForest, BOPConfigurationTerrainGen.fungiForestVillage);
//addVillageBiome(Biomes.garden, BOPConfigurationTerrainGen.gardenVillage);
addVillageBiome(Biomes.glacier, BOPConfigurationTerrainGen.glacierVillage);
addVillageBiome(Biomes.grassland, BOPConfigurationTerrainGen.grasslandVillage);
addVillageBiome(Biomes.grove, BOPConfigurationTerrainGen.groveVillage);
addVillageBiome(Biomes.heathland, BOPConfigurationTerrainGen.heathlandVillage);
addVillageBiome(Biomes.highland, BOPConfigurationTerrainGen.highlandVillage);
addVillageBiome(Biomes.hotSprings, BOPConfigurationTerrainGen.hotSpringsVillage);
//addVillageBiome(Biomes.icyHills, BOPConfigurationTerrainGen.icyHillsVillage);
addVillageBiome(Biomes.jadeCliffs, BOPConfigurationTerrainGen.jadeCliffsVillage);
addVillageBiome(Biomes.lushDesert, BOPConfigurationTerrainGen.lushDesertVillage);
addVillageBiome(Biomes.lushSwamp, BOPConfigurationTerrainGen.lushSwampVillage);
addVillageBiome(Biomes.mangrove, BOPConfigurationTerrainGen.mangroveVillage);
addVillageBiome(Biomes.mapleWoods, BOPConfigurationTerrainGen.mapleWoodsVillage);
addVillageBiome(Biomes.marsh, BOPConfigurationTerrainGen.marshVillage);
addVillageBiome(Biomes.meadow, BOPConfigurationTerrainGen.meadowVillage);
addVillageBiome(Biomes.meadowForest, BOPConfigurationTerrainGen.meadowVillage);
addVillageBiome(Biomes.mesa, BOPConfigurationTerrainGen.mesaVillage);
addVillageBiome(Biomes.moor, BOPConfigurationTerrainGen.moorVillage);
addVillageBiome(Biomes.mountain, BOPConfigurationTerrainGen.mountainVillage);
//addVillageBiome(Biomes.mysticGrove, BOPConfigurationTerrainGen.mysticGroveVillage);
addVillageBiome(Biomes.oasis, BOPConfigurationTerrainGen.oasisVillage);
//addVillageBiome(Biomes.ominousWoods, BOPConfigurationTerrainGen.ominousWoodsVillage);
//addVillageBiome(Biomes.ominousWoodsThick, BOPConfigurationTerrainGen.ominousWoodsVillage);
addVillageBiome(Biomes.orchard, BOPConfigurationTerrainGen.orchardVillage);
//addVillageBiome(Biomes.originValley, BOPConfigurationTerrainGen.originValleyVillage);
addVillageBiome(Biomes.outback, BOPConfigurationTerrainGen.outbackVillage);
addVillageBiome(Biomes.overgrownGreens, BOPConfigurationTerrainGen.overgrownGreensVillage);
addVillageBiome(Biomes.pasture, BOPConfigurationTerrainGen.pastureVillage);
addVillageBiome(Biomes.polar, BOPConfigurationTerrainGen.polarVillage);
addVillageBiome(Biomes.prairie, BOPConfigurationTerrainGen.prairieVillage);
addVillageBiome(Biomes.quagmire, BOPConfigurationTerrainGen.quagmireVillage);
addVillageBiome(Biomes.rainforest, BOPConfigurationTerrainGen.rainforestVillage);
addVillageBiome(Biomes.redwoodForest, BOPConfigurationTerrainGen.redwoodForestVillage);
//addVillageBiome(Biomes.sacredSprings, BOPConfigurationTerrainGen.sacredSpringsVillage);
addVillageBiome(Biomes.savanna, BOPConfigurationTerrainGen.savannaVillage);
addVillageBiome(Biomes.seasonalForest, BOPConfigurationTerrainGen.seasonalForestVillage);
addVillageBiome(Biomes.shield, BOPConfigurationTerrainGen.shieldVillage);
addVillageBiome(Biomes.scrubland, BOPConfigurationTerrainGen.scrublandVillage);
addVillageBiome(Biomes.shrubland, BOPConfigurationTerrainGen.shrublandVillage);
//addVillageBiome(Biomes.silkglades, BOPConfigurationTerrainGen.silkgladesVillage);
addVillageBiome(Biomes.sludgepit, BOPConfigurationTerrainGen.sludgepitVillage);
addVillageBiome(Biomes.spruceWoods, BOPConfigurationTerrainGen.spruceWoodsVillage);
addVillageBiome(Biomes.steppe, BOPConfigurationTerrainGen.steppeVillage);
