BiomesOPlenty/common/biomesoplenty/biomes/BiomeGenWasteland.java

110 lines
2.7 KiB
Java

package biomesoplenty.biomes;
import java.awt.Color;
import java.util.Random;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenerator;
import worldcore.interfaces.IWCFog;
import biomesoplenty.api.Blocks;
import biomesoplenty.configuration.configfile.BOPConfigurationMisc;
import biomesoplenty.worldgen.WorldGenWasteland;
import biomesoplenty.worldgen.WorldGenWasteland2;
import biomesoplenty.worldgen.tree.WorldGenDeadTree3;
public class BiomeGenWasteland extends BiomeGenBase implements IWCFog
{
private BiomeDecoratorBOP customBiomeDecorator;
public BiomeGenWasteland(int par1)
{
super(par1);
topBlock = (byte) Blocks.driedDirt.get().blockID;
fillerBlock = (byte) Blocks.driedDirt.get().blockID;
theBiomeDecorator = new BiomeDecoratorBOP(this);
customBiomeDecorator = (BiomeDecoratorBOP) theBiomeDecorator;
customBiomeDecorator.treesPerChunk = 1;
customBiomeDecorator.deadGrassPerChunk = 14;
customBiomeDecorator.poisonWaterPerChunk = 10;
waterColorMultiplier = 15073024;
spawnableCreatureList.clear();
spawnableWaterCreatureList.clear();
}
/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return par1Random.nextInt(4) == 0 ? new WorldGenWasteland()
: (par1Random.nextInt(4) == 0 ? new WorldGenWasteland2()
: new WorldGenDeadTree3(false));
}
/**
* Provides the basic grass color based on the biome temperature and
* rainfall
*/
@Override
public int getBiomeGrassColor()
{
return 10330232;
}
/**
* Provides the basic foliage color based on the biome temperature and
* rainfall
*/
@Override
public int getBiomeFoliageColor()
{
return 10067541;
}
/**
* Fog Color
*/
@Override
public int getFogColour()
{
return 5662280;
}
/**
* takes temperature, returns color
*/
@Override
public int getSkyColorByTemp(float par1)
{
if (BOPConfigurationMisc.skyColors)
{
return 10465942;
}
else
{
par1 /= 3.0F;
if (par1 < -1.0F)
{
par1 = -1.0F;
}
if (par1 > 1.0F)
{
par1 = 1.0F;
}
return Color.getHSBColor(0.62222224F - par1 * 0.05F,
0.5F + par1 * 0.1F, 1.0F).getRGB();
}
}
@Override
public float getFogCloseness()
{
// TODO Auto-generated method stub
return 0.6F;
}
}