72bfd8af9d
Also some grass now can be replaced with blocks just like the vanilla one.
345 lines
9.5 KiB
Java
345 lines
9.5 KiB
Java
package tdwp_ftw.biomesop.blocks;
|
|
|
|
import java.util.ArrayList;
|
|
import java.util.Random;
|
|
|
|
import net.minecraft.block.Block;
|
|
import net.minecraft.block.material.Material;
|
|
import net.minecraft.client.renderer.texture.IconRegister;
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.util.AxisAlignedBB;
|
|
import net.minecraft.util.Direction;
|
|
import net.minecraft.world.IBlockAccess;
|
|
import net.minecraft.world.World;
|
|
import net.minecraftforge.common.IShearable;
|
|
import tdwp_ftw.biomesop.mod_BiomesOPlenty;
|
|
|
|
public class BlockTreeMoss extends Block implements IShearable
|
|
{
|
|
public BlockTreeMoss(int par1)
|
|
{
|
|
super(par1, Material.vine);
|
|
this.setTickRandomly(true);
|
|
this.setBurnProperties(this.blockID, 15, 100);
|
|
this.setCreativeTab(mod_BiomesOPlenty.tabBiomesOPlenty);
|
|
}
|
|
|
|
@Override
|
|
public void registerIcons(IconRegister par1IconRegister)
|
|
{
|
|
this.blockIcon = par1IconRegister.registerIcon("BiomesOPlenty:treemoss");
|
|
}
|
|
|
|
/**
|
|
* Sets the block's bounds for rendering it as an item
|
|
*/
|
|
public void setBlockBoundsForItemRender()
|
|
{
|
|
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
|
|
}
|
|
|
|
/**
|
|
* The type of render function that is called for this block
|
|
*/
|
|
public int getRenderType()
|
|
{
|
|
return 20;
|
|
}
|
|
|
|
/**
|
|
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
|
|
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
|
|
*/
|
|
public boolean isOpaqueCube()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
|
|
*/
|
|
public boolean renderAsNormalBlock()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Updates the blocks bounds based on its current state. Args: world, x, y, z
|
|
*/
|
|
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
|
|
{
|
|
int var6 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
|
|
float var7 = 1.0F;
|
|
float var8 = 1.0F;
|
|
float var9 = 1.0F;
|
|
float var10 = 0.0F;
|
|
float var11 = 0.0F;
|
|
float var12 = 0.0F;
|
|
boolean var13 = var6 > 0;
|
|
|
|
if ((var6 & 2) != 0)
|
|
{
|
|
var10 = Math.max(var10, 0.0625F);
|
|
var7 = 0.0F;
|
|
var8 = 0.0F;
|
|
var11 = 1.0F;
|
|
var9 = 0.0F;
|
|
var12 = 1.0F;
|
|
var13 = true;
|
|
}
|
|
|
|
if ((var6 & 8) != 0)
|
|
{
|
|
var7 = Math.min(var7, 0.9375F);
|
|
var10 = 1.0F;
|
|
var8 = 0.0F;
|
|
var11 = 1.0F;
|
|
var9 = 0.0F;
|
|
var12 = 1.0F;
|
|
var13 = true;
|
|
}
|
|
|
|
if ((var6 & 4) != 0)
|
|
{
|
|
var12 = Math.max(var12, 0.0625F);
|
|
var9 = 0.0F;
|
|
var7 = 0.0F;
|
|
var10 = 1.0F;
|
|
var8 = 0.0F;
|
|
var11 = 1.0F;
|
|
var13 = true;
|
|
}
|
|
|
|
if ((var6 & 1) != 0)
|
|
{
|
|
var9 = Math.min(var9, 0.9375F);
|
|
var12 = 1.0F;
|
|
var7 = 0.0F;
|
|
var10 = 1.0F;
|
|
var8 = 0.0F;
|
|
var11 = 1.0F;
|
|
var13 = true;
|
|
}
|
|
|
|
if (!var13 && this.canBePlacedOn(par1IBlockAccess.getBlockId(par2, par3 + 1, par4)))
|
|
{
|
|
var8 = Math.min(var8, 0.9375F);
|
|
var11 = 1.0F;
|
|
var7 = 0.0F;
|
|
var10 = 1.0F;
|
|
var9 = 0.0F;
|
|
var12 = 1.0F;
|
|
}
|
|
|
|
this.setBlockBounds(var7, var8, var9, var10, var11, var12);
|
|
}
|
|
|
|
/**
|
|
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
|
|
* cleared to be reused)
|
|
*/
|
|
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
|
|
*/
|
|
public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
|
|
{
|
|
switch (par5)
|
|
{
|
|
case 1:
|
|
return this.canBePlacedOn(par1World.getBlockId(par2, par3 + 1, par4));
|
|
|
|
case 2:
|
|
return this.canBePlacedOn(par1World.getBlockId(par2, par3, par4 + 1));
|
|
|
|
case 3:
|
|
return this.canBePlacedOn(par1World.getBlockId(par2, par3, par4 - 1));
|
|
|
|
case 4:
|
|
return this.canBePlacedOn(par1World.getBlockId(par2 + 1, par3, par4));
|
|
|
|
case 5:
|
|
return this.canBePlacedOn(par1World.getBlockId(par2 - 1, par3, par4));
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* returns true if a vine can be placed on that block (checks for render as normal block and if it is solid)
|
|
*/
|
|
private boolean canBePlacedOn(int par1)
|
|
{
|
|
if (par1 == 0)
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
Block var2 = Block.blocksList[par1];
|
|
return var2.renderAsNormalBlock() && var2.blockMaterial.blocksMovement();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns if the vine can stay in the world. It also changes the metadata according to neighboring blocks.