addVillageBiome(Biomes.temperateRainforest, BOPConfigurationTerrainGen.temperateRainforestVillage);
addVillageBiome(Biomes.thicket, BOPConfigurationTerrainGen.thicketVillage);
addVillageBiome(Biomes.timber, BOPConfigurationTerrainGen.timberVillage);
addVillageBiome(Biomes.tropicalRainforest, BOPConfigurationTerrainGen.tropicalRainforestVillage);
addVillageBiome(Biomes.tropics, BOPConfigurationTerrainGen.tropicsVillage);
addVillageBiome(Biomes.tundra, BOPConfigurationTerrainGen.tundraVillage);
addVillageBiome(Biomes.volcano, BOPConfigurationTerrainGen.volcanoVillage);
//addVillageBiome(Biomes.wasteland, BOPConfigurationTerrainGen.wastelandVillage);
addVillageBiome(Biomes.wetland, BOPConfigurationTerrainGen.wetlandVillage);
addVillageBiome(Biomes.woodland, BOPConfigurationTerrainGen.woodlandVillage);
addVillageBiome(Biomes.plainsNew, BOPConfigurationTerrainGen.plainsVillage);
addVillageBiome(Biomes.desertNew, BOPConfigurationTerrainGen.desertVillage);
addVillageBiome(Biomes.forestNew, BOPConfigurationTerrainGen.forestVillage);
addVillageBiome(Biomes.extremeHillsNew, BOPConfigurationTerrainGen.extremeHillsVillage);
addVillageBiome(Biomes.taigaNew, BOPConfigurationTerrainGen.taigaVillage);
addVillageBiome(Biomes.swamplandNew, BOPConfigurationTerrainGen.swamplandVillage);
addVillageBiome(Biomes.jungleNew, BOPConfigurationTerrainGen.jungleVillage);
}
private static void addStrongholdBiomes()
{
addStrongholdBiome(Biomes.alps);
addStrongholdBiome(Biomes.arctic);
addStrongholdBiome(Biomes.autumnHills);
addStrongholdBiome(Biomes.badlands);
addStrongholdBiome(Biomes.bambooForest);
addStrongholdBiome(Biomes.bayou);
addStrongholdBiome(Biomes.birchForest);
addStrongholdBiome(Biomes.bog);
addStrongholdBiome(Biomes.borealForest);
addStrongholdBiome(Biomes.brushland);
addStrongholdBiome(Biomes.canyon);
addStrongholdBiome(Biomes.chaparral);
addStrongholdBiome(Biomes.cherryBlossomGrove);
addStrongholdBiome(Biomes.coniferousForest);
addStrongholdBiome(Biomes.coniferousForestSnow);
addStrongholdBiome(Biomes.crag);
addStrongholdBiome(Biomes.deadForest);
addStrongholdBiome(Biomes.deadForestSnow);
addStrongholdBiome(Biomes.deadSwamp);
addStrongholdBiome(Biomes.deadlands);
addStrongholdBiome(Biomes.deciduousForest);
addStrongholdBiome(Biomes.dunes);
addStrongholdBiome(Biomes.fen);
addStrongholdBiome(Biomes.field);
addStrongholdBiome(Biomes.frostForest);
addStrongholdBiome(Biomes.fungiForest);
addStrongholdBiome(Biomes.garden);
addStrongholdBiome(Biomes.glacier);
addStrongholdBiome(Biomes.grassland);
addStrongholdBiome(Biomes.grove);
addStrongholdBiome(Biomes.heathland);
addStrongholdBiome(Biomes.highland);
addStrongholdBiome(Biomes.hotSprings);
addStrongholdBiome(Biomes.icyHills);
addStrongholdBiome(Biomes.jadeCliffs);
addStrongholdBiome(Biomes.lavenderFields);
addStrongholdBiome(Biomes.lushDesert);
addStrongholdBiome(Biomes.lushSwamp);
addStrongholdBiome(Biomes.mangrove);
addStrongholdBiome(Biomes.mapleWoods);
addStrongholdBiome(Biomes.marsh);
addStrongholdBiome(Biomes.meadow);
addStrongholdBiome(Biomes.mesa);
addStrongholdBiome(Biomes.moor);
addStrongholdBiome(Biomes.mountain);
addStrongholdBiome(Biomes.mysticGrove);
addStrongholdBiome(Biomes.oasis);
addStrongholdBiome(Biomes.ominousWoods);
addStrongholdBiome(Biomes.orchard);
addStrongholdBiome(Biomes.outback);
addStrongholdBiome(Biomes.overgrownGreens);
addStrongholdBiome(Biomes.pasture);
addStrongholdBiome(Biomes.polar);
addStrongholdBiome(Biomes.prairie);
addStrongholdBiome(Biomes.quagmire);
addStrongholdBiome(Biomes.rainforest);
