BiomesOPlenty/src/main/java/biomesoplenty/api/biome/BOPBiomes.java

96 lines
6.0 KiB
Java

/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.api.biome;
import biomesoplenty.core.BiomesOPlenty;
import net.minecraft.util.RegistryKey;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.registry.Registry;
import net.minecraft.world.biome.Biome;
import java.util.Optional;
public class BOPBiomes
{
public static RegistryKey<Biome> alps = register("alps");
public static RegistryKey<Biome> alps_foothills = register("alps_foothills");
public static RegistryKey<Biome> bayou = register("bayou");
public static RegistryKey<Biome> bog = register("bog");
public static RegistryKey<Biome> boreal_forest = register("boreal_forest");
public static RegistryKey<Biome> chaparral = register("chaparral");
public static RegistryKey<Biome> cherry_blossom_grove = register("cherry_blossom_grove");
public static RegistryKey<Biome> cold_desert = register("cold_desert");
public static RegistryKey<Biome> coniferous_forest = register("coniferous_forest");
public static RegistryKey<Biome> dead_forest = register("dead_forest");
public static RegistryKey<Biome> dryland = register("dryland");
public static RegistryKey<Biome> fir_clearing = register("fir_clearing");
public static RegistryKey<Biome> floodplain = register("floodplain");
public static RegistryKey<Biome> flower_meadow = register("flower_meadow");
public static RegistryKey<Biome> fungal_jungle = register("fungal_jungle");
public static RegistryKey<Biome> grassland = register("grassland");
public static RegistryKey<Biome> gravel_beach = register("gravel_beach");
public static RegistryKey<Biome> grove = register("grove");
public static RegistryKey<Biome> highland = register("highland");
public static RegistryKey<Biome> highland_moor = register("highland_moor");
public static RegistryKey<Biome> jade_cliffs = register("jade_cliffs");
public static RegistryKey<Biome> lavender_field = register("lavender_field");
public static RegistryKey<Biome> lush_desert = register("lush_desert");
public static RegistryKey<Biome> lush_grassland = register("lush_grassland");
public static RegistryKey<Biome> lush_swamp = register("lush_swamp");
public static RegistryKey<Biome> mangrove = register("mangrove");
public static RegistryKey<Biome> maple_woods = register("maple_woods");
public static RegistryKey<Biome> marsh = register("marsh");
public static RegistryKey<Biome> meadow = register("meadow");
public static RegistryKey<Biome> mire = register("mire");
public static RegistryKey<Biome> muskeg = register("muskeg");
public static RegistryKey<Biome> mystic_grove = register("mystic_grove");
public static RegistryKey<Biome> ominous_woods = register("ominous_woods");
public static RegistryKey<Biome> orchard = register("orchard");
public static RegistryKey<Biome> origin_valley = register("origin_valley");
public static RegistryKey<Biome> outback = register("outback");
public static RegistryKey<Biome> overgrown_cliffs = register("overgrown_cliffs");
public static RegistryKey<Biome> pasture = register("pasture");
public static RegistryKey<Biome> poppy_field = register("poppy_field");
public static RegistryKey<Biome> prairie = register("prairie");
public static RegistryKey<Biome> pumpkin_patch = register("pumpkin_patch");
public static RegistryKey<Biome> rainbow_hills = register("rainbow_hills");
public static RegistryKey<Biome> rainforest = register("rainforest");
public static RegistryKey<Biome> redwood_forest = register("redwood_forest");
public static RegistryKey<Biome> redwood_forest_edge = register("redwood_forest_edge");
public static RegistryKey<Biome> scrubland = register("scrubland");
public static RegistryKey<Biome> seasonal_forest = register("seasonal_forest");
public static RegistryKey<Biome> shield = register("shield");
public static RegistryKey<Biome> shrubland = register("shrubland");
public static RegistryKey<Biome> silkglade = register("silkglade");
public static RegistryKey<Biome> snowy_coniferous_forest = register("snowy_coniferous_forest");
public static RegistryKey<Biome> snowy_fir_clearing = register("snowy_fir_clearing");
public static RegistryKey<Biome> snowy_forest = register("snowy_forest");
public static RegistryKey<Biome> steppe = register("steppe");
public static RegistryKey<Biome> temperate_rainforest = register("temperate_rainforest");
public static RegistryKey<Biome> temperate_rainforest_hills = register("temperate_rainforest_hills");
public static RegistryKey<Biome> tropical_rainforest = register("tropical_rainforest");
public static RegistryKey<Biome> tropic_beach = register("tropic_beach");
public static RegistryKey<Biome> tropics = register("tropics");
public static RegistryKey<Biome> tundra = register("tundra");
public static RegistryKey<Biome> volcanic_plains = register("volcanic_plains");
public static RegistryKey<Biome> volcano = register("volcano");
public static RegistryKey<Biome> wasteland = register("wasteland");
public static RegistryKey<Biome> wetland = register("wetland");
public static RegistryKey<Biome> woodland = register("woodland");
public static RegistryKey<Biome> crystalline_chasm = register("crystalline_chasm");
public static RegistryKey<Biome> undergrowth = register("undergrowth");
public static RegistryKey<Biome> visceral_heap = register("visceral_heap");
public static RegistryKey<Biome> withered_abyss = register("withered_abyss");
private static RegistryKey<Biome> register(String name)
{
return RegistryKey.create(Registry.BIOME_REGISTRY, new ResourceLocation(BiomesOPlenty.MOD_ID, name));
}
}