BiomesOPlenty/common/biomesoplenty/biomes/promisedland/BiomeGenPromisedLandForest....

149 lines
4.4 KiB
Java

package biomesoplenty.biomes.promisedland;
import java.awt.Color;
import java.util.Random;
import worldcore.interfaces.IWCFog;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.Blocks;
import biomesoplenty.biomes.BiomeDecoratorBOP;
import biomesoplenty.configuration.configfile.BOPConfigurationMisc;
import biomesoplenty.worldgen.WorldGenPromisedShrub;
import biomesoplenty.worldgen.WorldGenWaterSpring;
import biomesoplenty.worldgen.tree.WorldGenPromisedTree;
import biomesoplenty.worldgen.tree.WorldGenPromisedTree2;
public class BiomeGenPromisedLandForest extends BiomeGenBase implements IWCFog
{
private WorldGenerator theWorldGenerator;
private BiomeDecoratorBOP customBiomeDecorator;
public BiomeGenPromisedLandForest(int par1)
{
super(par1);
theBiomeDecorator = new BiomeDecoratorBOP(this);
customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
topBlock = (byte)Blocks.holyGrass.get().blockID;
fillerBlock = (byte)Blocks.holyDirt.get().blockID;
customBiomeDecorator.treesPerChunk = 20;
customBiomeDecorator.grassPerChunk = -999;
customBiomeDecorator.holyTallGrassPerChunk = 50;
customBiomeDecorator.promisedWillowPerChunk = 80;
customBiomeDecorator.pinkFlowersPerChunk = 12;
customBiomeDecorator.rainbowflowersPerChunk = 10;
customBiomeDecorator.blueMilksPerChunk = 5;
customBiomeDecorator.generateLakes = false;
customBiomeDecorator.pondsPerChunk = -100;
customBiomeDecorator.hotSpringsPerChunk = 5;
customBiomeDecorator.waterLakesPerChunk = 10;
customBiomeDecorator.crystalsPerChunk = 25;
customBiomeDecorator.crystals2PerChunk = 50;
customBiomeDecorator.cloudsPerChunk = 1;
spawnableCreatureList.clear();
spawnableWaterCreatureList.clear();
spawnableMonsterList.clear();
spawnableCaveCreatureList.clear();
customBiomeDecorator.generatePumpkins = false;
//customBiomeDecorator.generateClouds = true;
//this.customBiomeDecorator.generateLakes = false;
theWorldGenerator = new WorldGenWaterSpring(Block.waterMoving.blockID, 8);
/*this.spawnableMonsterList.add(new SpawnListEntry(EntityCow.class, 6, 1, 4));
if (Loader.isModLoaded("TwilightForest"))
{
try {
this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFBighorn"), 2, 1, 3));
this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFDeer"), 4, 1, 3));
this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFBird"), 2, 1, 3));
} catch (ClassNotFoundException e) {
System.out.println("[BiomesOPlenty] There was an error while integrating Twilight Forest with Biomes O' Plenty!");
e.printStackTrace();
}
}*/
}
/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return par1Random.nextInt(2) == 0 ? new WorldGenPromisedShrub(0,0) : (par1Random.nextInt(8) == 0 ? new WorldGenPromisedTree2(false) : new WorldGenPromisedTree(false));
}
@Override
public int getBiomeGrassColor()
{
return 7925125;
}
/**
* Provides the basic foliage color based on the biome temperature and rainfall
*/
@Override
public int getBiomeFoliageColor()
{
return 7925125;
}
@Override
public int getFogColour()
{
return 16754234;
}
@Override
public float getFogCloseness()
{
// TODO Auto-generated method stub
return 1.0F;
}
@Override
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
int var5 = 100;
int var6;
int var7;
int var8;
for (var5 = 0; var5 < 10; ++var5)
{
var6 = par3 + par2Random.nextInt(16);
var7 = par2Random.nextInt(60);
var8 = par4 + par2Random.nextInt(16);
theWorldGenerator.generate(par1World, par2Random, var6, var7, var8);
}
}
/**
* takes temperature, returns color
*/
@Override
public int getSkyColorByTemp(float par1)
{
if (BOPConfigurationMisc.skyColors)
return BOPConfigurationMisc.promisedLandSkyColor;
else
{
par1 /= 3.0F;
if (par1 < -1.0F)
{
par1 = -1.0F;
}
if (par1 > 1.0F)
{
par1 = 1.0F;
}
return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB();
}
}
}