addStrongholdBiome(Biomes.redwoodForest);
addStrongholdBiome(Biomes.sacredSprings);
addStrongholdBiome(Biomes.savanna);
addStrongholdBiome(Biomes.scrubland);
addStrongholdBiome(Biomes.seasonalForest);
addStrongholdBiome(Biomes.shield);
addStrongholdBiome(Biomes.shrubland);
addStrongholdBiome(Biomes.silkglades);
addStrongholdBiome(Biomes.sludgepit);
addStrongholdBiome(Biomes.spruceWoods);
addStrongholdBiome(Biomes.steppe);
addStrongholdBiome(Biomes.temperateRainforest);
addStrongholdBiome(Biomes.thicket);
addStrongholdBiome(Biomes.timber);
addStrongholdBiome(Biomes.tropicalRainforest);
addStrongholdBiome(Biomes.tropics);
addStrongholdBiome(Biomes.tundra);
addStrongholdBiome(Biomes.volcano);
addStrongholdBiome(Biomes.wasteland);
addStrongholdBiome(Biomes.wetland);
addStrongholdBiome(Biomes.woodland);
addStrongholdBiome(Biomes.plainsNew);
addStrongholdBiome(Biomes.desertNew);
addStrongholdBiome(Biomes.forestNew);
addStrongholdBiome(Biomes.extremeHillsNew);
addStrongholdBiome(Biomes.taigaNew);
addStrongholdBiome(Biomes.swamplandNew);
addStrongholdBiome(Biomes.jungleNew);
}
private static void registerBiomes()
{
if (BOPConfigurationTerrainGen.addToDefault)
{
if (BOPConfigurationBiomeGen.alpsGen) {
registerBiome(Biomes.alps);
}
if (BOPConfigurationBiomeGen.arcticGen) {
registerBiome(Biomes.arctic);
}
if (BOPConfigurationBiomeGen.autumnHillsGen) {
registerBiome(Biomes.autumnHills);
}
if (BOPConfigurationBiomeGen.badlandsGen) {
registerBiome(Biomes.badlands);
}
if (BOPConfigurationBiomeGen.bambooForestGen) {
registerBiome(Biomes.bambooForest);
}
if (BOPConfigurationBiomeGen.bayouGen) {
registerBiome(Biomes.bayou);
}
if (BOPConfigurationBiomeGen.birchForestGen) {
registerBiome(Biomes.birchForest);
}
if (BOPConfigurationBiomeGen.bogGen) {
registerBiome(Biomes.bog);
}
if (BOPConfigurationBiomeGen.borealForestGen) {
registerBiome(Biomes.borealForest);
}
if (BOPConfigurationBiomeGen.brushlandGen) {
registerBiome(Biomes.brushland);
}
if (BOPConfigurationBiomeGen.canyonGen) {
registerBiome(Biomes.canyon);
}
if (BOPConfigurationBiomeGen.chaparralGen) {
registerBiome(Biomes.chaparral);
}
if (BOPConfigurationBiomeGen.cherryBlossomGroveGen) {
registerBiome(Biomes.cherryBlossomGrove);
}
if (BOPConfigurationBiomeGen.coniferousForestGen) {
registerBiome(Biomes.coniferousForest);
}
if (BOPConfigurationBiomeGen.coniferousForestSnowGen) {
registerBiome(Biomes.coniferousForestSnow);
}
if (BOPConfigurationBiomeGen.cragGen) {
registerBiome(Biomes.crag);
}
if (BOPConfigurationBiomeGen.deadForestGen) {
registerBiome(Biomes.deadForest);
}
if (BOPConfigurationBiomeGen.deadForestSnowGen) {
registerBiome(Biomes.deadForestSnow);
}
if (BOPConfigurationBiomeGen.deadSwampGen) {
registerBiome(Biomes.deadSwamp);
}
if (BOPConfigurationBiomeGen.deadlandsGen) {
registerBiome(Biomes.deadlands);
}
if (BOPConfigurationBiomeGen.deciduousForestGen) {
registerBiome(Biomes.deciduousForest);
}
if (BOPConfigurationBiomeGen.dunesGen) {
registerBiome(Biomes.dunes);
}
if (BOPConfigurationBiomeGen.fenGen) {
registerBiome(Biomes.fen);
}
if (BOPConfigurationBiomeGen.fieldGen) {
registerBiome(Biomes.field);
}
if (BOPConfigurationBiomeGen.frostForestGen) {
registerBiome(Biomes.frostForest);
}
if (BOPConfigurationBiomeGen.fungiForestGen) {
registerBiome(Biomes.fungiForest);
}
if (BOPConfigurationBiomeGen.gardenGen) {
registerBiome(Biomes.garden);
}
if (BOPConfigurationBiomeGen.glacierGen) {
registerBiome(Biomes.glacier);
}
if (BOPConfigurationBiomeGen.grasslandGen) {
registerBiome(Biomes.grassland);
}
