62 lines
3.1 KiB
Java
62 lines
3.1 KiB
Java
package biomesoplenty.configuration;
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import net.minecraft.block.BlockDispenser;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.WeightedRandomChestContent;
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import net.minecraftforge.common.ChestGenHooks;
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import biomesoplenty.api.Blocks;
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import biomesoplenty.api.Items;
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import biomesoplenty.configuration.configfile.BOPConfigurationMisc;
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import biomesoplenty.entities.projectiles.DispenserBehaviorDart;
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import biomesoplenty.entities.projectiles.DispenserBehaviorMudball;
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public class BOPVanillaCompat {
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public static void init()
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{
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// Dispenser behavior for mud balls
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BlockDispenser.dispenseBehaviorRegistry.putObject(Items.mudball.get(), new DispenserBehaviorMudball());
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BlockDispenser.dispenseBehaviorRegistry.putObject(Items.dart.get(), new DispenserBehaviorDart());
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ChestGenHooks desertTemple;
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ChestGenHooks dungeon;
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ChestGenHooks jungleTemple;
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ChestGenHooks mineshaft;
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ChestGenHooks strongholdCorridor;
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ChestGenHooks strongholdCrossing;
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ChestGenHooks strongholdLibrary;
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ChestGenHooks village;
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desertTemple = ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_DESERT_CHEST);
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dungeon = ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST);
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jungleTemple = ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_JUNGLE_CHEST);
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mineshaft = ChestGenHooks.getInfo(ChestGenHooks.MINESHAFT_CORRIDOR);
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strongholdCorridor = ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CORRIDOR);
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strongholdCrossing = ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CROSSING);
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strongholdLibrary = ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_LIBRARY);
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village = ChestGenHooks.getInfo(ChestGenHooks.VILLAGE_BLACKSMITH);
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if (BOPConfigurationMisc.dungeonLoot == true)
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{
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dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.colorizedSaplings.get(),1,6), 1, 1, 1));
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mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 1), 2, 8, 25));
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mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.plants.get(),1,5), 4, 6, 15));
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strongholdCorridor.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,3), 1, 4, 25));
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strongholdCorridor.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,2), 1, 4, 25));
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strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,3), 1, 4, 25));
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strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,2), 1, 4, 25));
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desertTemple.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.colorizedSaplings.get(),1,6), 1, 1, 1));
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jungleTemple.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.colorizedSaplings.get(),1,6), 1, 1, 1));
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village.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.plants.get(),1,5), 2, 6, 25));
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village.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 1), 2, 8, 25));
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village.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(), 1, 0), 1, 1, 5));
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village.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(), 1, 0), 1, 1, 5));
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}
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}
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}
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