220 lines
9.3 KiB
Java
Executable file
220 lines
9.3 KiB
Java
Executable file
package thaumcraft.api.aspects;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.LinkedHashMap;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.StatCollector;
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import org.apache.commons.lang3.text.WordUtils;
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public class Aspect {
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String tag;
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Aspect[] components;
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int color;
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private String chatcolor;
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ResourceLocation image;
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int blend;
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/**
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* Use this constructor to register your own aspects.
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* @param tag the key that will be used to reference this aspect, as well as its latin display name
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* @param color color to display the tag in
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* @param components the aspects this one is formed from
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* @param image ResourceLocation pointing to a 32x32 icon of the aspect
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* @param blend GL11 blendmode (1 or 771). Used for rendering nodes. Default is 1
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*/
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public Aspect(String tag, int color, Aspect[] components, ResourceLocation image, int blend) {
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if (aspects.containsKey(tag)) throw new IllegalArgumentException(tag+" already registered!");
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this.tag = tag;
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this.components = components;
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this.color = color;
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this.image = image;
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this.blend = blend;
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aspects.put(tag, this);
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}
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/**
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* Shortcut constructor I use for the default aspects - you shouldn't be using this.
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*/
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public Aspect(String tag, int color, Aspect[] components) {
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this(tag,color,components,new ResourceLocation("thaumcraft","textures/aspects/"+tag.toLowerCase()+".png"),1);
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}
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/**
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* Shortcut constructor I use for the default aspects - you shouldn't be using this.
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*/
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public Aspect(String tag, int color, Aspect[] components, int blend) {
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this(tag,color,components,new ResourceLocation("thaumcraft","textures/aspects/"+tag.toLowerCase()+".png"),blend);
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}
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/**
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* Shortcut constructor I use for the primal aspects -
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* you shouldn't use this as making your own primal aspects will break all the things.
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*/
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public Aspect(String tag, int color, String chatcolor, int blend) {
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this(tag,color,(Aspect[])null, blend);
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this.setChatcolor(chatcolor);
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}
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public int getColor() {
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return color;
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}
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public String getName() {
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return WordUtils.capitalizeFully(tag);
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}
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public String getLocalizedDescription() {
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return StatCollector.translateToLocal("tc.aspect."+tag);
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}
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public String getTag() {
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return tag;
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}
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public void setTag(String tag) {
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this.tag = tag;
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}
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public Aspect[] getComponents() {
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return components;
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}
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public void setComponents(Aspect[] components) {
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this.components = components;
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}
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public ResourceLocation getImage() {
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return image;
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}
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public static Aspect getAspect(String tag) {
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return aspects.get(tag);
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}
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public int getBlend() {
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return blend;
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}
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public void setBlend(int blend) {
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this.blend = blend;
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}
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public boolean isPrimal() {
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return getComponents()==null || getComponents().length!=2;
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}
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///////////////////////////////
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public static ArrayList<Aspect> getPrimalAspects() {
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ArrayList<Aspect> primals = new ArrayList<Aspect>();
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Collection<Aspect> pa = aspects.values();
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for (Aspect aspect:pa) {
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if (aspect.isPrimal()) primals.add(aspect);
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}
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return primals;
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}
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public static ArrayList<Aspect> getCompoundAspects() {
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ArrayList<Aspect> compounds = new ArrayList<Aspect>();
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Collection<Aspect> pa = aspects.values();
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for (Aspect aspect:pa) {
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if (!aspect.isPrimal()) compounds.add(aspect);
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}
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return compounds;
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}
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public String getChatcolor() {
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return chatcolor;
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}
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public void setChatcolor(String chatcolor) {
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this.chatcolor = chatcolor;
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}
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///////////////////////////////
