71 lines
4.5 KiB
Java
71 lines
4.5 KiB
Java
package biomesoplenty.configuration;
|
|
|
|
import net.minecraft.block.BlockDispenser;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.util.WeightedRandomChestContent;
|
|
import net.minecraftforge.common.ChestGenHooks;
|
|
import biomesoplenty.api.Blocks;
|
|
import biomesoplenty.api.Items;
|
|
import biomesoplenty.configuration.configfile.BOPConfigurationMisc;
|
|
import biomesoplenty.entities.projectiles.DispenserBehaviorDart;
|
|
import biomesoplenty.entities.projectiles.DispenserBehaviorMudball;
|
|
|
|
public class BOPVanillaCompat {
|
|
|
|
public static void init()
|
|
{
|
|
// Dispenser behavior for mud balls
|
|
BlockDispenser.dispenseBehaviorRegistry.putObject(Items.mudball.get(), new DispenserBehaviorMudball());
|
|
BlockDispenser.dispenseBehaviorRegistry.putObject(Items.dart.get(), new DispenserBehaviorDart());
|
|
|
|
ChestGenHooks dungeon;
|
|
ChestGenHooks mineshaft;
|
|
ChestGenHooks strongholdCorridor;
|
|
ChestGenHooks strongholdCrossing;
|
|
ChestGenHooks village;
|
|
|
|
dungeon = ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST);
|
|
mineshaft = ChestGenHooks.getInfo(ChestGenHooks.MINESHAFT_CORRIDOR);
|
|
strongholdCorridor = ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CORRIDOR);
|
|
strongholdCrossing = ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CROSSING);
|
|
village = ChestGenHooks.getInfo(ChestGenHooks.VILLAGE_BLACKSMITH);
|
|
|
|
if (BOPConfigurationMisc.dungeonLoot == true)
|
|
{
|
|
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.bopDisc.get()), 1, 1, 2));
|
|
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 10), 1, 2, 5));
|
|
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 11), 1, 2, 5));
|
|
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 12), 1, 2, 5));
|
|
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 13), 1, 2, 5));
|
|
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 14), 1, 2, 5));
|
|
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 15), 1, 2, 5));
|
|
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(), 1, 0), 1, 1, 15));
|
|
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(), 1, 0), 1, 1, 10));
|
|
|
|
mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 1), 2, 8, 25));
|
|
mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 10), 1, 3, 10));
|
|
mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 11), 1, 3, 10));
|
|
mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 12), 1, 3, 10));
|
|
mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 13), 1, 3, 10));
|
|
mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 14), 1, 3, 10));
|
|
mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 15), 1, 3, 10));
|
|
mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.plants.get(),1,5), 4, 6, 15));
|
|
|
|
strongholdCorridor.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,3), 1, 4, 25));
|
|
strongholdCorridor.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,2), 1, 4, 25));
|
|
strongholdCorridor.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(),1,0), 1, 1, 15));
|
|
strongholdCorridor.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(),1,0), 1, 1, 10));
|
|
|
|
strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Items.bopDisc.get()), 1, 1, 4));
|
|
strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,3), 1, 4, 25));
|
|
strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,2), 1, 4, 25));
|
|
strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(),1,0), 1, 1, 15));
|
|
strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(),1,0), 1, 1, 10));
|
|
|
|
village.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.plants.get(),1,5), 2, 6, 25));
|
|
village.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 1), 2, 8, 25));
|
|
village.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(), 1, 0), 1, 1, 10));
|
|
village.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(), 1, 0), 1, 1, 5));
|
|
}
|
|
}
|
|
}
|