if (BOPConfigurationBiomeGen.groveGen) {
registerBiome(Biomes.grove);
}
if (BOPConfigurationBiomeGen.heathlandGen) {
registerBiome(Biomes.heathland);
}
if (BOPConfigurationBiomeGen.highlandGen) {
registerBiome(Biomes.highland);
}
if (BOPConfigurationBiomeGen.hotSpringsGen) {
registerBiome(Biomes.hotSprings);
}
if (BOPConfigurationBiomeGen.icyHillsGen) {
registerBiome(Biomes.icyHills);
}
if (BOPConfigurationBiomeGen.jadeCliffsGen) {
registerBiome(Biomes.jadeCliffs);
}
if (BOPConfigurationBiomeGen.lavenderFieldsGen) {
registerBiome(Biomes.lavenderFields);
}
if (BOPConfigurationBiomeGen.lushDesertGen) {
registerBiome(Biomes.lushDesert);
}
if (BOPConfigurationBiomeGen.lushSwampGen) {
registerBiome(Biomes.lushSwamp);
}
if (BOPConfigurationBiomeGen.mangroveGen) {
registerBiome(Biomes.mangrove);
}
if (BOPConfigurationBiomeGen.mapleWoodsGen) {
registerBiome(Biomes.mapleWoods);
}
if (BOPConfigurationBiomeGen.marshGen) {
registerBiome(Biomes.marsh);
}
if (BOPConfigurationBiomeGen.meadowGen) {
registerBiome(Biomes.meadow);
}
if (BOPConfigurationBiomeGen.mesaGen) {
registerBiome(Biomes.mesa);
}
if (BOPConfigurationBiomeGen.moorGen) {
registerBiome(Biomes.moor);
}
if (BOPConfigurationBiomeGen.mountainGen) {
registerBiome(Biomes.mountain);
}
// if (BOPConfiguration.BiomeGen.mushroomIslandGen)
// GameRegistry.addBiome(BiomeGenBase.mushroomIsland);
if (BOPConfigurationBiomeGen.mysticGroveGen) {
registerBiome(Biomes.mysticGrove);
}
if (BOPConfigurationBiomeGen.oasisGen) {
registerBiome(Biomes.oasis);
}
if (BOPConfigurationBiomeGen.ominousWoodsGen) {
registerBiome(Biomes.ominousWoods);
}
if (BOPConfigurationBiomeGen.orchardGen) {
registerBiome(Biomes.orchard);
}
if (BOPConfigurationBiomeGen.originValleyGen) {
registerBiome(Biomes.originValley);
}
if (BOPConfigurationBiomeGen.outbackGen) {
registerBiome(Biomes.outback);
}
if (BOPConfigurationBiomeGen.overgrownGreensGen) {
registerBiome(Biomes.overgrownGreens);
}
if (BOPConfigurationBiomeGen.pastureGen) {
registerBiome(Biomes.pasture);
}
if (BOPConfigurationBiomeGen.polarGen) {
registerBiome(Biomes.polar);
}
if (BOPConfigurationBiomeGen.prairieGen) {
registerBiome(Biomes.prairie);
}
if (BOPConfigurationBiomeGen.quagmireGen) {
registerBiome(Biomes.quagmire);
}
if (BOPConfigurationBiomeGen.rainforestGen) {
registerBiome(Biomes.rainforest);
}
if (BOPConfigurationBiomeGen.redwoodForestGen) {
registerBiome(Biomes.redwoodForest);
}
if (BOPConfigurationBiomeGen.sacredSpringsGen) {
registerBiome(Biomes.sacredSprings);
}
if (BOPConfigurationBiomeGen.savannaGen) {
registerBiome(Biomes.savanna);
}
if (BOPConfigurationBiomeGen.scrublandGen) {
registerBiome(Biomes.scrubland);
}
if (BOPConfigurationBiomeGen.seasonalForestGen) {
registerBiome(Biomes.seasonalForest);
}
if (BOPConfigurationBiomeGen.shieldGen) {
registerBiome(Biomes.shield);
}
if (BOPConfigurationBiomeGen.shrublandGen) {
registerBiome(Biomes.shrubland);
}
if (BOPConfigurationBiomeGen.silkgladesGen) {
registerBiome(Biomes.silkglades);
}
if (BOPConfigurationBiomeGen.sludgepitGen) {
registerBiome(Biomes.sludgepit);
}
if (BOPConfigurationBiomeGen.spruceWoodsGen) {
registerBiome(Biomes.spruceWoods);
}
if (BOPConfigurationBiomeGen.steppeGen) {
registerBiome(Biomes.steppe);
}
if (BOPConfigurationBiomeGen.temperateRainforestGen) {
registerBiome(Biomes.temperateRainforest);
}
if (BOPConfigurationBiomeGen.thicketGen) {
registerBiome(Biomes.thicket);
}
if (BOPConfigurationBiomeGen.timberGen) {
registerBiome(Biomes.timber);
}
if (BOPConfigurationBiomeGen.tropicalRainforestGen) {
