BiomesOPlenty/src/main/java/biomesoplenty/common/world/gen/surfacebuilders/MudSurfaceBuilder.java

39 lines
1.6 KiB
Java

/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.world.gen.surfacebuilders;
import biomesoplenty.common.world.gen.surfacebuilders.BOPSurfaceBuilders;
import com.mojang.serialization.Codec;
import net.minecraft.block.BlockState;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.chunk.IChunk;
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilder;
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilderConfig;
import java.util.Random;
public class MudSurfaceBuilder extends SurfaceBuilder<SurfaceBuilderConfig>
{
public MudSurfaceBuilder(Codec<SurfaceBuilderConfig> deserializer)
{
super(deserializer);
}
@Override
public void apply(Random random, IChunk chunkIn, Biome biomeIn, int x, int z, int startHeight, double noise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, long seed, SurfaceBuilderConfig config) {
if (noise > 1.7D)
{
SurfaceBuilder.DEFAULT.apply(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, BOPSurfaceBuilders.MUD_SURFACE);
}
else
{
SurfaceBuilder.DEFAULT.apply(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, SurfaceBuilder.CONFIG_GRASS);
}
}
}