145 lines
4.2 KiB
Java
145 lines
4.2 KiB
Java
package tdwp_ftw.biomesop.blocks;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.world.World;
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import tdwp_ftw.biomesop.configuration.BOPItems;
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public class BlockBamboo extends Block
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{
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public BlockBamboo(int par1)
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{
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super(par1, Material.plants);
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float var3 = 0.15F;
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this.setBurnProperties(this.blockID, 5, 5);
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this.setBlockBounds(0.5F - var3, 0.0F, 0.5F - var3, 0.5F + var3, 1.0F, 0.5F + var3);
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this.setTickRandomly(true);
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}
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@Override
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public void registerIcons(IconRegister par1IconRegister)
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{
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this.blockIcon = par1IconRegister.registerIcon("BiomesOPlenty:bamboo");
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}
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public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
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{
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if (par1World.isAirBlock(par2, par3 + 1, par4))
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{
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int var6;
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for (var6 = 1; par1World.getBlockId(par2, par3 - var6, par4) == this.blockID; ++var6)
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{
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;
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}
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if (var6 < 3)
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{
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int var7 = par1World.getBlockMetadata(par2, par3, par4);
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if (var7 == 15)
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{
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par1World.setBlock(par2, par3 + 1, par4, this.blockID);
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par1World.setBlockMetadataWithNotify(par2, par3, par4, 0, 4);
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}
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else
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{
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par1World.setBlockMetadataWithNotify(par2, par3, par4, var7 + 1, 4);
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}
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}
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}
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}
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/**
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* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
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*/
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public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
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{
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int var5 = par1World.getBlockId(par2, par3 - 1, par4);
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if (var5 == this.blockID)
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{
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return true;
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}
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else if (var5 == Block.grass.blockID)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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/**
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* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
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* their own) Args: x, y, z, neighbor blockID
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*/
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public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
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{
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this.checkBlockCoordValid(par1World, par2, par3, par4);
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}
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/**
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* Checks if current block pos is valid, if not, breaks the block as dropable item. Used for reed and cactus.
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*/
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protected final void checkBlockCoordValid(World par1World, int par2, int par3, int par4)
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{
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if (!this.canBlockStay(par1World, par2, par3, par4))
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{
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this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
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par1World.setBlock(par2, par3, par4, 0);
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}
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}
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/**
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* Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants.
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*/
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public boolean canBlockStay(World par1World, int par2, int par3, int par4)
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{
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return this.canPlaceBlockAt(par1World, par2, par3, par4);
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}
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/**
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* Returns the ID of the items to drop on destruction.
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*/
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public int idDropped(int par1, Random par2Random, int par3)
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{
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return BOPItems.bambooItem.itemID;
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}
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/**
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* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
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* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
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*/
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public boolean isOpaqueCube()
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{
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return false;
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}
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/**
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* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
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*/
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public boolean renderAsNormalBlock()
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{
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return false;
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}
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/**
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* The type of render function that is called for this block
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*/
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public int getRenderType()
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{
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return 1;
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}
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/**
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* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
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*/
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public int idPicked(World par1World, int par2, int par3, int par4)
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{
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return BOPItems.bambooItem.itemID;
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}
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}
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