registerBiome(Biomes.tropicalRainforest);
}
if (BOPConfigurationBiomeGen.tropicsGen) {
registerBiome(Biomes.tropics);
}
if (BOPConfigurationBiomeGen.tundraGen) {
registerBiome(Biomes.tundra);
}
if (BOPConfigurationBiomeGen.volcanoGen) {
registerBiome(Biomes.volcano);
}
if (BOPConfigurationBiomeGen.wastelandGen) {
registerBiome(Biomes.wasteland);
}
if (BOPConfigurationBiomeGen.wetlandGen) {
registerBiome(Biomes.wetland);
}
if (BOPConfigurationBiomeGen.woodlandGen) {
registerBiome(Biomes.woodland);
}
// Vanilla biomes generation
if (BOPConfigurationBiomeGen.plainsGen)
{
if (BOPConfigurationTerrainGen.vanillaEnhanced)
{
registerBiome(Biomes.plainsNew);
GameRegistry.removeBiome(BiomeGenBase.plains);
}
} else {
GameRegistry.removeBiome(BiomeGenBase.plains);
}
if (BOPConfigurationBiomeGen.desertGen)
{
if (BOPConfigurationTerrainGen.vanillaEnhanced)
{
registerBiome(Biomes.desertNew);
GameRegistry.removeBiome(BiomeGenBase.desert);
}
} else {
GameRegistry.removeBiome(BiomeGenBase.desert);
}
if (BOPConfigurationBiomeGen.extremeHillsGen)
{
if (BOPConfigurationTerrainGen.vanillaEnhanced)
{
registerBiome(Biomes.extremeHillsNew);
GameRegistry.removeBiome(BiomeGenBase.extremeHills);
}
} else {
GameRegistry.removeBiome(BiomeGenBase.extremeHills);
}
if (BOPConfigurationBiomeGen.forestGen)
{
if (BOPConfigurationTerrainGen.vanillaEnhanced)
{
registerBiome(Biomes.forestNew);
GameRegistry.removeBiome(BiomeGenBase.forest);
}
} else {
GameRegistry.removeBiome(BiomeGenBase.forest);
}
if (BOPConfigurationBiomeGen.taigaGen)
{
if (BOPConfigurationTerrainGen.vanillaEnhanced)
{
registerBiome(Biomes.taigaNew);
GameRegistry.removeBiome(BiomeGenBase.taiga);
}
} else {
GameRegistry.removeBiome(BiomeGenBase.taiga);
}
if (BOPConfigurationBiomeGen.swamplandGen)
{
if (BOPConfigurationTerrainGen.vanillaEnhanced)
{
registerBiome(Biomes.swamplandNew);
GameRegistry.removeBiome(BiomeGenBase.swampland);
}
} else {
GameRegistry.removeBiome(BiomeGenBase.swampland);
}
if (BOPConfigurationBiomeGen.jungleGen)
{
if (BOPConfigurationTerrainGen.vanillaEnhanced)
{
registerBiome(Biomes.jungleNew);
GameRegistry.removeBiome(BiomeGenBase.jungle);
}
} else {
GameRegistry.removeBiome(BiomeGenBase.jungle);
}
}
}
private static void addBiomes()
{
if (BOPConfigurationBiomeGen.alpsGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.alps);
}
if (BOPConfigurationBiomeGen.arcticGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.arctic);
}
if (BOPConfigurationBiomeGen.autumnHillsGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.autumnHills);
}
if (BOPConfigurationBiomeGen.badlandsGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.badlands);
}
if (BOPConfigurationBiomeGen.bambooForestGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.bambooForest);
}
if (BOPConfigurationBiomeGen.bayouGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.bayou);
}
if (BOPConfigurationBiomeGen.birchForestGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.birchForest);
}
if (BOPConfigurationBiomeGen.bogGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.bog);
}
if (BOPConfigurationBiomeGen.borealForestGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.borealForest);
}
if (BOPConfigurationBiomeGen.brushlandGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.brushland);
}
if (BOPConfigurationBiomeGen.canyonGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.canyon);
}
if (BOPConfigurationBiomeGen.chaparralGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.chaparral);
}
