63 lines
1.6 KiB
Java
Executable file
63 lines
1.6 KiB
Java
Executable file
package thaumcraft.api;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.INetworkManager;
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import net.minecraft.network.packet.Packet;
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import net.minecraft.network.packet.Packet132TileEntityData;
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import net.minecraft.tileentity.TileEntity;
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/**
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*
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* @author azanor
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*
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* Custom tile entity class I use for most of my tile entities. Setup in such a way that only
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* the nbt data within readCustomNBT / writeCustomNBT will be sent to the client when the tile
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* updates. Apart from all the normal TE data that gets sent that is.
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*
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*/
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public class TileThaumcraft extends TileEntity {
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//NBT stuff
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@Override
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public void readFromNBT(NBTTagCompound nbttagcompound)
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{
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super.readFromNBT(nbttagcompound);
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readCustomNBT(nbttagcompound);
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}
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public void readCustomNBT(NBTTagCompound nbttagcompound)
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{
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//TODO
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}
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@Override
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public void writeToNBT(NBTTagCompound nbttagcompound)
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{
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super.writeToNBT(nbttagcompound);
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writeCustomNBT(nbttagcompound);
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}
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public void writeCustomNBT(NBTTagCompound nbttagcompound)
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{
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//TODO
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}
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//Client Packet stuff
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@Override
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public Packet getDescriptionPacket() {
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NBTTagCompound nbttagcompound = new NBTTagCompound();
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this.writeCustomNBT(nbttagcompound);
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return new Packet132TileEntityData(this.xCoord, this.yCoord, this.zCoord, -999, nbttagcompound);
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}
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@Override
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public void onDataPacket(INetworkManager net, Packet132TileEntityData pkt) {
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super.onDataPacket(net, pkt);
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this.readCustomNBT(pkt.data);
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}
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}
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