|
|
*/
|
|
private boolean canVineStay(World par1World, int par2, int par3, int par4)
|
|
{
|
|
int var5 = par1World.getBlockMetadata(par2, par3, par4);
|
|
int var6 = var5;
|
|
|
|
if (var5 > 0)
|
|
{
|
|
for (int var7 = 0; var7 <= 3; ++var7)
|
|
{
|
|
int var8 = 1 << var7;
|
|
|
|
if ((var5 & var8) != 0 && !this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[var7], par3, par4 + Direction.offsetZ[var7])) && (par1World.getBlockId(par2, par3 + 1, par4) != this.blockID || (par1World.getBlockMetadata(par2, par3 + 1, par4) & var8) == 0))
|
|
{
|
|
var6 &= ~var8;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (var6 == 0 && !this.canBePlacedOn(par1World.getBlockId(par2, par3 + 1, par4)))
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if (var6 != var5)
|
|
{
|
|
par1World.setBlockMetadataWithNotify(par2, par3, par4, var6, 2);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
|
|
* their own) Args: x, y, z, neighbor blockID
|
|
*/
|
|
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
|
|
{
|
|
if (!par1World.isRemote && !this.canVineStay(par1World, par2, par3, par4))
|
|
{
|
|
this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
|
|
par1World.setBlockToAir(par2, par3, par4);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Ticks the block if it's been scheduled
|
|
*/
|
|
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* called before onBlockPlacedBy by ItemBlock and ItemReed
|
|
*/
|
|
public void updateBlockMetadata(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8)
|
|
{
|
|
byte var9 = 0;
|
|
|
|
switch (par5)
|
|
{
|
|
case 2:
|
|
var9 = 1;
|
|
break;
|
|
|
|
case 3:
|
|
var9 = 4;
|
|
break;
|
|
|
|
case 4:
|
|
var9 = 8;
|
|
break;
|
|
|
|
case 5:
|
|
var9 = 2;
|
|
}
|
|
|
|
if (var9 != 0)
|
|
{
|
|
par1World.setBlockMetadataWithNotify(par2, par3, par4, var9, 2);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
|
|
*/
|
|
public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
|
|
{
|
|
byte b0 = 0;
|
|
|
|
switch (par5)
|
|
{
|
|
case 2:
|
|
b0 = 1;
|
|
break;
|
|
case 3:
|
|
b0 = 4;
|
|
break;
|
|
case 4:
|
|
b0 = 8;
|
|
break;
|
|
case 5:
|
|
b0 = 2;
|
|
}
|
|
|
|
return b0 != 0 ? b0 : par9;
|
|
}
|
|
|
|
/**
|
|
* Returns the ID of the items to drop on destruction.
|
|
*/
|
|
public int idDropped(int par1, Random par2Random, int par3)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Returns the quantity of items to drop on block destruction.
|
|
*/
|
|
public int quantityDropped(Random par1Random)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
|
|
* block and l is the block's subtype/damage.
|
|
*/
|
|
public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
|
|
{
|
|
super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6);
|
|
}
|
|
|
|
@Override
|
|
public boolean isShearable(ItemStack item, World world, int x, int y, int z)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public ArrayList<ItemStack> onSheared(ItemStack item, World world, int x, int y, int z, int fortune)
|
|
{
|
|
ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
|
|
ret.add(new ItemStack(this, 1, 0));
|
|
return ret;
|
|
}
|
|
|
|
public boolean isBlockReplaceable(World world, int x, int y, int z)
|
|
{
|
|
return true;
|
|
}
|
|
}
|