if (BOPConfigurationBiomeGen.cherryBlossomGroveGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.cherryBlossomGrove);
}
if (BOPConfigurationBiomeGen.coniferousForestGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.coniferousForest);
}
if (BOPConfigurationBiomeGen.coniferousForestSnowGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.coniferousForestSnow);
}
if (BOPConfigurationBiomeGen.cragGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.crag);
}
if (BOPConfigurationBiomeGen.deadForestGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.deadForest);
}
if (BOPConfigurationBiomeGen.deadForestSnowGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.deadForestSnow);
}
if (BOPConfigurationBiomeGen.deadSwampGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.deadSwamp);
}
if (BOPConfigurationBiomeGen.deadlandsGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.deadlands);
}
if (BOPConfigurationBiomeGen.deciduousForestGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.deciduousForest);
}
if (BOPConfigurationBiomeGen.dunesGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.dunes);
}
if (BOPConfigurationBiomeGen.fenGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.fen);
}
if (BOPConfigurationBiomeGen.fieldGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.field);
}
if (BOPConfigurationBiomeGen.frostForestGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.frostForest);
}
if (BOPConfigurationBiomeGen.fungiForestGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.fungiForest);
}
if (BOPConfigurationBiomeGen.gardenGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.garden);
}
if (BOPConfigurationBiomeGen.glacierGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.glacier);
}
if (BOPConfigurationBiomeGen.grasslandGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.grassland);
}
if (BOPConfigurationBiomeGen.groveGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.grove);
}
if (BOPConfigurationBiomeGen.heathlandGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.heathland);
}
if (BOPConfigurationBiomeGen.highlandGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.highland);
}
if (BOPConfigurationBiomeGen.hotSpringsGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.hotSprings);
}
if (BOPConfigurationBiomeGen.icyHillsGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.icyHills);
}
if (BOPConfigurationBiomeGen.jadeCliffsGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.jadeCliffs);
}
if (BOPConfigurationBiomeGen.lavenderFieldsGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.lavenderFields);
}
if (BOPConfigurationBiomeGen.lushDesertGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.lushDesert);
}
if (BOPConfigurationBiomeGen.lushSwampGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.lushSwamp);
}
if (BOPConfigurationBiomeGen.mangroveGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.mangrove);
}
if (BOPConfigurationBiomeGen.mapleWoodsGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.mapleWoods);
}
if (BOPConfigurationBiomeGen.marshGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.marsh);
}
if (BOPConfigurationBiomeGen.meadowGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.meadow);
}
if (BOPConfigurationBiomeGen.mesaGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.mesa);
}
if (BOPConfigurationBiomeGen.moorGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.moor);
}
if (BOPConfigurationBiomeGen.mountainGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.mountain);