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public static LinkedHashMap<String,Aspect> aspects = new LinkedHashMap<String,Aspect>();
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//PRIMAL
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public static final Aspect AIR = new Aspect("aer",0xffff7e,"e",1);
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public static final Aspect EARTH = new Aspect("terra",0x56c000,"2",1);
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public static final Aspect FIRE = new Aspect("ignis",0xff5a01,"c",1);
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public static final Aspect WATER = new Aspect("aqua",0x3cd4fc,"3",1);
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public static final Aspect ORDER = new Aspect("ordo",0xd5d4ec,"7",1);
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public static final Aspect ENTROPY = new Aspect("perditio",0x404040,"8",771);
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//SECONDARY TODO
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public static final Aspect VOID = new Aspect("vacuos",0x888888, new Aspect[] {ORDER, ENTROPY},771);
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public static final Aspect LIGHT = new Aspect("lux",0xfff663, new Aspect[] {AIR, FIRE});
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public static final Aspect ENERGY = new Aspect("potentia",0xc0ffff, new Aspect[] {ORDER, FIRE});
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public static final Aspect MOTION = new Aspect("motus",0xcdccf4, new Aspect[] {AIR, ORDER});
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public static final Aspect STONE = new Aspect("saxum",0x808080, new Aspect[] {EARTH, EARTH});
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public static final Aspect LIFE = new Aspect("victus",0xde0005, new Aspect[] {WATER, EARTH});
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public static final Aspect WEATHER = new Aspect("tempestas",0xFFFFFF, new Aspect[] {AIR, WATER});
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public static final Aspect ICE = new Aspect("gelum",0xe1ffff, new Aspect[] {WATER, ORDER});
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public static final Aspect CRYSTAL = new Aspect("vitreus",0x80ffff, new Aspect[] {STONE, WATER});
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//TERTIARY TODO
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public static final Aspect DEATH = new Aspect("mortuus",0x887788, new Aspect[] {LIFE, ENTROPY});
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public static final Aspect FLIGHT = new Aspect("volatus",0xe7e7d7, new Aspect[] {AIR, MOTION});
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public static final Aspect DARKNESS = new Aspect("tenebrae",0x222222, new Aspect[] {VOID, LIGHT});
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public static final Aspect SOUL = new Aspect("spiritus",0xebebfb, new Aspect[] {LIFE, DEATH});
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public static final Aspect HEAL = new Aspect("sano",0xff2f34, new Aspect[] {ORDER, LIFE});
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public static final Aspect TRAVEL = new Aspect("iter",0xe0585b, new Aspect[] {MOTION, EARTH});
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public static final Aspect POISON = new Aspect("venenum",0x89f000, new Aspect[] {WATER, DEATH});
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public static final Aspect ELDRITCH = new Aspect("alienis",0x805080, new Aspect[] {VOID, DARKNESS});
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public static final Aspect MAGIC = new Aspect("praecantatio",0x9700c0, new Aspect[] {VOID, ENERGY});
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public static final Aspect AURA = new Aspect("auram",0xffc0ff, new Aspect[] {MAGIC, AIR});
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public static final Aspect TAINT = new Aspect("vitium",0x800080, new Aspect[] {MAGIC, ENTROPY});
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public static final Aspect SEED = new Aspect("granum",0xeea16e, new Aspect[] {LIFE, EARTH});
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public static final Aspect SLIME = new Aspect("limus",0x01f800, new Aspect[] {LIFE, WATER});
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public static final Aspect PLANT = new Aspect("herba",0x01ac00, new Aspect[] {SEED, EARTH});
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public static final Aspect TREE = new Aspect("arbor",0x876531, new Aspect[] {EARTH, PLANT});
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public static final Aspect BEAST = new Aspect("bestia",0x9f6409, new Aspect[] {MOTION, LIFE});
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public static final Aspect FLESH = new Aspect("corpus",0xee478d, new Aspect[] {DEATH,BEAST});
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public static final Aspect UNDEAD = new Aspect("exanimis",0x3a4000, new Aspect[] {MOTION, DEATH});
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public static final Aspect MIND = new Aspect("cognitio",0xffc2b3, new Aspect[] {EARTH, SOUL});
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public static final Aspect SENSES = new Aspect("sensus",0x0fd9ff, new Aspect[] {AIR, SOUL});
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public static final Aspect MAN = new Aspect("humanus",0xffd7c0, new Aspect[] {BEAST, MIND});
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public static final Aspect CROP = new Aspect("messis",0xe1b371, new Aspect[] {SEED, MAN});
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public static final Aspect HARVEST = new Aspect("meto",0xeead82, new Aspect[] {CROP, MAN});
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public static final Aspect METAL = new Aspect("metallum",0xb5b5cd, new Aspect[] {STONE, ORDER});
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public static final Aspect MINE = new Aspect("perfodio",0xdcd2d8, new Aspect[] {MAN, STONE});
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public static final Aspect TOOL = new Aspect("instrumentum",0x4040ee, new Aspect[] {MAN, METAL});
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public static final Aspect WEAPON = new Aspect("telum",0xc05050, new Aspect[] {TOOL, ENTROPY});
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public static final Aspect ARMOR = new Aspect("tutamen",0x00c0c0, new Aspect[] {TOOL, ORDER});
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public static final Aspect HUNGER = new Aspect("fames",0x9a0305, new Aspect[] {LIFE, VOID});
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public static final Aspect GREED = new Aspect("lucrum",0xe6be44, new Aspect[] {MAN, HUNGER});
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public static final Aspect CRAFT = new Aspect("fabrico",0x809d80, new Aspect[] {MAN,TOOL});
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public static final Aspect CLOTH = new Aspect("pannus",0xeaeac2, new Aspect[] {TOOL, BEAST});
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public static final Aspect MECHANISM = new Aspect("machina",0x8080a0, new Aspect[] {MOTION, TOOL});
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public static final Aspect TRAP = new Aspect("vinculum",0x9a8080, new Aspect[] {MOTION, ENTROPY});
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public static final Aspect EXCHANGE = new Aspect("permutatio",0x578357, new Aspect[] {MOTION, ORDER});
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// public static final Aspect LAVA = new Aspect("lava",0xe85729, new Aspect[] {EARTH, FIRE});
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// public static final Aspect STEAM = new Aspect("steam",0xFFFFFF, new Aspect[] {WATER, FIRE});
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// public static final Aspect MUD = new Aspect("lutum",0x473423, new Aspect[] {WATER, EARTH});
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// public static final Aspect SAND = new Aspect("sand",0xFFFFFF, new Aspect[] {AIR, EARTH});
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// public static final Aspect ASTRAL = new Aspect("Astral",0xFFFFFF, new Aspect[] {VOID, DARKNESS});
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// public static final Aspect HARM = new Aspect("Harm",0xFFFFFF, new Aspect[] {ENTROPY, LIFE});
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// public static final Aspect BIRD = new Aspect("Bird",0xFFFFFF, new Aspect[] {BEAST, AIR});
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// public static final Aspect FISH = new Aspect("Fish",0xFFFFFF, new Aspect[] {BEAST, WATER});
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}
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