}
if (BOPConfigurationBiomeGen.mysticGroveGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.mysticGrove);
}
if (BOPConfigurationBiomeGen.oasisGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.oasis);
}
if (BOPConfigurationBiomeGen.ominousWoodsGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.ominousWoods);
}
if (BOPConfigurationBiomeGen.orchardGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.orchard);
}
if (BOPConfigurationBiomeGen.originValleyGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.originValley);
}
if (BOPConfigurationBiomeGen.outbackGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.outback);
}
if (BOPConfigurationBiomeGen.overgrownGreensGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.overgrownGreens);
}
if (BOPConfigurationBiomeGen.pastureGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.pasture);
}
if (BOPConfigurationBiomeGen.polarGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.polar);
}
if (BOPConfigurationBiomeGen.prairieGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.prairie);
}
if (BOPConfigurationBiomeGen.quagmireGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.quagmire);
}
if (BOPConfigurationBiomeGen.rainforestGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.rainforest);
}
if (BOPConfigurationBiomeGen.redwoodForestGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.redwoodForest);
}
if (BOPConfigurationBiomeGen.sacredSpringsGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.sacredSprings);
}
if (BOPConfigurationBiomeGen.savannaGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.savanna);
}
if (BOPConfigurationBiomeGen.scrublandGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.scrubland);
}
if (BOPConfigurationBiomeGen.seasonalForestGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.seasonalForest);
}
if (BOPConfigurationBiomeGen.shieldGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.shield);
}
if (BOPConfigurationBiomeGen.shrublandGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.shrubland);
}
if (BOPConfigurationBiomeGen.silkgladesGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.silkglades);
}
if (BOPConfigurationBiomeGen.sludgepitGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.sludgepit);
}
if (BOPConfigurationBiomeGen.spruceWoodsGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.spruceWoods);
}
if (BOPConfigurationBiomeGen.steppeGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.steppe);
}
if (BOPConfigurationBiomeGen.temperateRainforestGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.temperateRainforest);
}
if (BOPConfigurationBiomeGen.thicketGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.thicket);
}
if (BOPConfigurationBiomeGen.timberGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.timber);
}
if (BOPConfigurationBiomeGen.tropicalRainforestGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.tropicalRainforest);
}
if (BOPConfigurationBiomeGen.tropicsGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.tropics);
}
if (BOPConfigurationBiomeGen.tundraGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.tundra);
}
if (BOPConfigurationBiomeGen.volcanoGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.volcano);
}
if (BOPConfigurationBiomeGen.wastelandGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.wasteland);
}
if (BOPConfigurationBiomeGen.wetlandGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.wetland);
}
if (BOPConfigurationBiomeGen.woodlandGen) {
addBiomeToWorldTypes(getWorldTypes(), Biomes.woodland);
}
// Vanilla biomes generation
if (BOPConfigurationBiomeGen.plainsGen)
{
if (BOPConfigurationTerrainGen.vanillaEnhanced)
{
addBiomeToWorldTypes(getWorldTypes(), Biomes.plainsNew);
removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.plains);
}
} else {
removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.plains);
}
if (BOPConfigurationBiomeGen.desertGen)
{
if (BOPConfigurationTerrainGen.vanillaEnhanced)
{
addBiomeToWorldTypes(getWorldTypes(), Biomes.desertNew);
removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.desert);
}
} else {
removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.desert);
}
if (BOPConfigurationBiomeGen.extremeHillsGen)
{
if (BOPConfigurationTerrainGen.vanillaEnhanced)
{
addBiomeToWorldTypes(getWorldTypes(), Biomes.extremeHillsNew);
removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.extremeHills);
}
} else {
removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.extremeHills);
}
if (BOPConfigurationBiomeGen.forestGen)
{
if (BOPConfigurationTerrainGen.vanillaEnhanced)
{
addBiomeToWorldTypes(getWorldTypes(), Biomes.forestNew);
removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.forest);
}
} else {
removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.forest);
}
if (BOPConfigurationBiomeGen.taigaGen)
{
if (BOPConfigurationTerrainGen.vanillaEnhanced)
{
addBiomeToWorldTypes(getWorldTypes(), Biomes.taigaNew);
removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.taiga);
}
} else {
removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.taiga);
}
if (BOPConfigurationBiomeGen.swamplandGen)
{
if (BOPConfigurationTerrainGen.vanillaEnhanced)
{
addBiomeToWorldTypes(getWorldTypes(), Biomes.swamplandNew);
removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.swampland);
}
} else {
removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.swampland);
}
if (BOPConfigurationBiomeGen.jungleGen)
{
if (BOPConfigurationTerrainGen.vanillaEnhanced)
{
addBiomeToWorldTypes(getWorldTypes(), Biomes.jungleNew);
removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.jungle);
}
} else {
removeBiomeFromWorldTypes(getWorldTypes(), BiomeGenBase.jungle);
}
}
public static Set<WorldType> getWorldTypes() {
if (worldTypes.isEmpty()) {
if (BOPConfigurationTerrainGen.addToDefault)
{
worldTypes.add(WorldType.DEFAULT);
worldTypes.add(WorldType.LARGE_BIOMES);
}
//worldTypes.add(WTBiomesOP);
}
return ImmutableSet.copyOf(worldTypes);
}
private static void addBiomeToWorldTypes(Collection<WorldType> worldTypes, Optional<? extends BiomeGenBase> biome)
{
for (final WorldType worldType : worldTypes)
if (biome.isPresent()) {
worldType.addNewBiome(biome.get());
}
}
private static void removeBiomeFromWorldTypes(Collection<WorldType> worldTypes, BiomeGenBase biome)
{
for (final WorldType worldType : worldTypes) {
worldType.removeBiome(biome);
}
}
private static void addSpawnBiome(Optional<? extends BiomeGenBase> biome)
{
if (biome.isPresent()) {
BiomeManager.addSpawnBiome(biome.get());
}
}
private static void addVillageBiome(Optional<? extends BiomeGenBase> biome, boolean flag)
{
if (biome.isPresent() && flag) {
BiomeManager.addVillageBiome(biome.get(), true);
}
}
private static void addStrongholdBiome(Optional<? extends BiomeGenBase> biome)
{
if (biome.isPresent()) {
BiomeManager.addStrongholdBiome(biome.get());
}
}
private static void registerBiome(Optional<? extends BiomeGenBase> biome)
{
if (biome.isPresent()) {
GameRegistry.addBiome(biome.get());
}
}
}